Real Time is Role Play Time
The Fyxt RPG system is about role playing. Role playing is when a person, or player, creates a character. This character should have a personality, motivations, goals, and other attributes which transforms an idea into an interesting, fun, and detailed character. The Fyxt RPG allows players to focus on role play and leave the technicalities to the system. In the Fyxt RPG system new role players will find our system both easier in the beginning and much better in the long run. Why? Because the answer to the question “Can I play [whatever the player wants to play]” is a resounding YES!
The best time during a Fyxt RPG game to embrace, build, and work with role playing is during the Game Mode known as Real Time. This game mode is open and fluid. As in many games this is played in real time and is much more story and role play based than mechanic based. There may be a few skill checks in Real Time, but overall this going to be story and open role play time. This is where players act as their characters. Some players even come up with accents, clothes, props, and many other things to make a more complete character. Real Time is the place to showcase what each player does with their character at their own pace.
The role play part of a Fyxt RPG game is the most important part of the Fyxt RPG system. Role Play time gives players, player characters, and the Game Master a chance to role play freely. This means they can do and say whatever comes to mind during the course of play. It is a much less structured part of the game but offers the most freedom to truly explore whatever setting you are in.
Game Master Job in Real Time
The Game Master is highly encouraged to let Real Time go on as long as the players remain in character. This will only let the players get more into their character and the story of the Fyxt RPG game. Real Time is a great time to let players almost take control of the game while they develop and work through not only their own characters, but the characters of the other players around the table.
During Fyxt RPG Game Time, the Game Master (GM) should be setting the scene for the situation. This involves explaining the world, the story, the environment, the non-player characters (NPCs), and anything else relevant to the story. Players can freely interact with each other and non-player characters during this time. These activities are absolutely vital to the quality of your Fyxt RPG role play experience.
There are not a lot of rules involved with this level of play as it is important to let the GM and PC’s do whatever they need to do to make the game interesting and fun. It is acceptable to have a roll or two during role play Real Time but if you find the game getting into any kind of competing rolling or challenges with NPC’s it is time to move the game to a more structured Turn Time.
Some Examples of Real Time
Real Time in the Fyxt RPG covers everything that isn’t specifically Turn Time or Battle Time. This means that Real Time will ultimately be the vast majority of the game time that is played in. There is no set duration to Real Time but it should never be shorter than the actual, real world time, it takes to do things. Real Time can easily encompass hours, weeks, months, and even years of in game time. Here are some example situations where the Game Mode should be Real Time
- Non-combat situations with little to no rolling of dice.
- When the GM is storytelling and setting up situations.
- When there is active discussion in the group about matters of the game.
- Character inactive time. This is anytime the characters aren’t actively doing things such as sleeping, going on vacation, or taking a break. Any time that passes between in game events.
Rules and Conduct of Play
There are few truly mechanical rules of the Fyxt RPG that come into play during Real Time, since it’s a freeform style of playing. However, there are a handful of guidelines that should be followed to make sure that this time in the game, as well as others, is enjoyable for everyone at the table.
- Respect the Spotlight: When the attention is on another character, let it remain there until they are done.
- Stay in Character: The more you remain in character the better. This means to talk like, act like, and make decisions as a character would, not as a player.
- Limit Non Game Related Side Conversations: Limit all conversation and discussion that is not directly related to the game.
- Avoid Distractions: Do not text or surf the net.
- Take an interest in every character: Take an interest in other characters at the table, not just your own character. This fosters good group dynamics and interest. Many good role play gamers can have intricate back stories and personalities. These will not be discovered unless players take interest in others player’s characters. Besides, how can a player expect to have others interested in their character if they are not interested in other characters?
This is where most of the game is played and where most of the true character development and role play will happen in the Fyxt RPG. Make the most of it to get the most from the Fyxt RPG. There is almost no mention of rolls, Trait Scores or Powers during Real Time. In this part of the Fyxt RPG, your character IS your role playing. A character sheet might help to guide a player or keep them on track but the numbers on the sheet mean little here in the most important game mode of the Fyxt RPG. So make Real Time count!
When the action starts to get heated or game play begins to move towards something requiring die rolls and more order is needed in the game, the GM will let the table know that they are moving to Turn Time.
Actions and Mechanics in Real Time
There are a few Actions and things that are done during Real Time that include specific game mechanics. These are listed below to show some of the few examples of Actions that can be taken during Real Time that would not otherwise change the Game Mode to Turn Time or Real Time.
- Using a Real Time Power – Some Powers can be used during Real Time without changing the Game Mode. These may include Powers that last all day or Powers that help allies such as Healing.
- Taking a Full Rest – Players can take a Full Rest to be fresh and ready for the next day.
- Crafting – Crafting takes a lot of time. Rolls are required for crafting but they do not change the Game Mode.
There may be a few other things that a player may want to do during Real Time. This will be up to the Game Master to determine what they can or can’t accomplish. It all depends on the situation and the story that the Game Master has woven for the players.