Vitality Now Durability and Does More! Last week I added Vitality to the game in an effort to address a glaring imbalance between characters with balanced Traits and those with Traits that were min/maxed. This addressed half the issue, but still left balanced characters wanting. To help bolster this I […]
Tank
Here are a few game updates, patches, and fixes that I have been working on. A few have been in the works awhile I have just not implemented them until now. The most important one is Vitality. Vitality adjusts a character’s base Character Hit Points. Vitality is a number that […]