Fyxt RPG Specialty Database Search

 

D and D Fyxt Specialty Database Search ToolThe Fyxt Role Play Game System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Fyxt RPG Specialty database search tool below to browse through the existing Fyxt RPG Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Fyxt RPG Specialty Search Filters
Standard Fyxt RPG Specialties 223 Advanced Fyxt RPG Specialties 177
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Name Tier | Level
Description
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Random Fyxt Specialties

Minor Reaction
Increase Reaction by 1.
Required Level: 1st
Superior Recovery
Recover 25 Hit Points per turn. GM dictates rate during Real Time.
Required Level: 17th | Required Specialty: Greater Recovery
Superior Revive Roll Increase
Increase your Revive roll by 5.
Required Level: 17th | Required Specialty: Greater Revive Roll Increase
Greater Tactical Combat
Add 4 bonus to Tactical Advantage Attacks.
Required Level: 13th | Required Specialty: Improved Tactical Combat
Improved Grazing Hit
Attacks do 10% Damage when the Attack misses by 3 or less. Hit Point Damage only, no other effects.
Required Level: 9th | Required Specialty: Lesser Grazing Hit
Minor Increased Extended Bonus Effects
Powers that are extended with Bonus Power Duration Increase may add 1 effect that is extended.
Required Level: 2nd
Minor Scholar Skill Focus
Increase Scholar Skill by 2.
Required Level: 1st
Lesser Enhanced Battle Teleport
Powers that allow you to Teleport are increased by 4 Spaces.
Required Level: 5th | Required Specialty: Minor Enhanced Battle Teleport
Superior Grazing Hit
Attacks do 10% Damage when the Attack misses by 5 or less. Hit Point Damage only, no other effects.
Required Level: 17th | Required Specialty: Greater Grazing Hit
Lesser Revive Roll Increase
Increase your Revive roll by 2.
Required Level: 5th | Required Specialty: Minor Revive Roll Increase
Improved Revive Roll Increase
Increase your Revive roll by 3.
Required Level: 9th | Required Specialty: Lesser Revive Roll Increase
Minor Language
Increases known languages by 1.
Required Level: 1st
Improved Lessen Critical Hit
Critical Hits do 20 less damage to your character.
Required Level: 9th | Required Specialty: Lesser Lessen Critical Hit
Improved Tactical Combat
Add 3 bonus to Tactical Advantage Attacks.
Required Level: 9th | Required Specialty: Lesser Tactical Combat
Minor Tertiary Power Point Increase
Increase Tertiary Power Pool by 10 points.
Required Level: 1st
Greater Extended Bonus Increase
Powers that are extended with Bonus Power Duration Increase have the effect increased to 5.
Required Level: 13th | Required Specialty: Improved Extended Bonus Increase
Greater Shield Ally Leader
Take up to 75 damage a round instead for any adjacent ally.
Required Level: 13th | Required Specialty: Improved Shield Ally Leader
Improved Social Skill Focus
Increase Social Skill by 6.
Required Level: 9th | Required Specialty: Lesser Social Skill Focus
Improved Increased Extended Penalty Effects
Powers that are extended with Penalty Power Duration Increase may add 3 effects that are extended.
Required Level: 10th | Required Specialty: Lesser Increased Extended Penalty Effects
Minor Heal Roll Minimum
Heal die rolls of 1 increase to 2.
Required Level: 1st