The Fyxt Role Play Game System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Fyxt RPG Specialty database search tool below to browse through the existing Fyxt RPG Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Standard Fyxt RPG Specialties | 223 | Advanced Fyxt RPG Specialties | 177 | |
Subscribe to a premium Fyxt RPG membership to use Advanced Specialties! | ||||
Random Fyxt Specialties
- Greater Epic Enhanced Critical Heal
- Critical Heals become a 15 or higher if the Heal hits. Only 20's auto-hit.
- Required Level: 33rd | Required Specialty: Lesser Epic Enhanced Critical Heal
- Lesser Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 30% of the original Healing.
- Required Level: 6th | Required Specialty: Minor Extended Healing Increase
- Greater Perception Skill Focus
- Increase Perception Skill by 8.
- Required Level: 13th | Required Specialty: Improved Perception Skill Focus
- Superior Expand Leadership
- Grant allies your Leader Specialties Bonuses within 10 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 18th | Required Specialty: Greater Expand Leadership
- Minor Additional Ignore Damages
- Ignore Damage 2 times during Battle Time.
- Required Level: 2nd
- Improved Resist Forced Move
- Powers that force you to Move are reduced by 3.
- Required Level: 9th | Required Specialty: Lesser Resist Forced Move
- Lesser Change Power Target
- Allows a character to change the affected Target(s) of an ongoing Power 2 times during Battle Time.
- Required Level: 5th | Required Specialty: Minor Change Power Target
- Improved Critical Skill Increase
- When rolling a 20 on a d20 Skill Roll add an additional +15 to the final number.
- Required Level: 9th | Required Specialty: Lesser Critical Skill Increase
- Greater Less Rest
- Subtract 4 from the amount of time need for a full rest.
- Required Level: 13th | Required Specialty: Improved Less Rest
- Improved Enhanced Critical Attack
- Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
- Required Level: 9th | Required Specialty: Minor Enhanced Critical Attack
- Lesser Combat Assistance Leader
- Grant an additional +2 Tactical Advantage to an ally.
- Required Level: 5th | Required Specialty: Minor Combat Assistance Leader
- Minor Reaction
- Increase Reaction by 1.
- Required Level: 1st
- Superior Enhanced Critical Heal
- Critical Heals become a 17 or higher if the Heal hits. Only 20's auto-hit.
- Required Level: 17th | Required Specialty: Improved Enhanced Critical Heal
- Lesser Damage Resistance
- Reduce damage by 10 anytime damage is taken.
- Required Level: 5th | Required Specialty: Minor Damage Resistance
- Lesser Epic Enhanced Critical Heal
- Critical Heals become a 16 or higher if the Heal hits. Only 20's auto-hit.
- Required Level: 25th | Required Specialty: Superior Enhanced Critical Heal
- Superior Religion Skill Focus
- Increase Religion Skill by 10.
- Required Level: 17th | Required Specialty: Greater Religion Skill Focus
- Superior Shield Ally Leader
- Take up to 150 damage a round instead for any adjacent ally.
- Required Level: 17th | Required Specialty: Greater Shield Ally Leader
- Lesser Ricochet
- Any Power with 2 or more Targets hits 2 additional targets for 10% damage.
- Required Level: 5th | Required Specialty: Minor Ricochet
- Superior Combat Assistance Leader
- Grant an additional +5 Tactical Advantage to an ally.
- Required Level: 17th | Required Specialty: Greater Combat Assistance Leader
- Minor Ricochet
- Any Power with 2 or more Targets hits an additional target for 10% damage.
- Required Level: 1st