Fyxt RPG Specialty Database Search


D and D Fyxt Specialty Database Search ToolThe Fyxt Role Play Game System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Fyxt RPG Specialty database search tool below to browse through the existing Fyxt RPG Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Fyxt RPG Specialty Search Filters
Standard Fyxt RPG Specialties 223 Advanced Fyxt RPG Specialties 177
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Name Tier | Level
Description
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Random Fyxt Specialties

Minor Damage Boost
Increase the Hit Point damage of a Power by 10% 1 time during Battle Time.
Required Level: 1st
Greater Ranged Combat
Increase Power Effects with a Range of 4 or higher by 8 Spaces.
Required Level: 13th | Required Specialty: Improved Ranged Combat
Lesser Enhanced Healing
Add 2 dice to all powers that heal Hit Points.
Required Level: 5th | Required Specialty: Minor Enhanced Healing
Improved Craft: Generalist Advanced Items
Grants ability to craft Advanced Fyxt Items that have effects which a Generalist has access to.
Required Level: 9th | Required Specialty: Minor Craft: Generalist Basic Items
Minor Splash Damage
Targets within 1 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
Required Level: 1st
Superior Ignore Damage
Ignore 50% of the Hit Point damage taken from an attack 1 time during Battle Time.
Required Level: 17th | Required Specialty: Greater Ignore Damage
Minor At Will Cap Boost
Increase At Will Power cap by 5.
Required Level: 1st
Improved Reaction
Increase Reaction by 3.
Required Level: 9th | Required Specialty: Lesser Reaction
Minor Healing Increase
Add 2 Healing to all defensive Powers that Heal Hit Points.
Required Level: 1st
Superior Healing Increase
Add 35 Healing to all defensive Powers that Heal Hit Points.
Required Level: 17th | Required Specialty: Greater Healing Increase
Superior Enhanced Critical Attack
Critical Attacks become a 17 or higher if the Attack hits. Only 20's auto-hit.
Required Level: 17th | Required Specialty: Improved Enhanced Critical Attack
Improved Increase Leadership
Grant 4 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
Required Level: 10th | Required Specialty: Lesser Increase Leadership
Superior Social Skill Focus
Increase Social Skill by 10.
Required Level: 17th | Required Specialty: Greater Social Skill Focus
Improved Heal Roll Minimum
Heal die rolls equal to or less than 3 increase to 4.
Required Level: 9th | Required Specialty: Lesser Heal Roll Minimum
Lesser Hard to Drop
Remain conscious and able to act up to 25 Hit Points below 0 Hit Points. You must still roll Revive checks.
Required Level: 5th | Required Specialty: Minor Hard to Drop
Minor Shield Ally Leader
Take up to 10 damage a round instead for any adjacent ally.
Required Level: 1st
Improved Recover Efforts
Recover 5 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
Required Level: 9th | Required Specialty: Lesser Recover Efforts
Improved Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.
Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
Lesser Scholar Skill Focus
Increase Scholar Skill by 4.
Required Level: 5th | Required Specialty: Minor Scholar Skill Focus
Minor Increased Extended Penalty Effects
Powers that are extended with Penalty Power Duration Increase may add 1 effect that is extended.
Required Level: 2nd