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Well the new update is in and appears to be working pretty good. Encounters have been released for Alpha release. All Fyxt GOD players have access and can test it out now.
If you are not a Fyxt RPG GOD then you should check out our current promotion. 1 Year free + 50%! This super bad ass promotion is only available for a short time while we launch the core of the GM Tools. Get in on it now while you can!
Here are the release notes for this massive update: https://fyxtrpg.com/encounters-added-gm-tools-fyxt-rpg-update/
The bulk of the code has been swapped over and things seem to be working for now. Please post any issues you find and how to duplicate them so I can iron these out ASAP. Thanks!
1.) Discord! OK so I got a Discord server going. We will see how this goes. The link to join is: https://discord.gg/FvWxJBs
If you are experiencing any weird issues. Please log out. Clear your cache in your browser. Close your browser. Then reopen and login. If the problem persists. Please post it here. Thanks!
Read up on some of the reasons why the Skill change happened on the blog post: https://fyxtrpg.com/skill-update-maintenance-fixes-7-3-2018/June 9, 2018 at 4:40 pm in reply to: Dice Calculation not factoring in Improved Heal Roll Minimum? #8057June 9, 2018 at 4:38 pm in reply to: Dice Calculation not factoring in Improved Heal Roll Minimum? #8056
The dice roller calculates the Dice Minimum set. The Powers on the Character Sheet does take that into effect when it gives the average roll. So use the 49 as an average.
This is also true for anyone using Damage Roll Minimum. Find your averages on the dice calculator as it will be higher then what is calculated on the character sheet.
I will add this to the Character Sheet calcs as soon as I can. Thanks!
Thanks for the suggestions. Those are some good ideas. I definitely want to get some new/better videos up to help learn the system.
I am currently working on a campaign system/tools for a GM to make it even easier to run games. If you have specifics on why it is hard/confusing to learn the game I would love to hear them. It’s hard to know where those weak spots are when I am the made the game. It makes perfect sense to me! heh
I will keep cranking away on the system. There is still lots to come! Plus, when I finally “finish” the system itself there will be a nearly infinite amount of content that I can add. I love this game, my players love it and I won’t ever stop working on it if there is even one group playing.
Thanks for your encouraging words and suggestions.
Hotfix: There was an issue where new items where not appearing on the character sheet or in searches. This has been corrected.
If anything else pops up please let me know. Thanks!
That went too easy… something horrible must be wrong…
Update is complete! Please make sure to log out and close your browser. There were TONS of changes to backend code, css, and other things that are cached in your browser. A logout and restart should keep you from getting any strange artifacts or issues with old cached files clashing with the new ones.
Please report any issues or questions you have.
Thanks for your patience and for playing Fyxt!
Server move complete. SSL seems to be functioning.
If you experience issues, log out of you account, delete cache and cookies, restart your browser, and log back in. If you are still experiencing issues please detail them and I will look into them ASAP!
Thanks for your patience!
New Server up and running. However, new SSL cert is not quite completed so you may see security warnings. That is normal and it is OK to continue to the website. Hopefully should have that sorted out within the next couple of hours.
I think I have everything lined up for the move. I enabled maintenance mode in the database. This stops any changes from being made to custom Fyxt things. This way we don’t lose any changes. I will re-enable it when it is done. Hopefully soon!
You should be able to still browse and use things in the game. It will just not let you change things for the moment.
Hotfix: Corrected an issue that was preventing Character Ledger Notes from being added from “The One Rings” (aka items with a LOT of effects on them) when they were being changed.