Fyxt RPG Specialty Database Search

 

D and D Fyxt Specialty Database Search ToolThe Fyxt Role Play Game System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Fyxt RPG Specialty database search tool below to browse through the existing Fyxt RPG Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Fyxt RPG Specialty Search Filters
Standard Fyxt RPG Specialties 223 Advanced Fyxt RPG Specialties 177
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Name Tier | Level
Description
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Random Fyxt Specialties

Greater Social Skill Focus
Increase Social Skill by 8.
Required Level: 13th | Required Specialty: Improved Social Skill Focus
Lesser Increase Leadership
Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
Required Level: 6th | Required Specialty: Minor Increase Leadership
Greater Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 50% of the original Damage.
Required Level: 13th | Required Specialty: Improved Extended Damage Increase
Greater Lingering Death
Dying Rate is reduced by 20.
Required Level: 13th | Required Specialty: Improved Lingering Death
Improved Revive Roll Increase
Increase your Revive roll by 3.
Required Level: 9th | Required Specialty: Lesser Revive Roll Increase
Minor Bonus Power Duration Increase
Powers with a Duration of 2 or greater last 1 more round granting a Bonus of 1 from the effect. No other effects are extended.
Required Level: 1st
Improved Recovery
Recover 10 Hit Points per turn. GM dictates rate during Real Time.
Required Level: 9th | Required Specialty: Lesser Recovery
Minor Splash Damage
Targets within 1 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
Required Level: 1st
Greater Ignore Damage
Ignore 40% of the Hit Point damage taken from an attack 1 time during Battle Time.
Required Level: 13th | Required Specialty: Improved Ignore Damage
Improved Increased Extended Penalty Effects
Powers that are extended with Penalty Power Duration Increase may add 3 effects that are extended.
Required Level: 10th | Required Specialty: Lesser Increased Extended Penalty Effects
Minor Heal Roll Minimum
Heal die rolls of 1 increase to 2.
Required Level: 1st
Improved Recover Efforts
Recover 5 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
Required Level: 9th | Required Specialty: Lesser Recover Efforts
Improved Assault Leader
Add +3 to Attack to an ally next to you.
Required Level: 9th | Required Specialty: Lesser Assault Leader
Minor Enhanced Critical Heal
Critical Heals become a 19 or higher if the Heal hits. Only 20's auto-hit.
Required Level: 1st
Lesser Attack Accuracy
Add 2 to all attacks.
Required Level: 5th | Required Specialty: Minor Attack Accuracy
Improved Combat Assistance Leader
Grant an additional +3 Tactical Advantage to an ally.
Required Level: 9th | Required Specialty: Lesser Combat Assistance Leader
Minor Resist Forced Move
Powers that force you to Move are reduced by 1.
Required Level: 1st
Greater Language
Increases known languages by 4.
Required Level: 13th | Required Specialty: Improved Language
Minor Damage Boost
Increase the Hit Point damage of a Power by 10% 1 time during Battle Time.
Required Level: 1st
Minor Recovery
Recover 3 Hit Points per turn. GM dictates rate during Real Time.
Required Level: 1st