I am really excited to bring you the next part of the new GM Tools, Adventures! You can now create full blown Fyxt RPG Adventures in the site. Where Encounters are a single fight/puzzle/interaction, Adventures are a combination of Encounters which include a deeper story, player motivations, and Game […]
Fixes
This go around is just a few fixes and tweaks on the Encounter Generator and Encounter Calculator. I have been spending a lot of time building and testing different Encounters. I am also working on the next stage, Adventures! Sign Up for a God Membership for Free and Test […]
Fyxt RPG Encounter Addition Update! The first major addition to GM Tools has been released to alpha testing, Encounters! Up until now you have only had mostly “player side” tools and not many Game Master Tools. That is changing, the first major release just for GM’s are Encounters! It […]
Welcome to 2020! I am happy to announce that the major code refactor/migration has completed. It took me months of coding but we are finally back up and running on a completely overhauled code base! Hooray! What does this mean for you? It means that FyxtRPG should be faster […]
Here comes the Skill Update! I also have quite a few bugs and other issues I have addressed this go around. Skill Update Skills scores have been tweaked with this update. There are a lot of reasons for this. First, there were multiple issues with starting skills. Even if a […]
Fyxt RPG Release Notes Auto-Tags Change and Fix Hello everyone, a few more updates for the tag system. I added some additional tag code in to make tags much easier, Auto-Tags. When creating or editing content additional tags will now be automatically added. The “basics” of each piece of content […]
Fyxt RPG New Tag System and Enhanced Responsiveness This update is a big one. First, much of the Fyxt RPG sections such as the character sheet, character editing page, and more have been update/upgraded to have a more fluid and flexible layout. The Fyxt RPG website has been mobile friendly […]
Bam! Here’s another update for you. In this update I tackled some of the issues with the Character Journal. Some players have noticed some issues and quirks with it. I have addressed all of the ones I could reproduce. Those should all be fixed now. While I was in there I […]
The Cash Ledger is here. This is a huge update for player convenience! I have added cash and item tracking to the Fyxt RPG. What does this mean? It means that the Fyxt RPG now automatically logs all your activity when you buy, sell, and upgrade items. It will also […]
Hello everyone! It has been quite a while since the last major Fyxt RPG update/additions. Why you ask. Well we have spent most of the last year deep in play testing and tuning. Some minor changes have been snuck in the last few months but there is a lot more […]
Hello everyone! It has been awhile since I released an update. The last big character sheet update worked out quite well. I have been testing it and playing with making new NPCs and PCs alike. I hope it is working as well as it is for you as it is […]
New Character Page update! The New Character page has had a complete overhaul. It is much easier to use now! Enhancements have been added to make creating different types of characters easier. There is now an option to have FyxtRPG.com to automatically add Powers to your character depending on the […]
This month there is mostly just new content to enjoy. I have been working hard on my campaigns and submitting many of my creations. If you have any custom creations you no longer use be sure to submit them. Each one counts towards adding space to your account! I have […]
Well our first month of being out there has been great! Thank you for all of the support. You may have asked yourself where all the updates were? Well, I have been keeping them in check as I wanted to see how the website worked and how everyone was using […]
Fyxt RPG Launches! We are now officially out of BETA! Wahoo I want to thank everyone who has tried out and played the Fyxt RPG. I really appreciate all of your thoughts, ideas, input, and patience as I have worked to polish up and finalize the core rules and tools […]
Vitality Now Durability and Does More! Last week I added Vitality to the game in an effort to address a glaring imbalance between characters with balanced Traits and those with Traits that were min/maxed. This addressed half the issue, but still left balanced characters wanting. To help bolster this I […]
Here are a few game updates, patches, and fixes that I have been working on. A few have been in the works awhile I have just not implemented them until now. The most important one is Vitality. Vitality adjusts a character’s base Character Hit Points. Vitality is a number that […]
Final Fyxt RPG Beta Update – New Content! The final update of beta is here! This is the biggest update yet with tons of cool fixes, tweaks, and updates! I have been cranking out the code and am really excited about this Power update to Fyxt RPG! Power Overhaul! Powers...
Final Beta Update for FyxtRPG.com Soon The final beta update is almost here! Wahoo! This is to let you know that I plan to start the final new stuff update at 10 am EST on 3/24. This is a massive update with tons of changes to the website. This means that...
Hello everyone! Here is this month’s maintenance update. There is not a ton of things as I have been working on server side things. I have also been working on the last couple of big additions/changes I want to make before FyxtRPG.com is officially out of beta. I’m looking forward […]
Beta Extended Through February Beta extended for FyxtRPG.com. Bad news for me, but good news for you. I am going to have to extend the Fyxt RPG beta out a little while longer. I have one major addition I want to include as well as a Power change that is […]