Traps Update – 11-21-2014

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    • #6180
      Fyxt RPG Master
      Keymaster

      Hey all, just a quick heads up that I did a pass on traps to clarify, simplify, and amplify trap coolness. Please read through the page again to understand traps.

      Main Changes / Fixes

      • Detection type Traps clarified and expanded.
      • Skill Requirement for working with traps has been removed.
      • Traps now Attack! No more auto hit with traps.
      • Traps attack Defenses just like a Power.
      • Triggering traps clarified.
      • Example image fixed for traps.

      So bust out the traps in your games and let me know how it works. Please let me know if you have any questions or concerns regarding traps.

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