Fyxt RPG Specialty Database Search


D and D Fyxt Specialty Database Search ToolThe Fyxt Role Play Game System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Fyxt RPG Specialty database search tool below to browse through the existing Fyxt RPG Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Fyxt RPG Specialty Search Filters
Standard Fyxt RPG Specialties223Advanced Fyxt RPG Specialties177
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NameTier | Level
DescriptionEffect
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Random Fyxt Specialties
Superior Subterfuge Skill Focus
Increase Subterfuge Skill by 10.
Required Level: 17th | Required Specialty: Greater Subterfuge Skill Focus
Superior Shield Ally Leader
Take up to 150 damage a round instead for any adjacent ally.
Required Level: 17th | Required Specialty: Greater Shield Ally Leader
Lesser Hit Points
Add 30 Hit Points.
Required Level: 5th | Required Specialty: Minor Hit Points
Improved Language
Increases known languages by 3.
Required Level: 9th | Required Specialty: Lesser Language
Lesser Hard to Kill
The Death Limit for the character is increased by 30 making them difficult to kill.
Required Level: 5th | Required Specialty: Minor Hard to Kill
Lesser Lessen Critical Hit
Critical Hits do 10 less damage to your character.
Required Level: 5th | Required Specialty: Minor Lessen Critical Hit
Lesser Effort Point Use Cap Increase
Increase Effort Point use cap by 2.
Required Level: 5th | Required Specialty: Minor Effort Point Use Cap Increase
Lesser Ranged Combat
Increase Power Effects with a Range of 4 or higher by 4 Spaces.
Required Level: 5th | Required Specialty: Minor Ranged Combat
Improved Primary Power Point Increase
Increase Primary Power Pool by 30 points.
Required Level: 9th | Required Specialty: Lesser Primary Power Point Increase
Superior Healing Increase
Add 35 Healing to all defensive Powers that Heal Hit Points.
Required Level: 17th | Required Specialty: Greater Healing Increase
Minor Healing Power Duration Increase
Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Healing. No other effects are extended.
Required Level: 1st
Improved Enhanced Healing
Add 3 dice to all powers that heal Hit Points.
Required Level: 9th | Required Specialty: Lesser Enhanced Healing
Minor Revive Roll Increase
Increase your Revive roll by 1.
Required Level: 1st
Improved Combat Assistance Leader
Grant an additional +3 Tactical Advantage to an ally.
Required Level: 9th | Required Specialty: Lesser Combat Assistance Leader
Minor Defenses
Add 1 to all Defenses.
Required Level: 1st
Superior Enhanced Move
Powers that allow you to Move are increased by 5 Spaces.
Required Level: 17th | Required Specialty: Greater Enhanced Move
Minor Splash Damage
Targets within 1 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
Required Level: 1st
Superior Healing Critical
Critical Heals do 80 extra healing.
Required Level: 17th | Required Specialty: Greater Healing Critical
Superior Healing Boost
Increase the Hit Point healing of a Power by 50% 1 time during Battle Time.
Required Level: 17th | Required Specialty: Greater Healing Boost
Lesser Damage Resistance
Reduce damage by 10 anytime damage is taken.
Required Level: 5th | Required Specialty: Minor Damage Resistance