Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 481
Advanced Fyxt RPG Powers 473
Mystic Powers 330
Total Fyxt RPG Powers 1492
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Powers Found (712) | Page 1 of 36
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Corpse Blight Fruit - Healing
The fruit of the Corpse Blight Tree looks like a wilted lemon, with a tough rind and a green-yellow hue. After peeling back the rind the flesh is tender, and fresh, and sweet, with a flavor of citrus and honey.
  • 16d16 Healing Target: Creature (1) Range: Self Duration: Instant
  • Healing +55 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 202
Syrup of Sarsaparilla
This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
  • 1d8 Healing Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
  • Defenses +4 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 80
20% Cooler
Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
5 Second Energy
When you need a short and quick boost try 5 Second Energy. This is your new experimental drug to give someone a quick boost without the long lasting and annoying effects of being hyper caffeinated.
  • 1d4 Healing Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
A Little Help
When some quick help is needed, this is the Power to use. With a quick gesture the target is healed and their Defenses increase significantly.
  • 1d10 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
  • Defenses +5 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 59
Absurd Occupation
The absurdity of an orc being a bard baffles and confuses an enemy. This causes their Speed to lower for a short time as they just can't seem to concentrate on their task at hand.
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Adrenaline Dart
A dart hits an ally, giving them a burst of healing and energy.
  • 3d16 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 48
Air Walk
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill.
  • Movement, Flying Target: Creature (1) Range: 1 Space Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 171
Alarm
Alarm sounds a mental or audible alarm when a creature (PC or NPC) triggers this Power (as per a trap). Speaking the password (determined by you) does not set off the alarm. A mental alarm alerts you (and only you) so long as you remain within 1k spaces of the Alarm. An audible alarm produces sound, determined when set. The sound lasts for 1 round. This should be set as per a Trap.
  • Far Communication 1k Target: AOE (4x4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Ally Communication
Hacking into the local communication systems you are able to communicate with your allies nearby.
  • Far Communication 10k Target: Creatures (4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
Alter Form
You are able to alter your form to blend in when and where you want. This Power grants a large bonus to the Subterfuge skill.
  • Subterfuge +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
Alter Gravity
You alter the laws of gravity around your target. They are able to walk on any solid surface as if it was the ground for one round. This includes walls, ceilings, trees, or any other solid object.
  • Movement, Ground Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Alter Self
You assume an illusion similar to your own size and stature.
  • Subterfuge +5 Target: Creature (1) Range: 1 Space Duration: Turn Time*
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 68
Amazing Change
You are able to quickly disguise yourself. This is so effective it can even hinder those that are looking at you closely.
  • Subterfuge +7 Target: Creature (1) Range: Self Duration: Instant
  • Perception -5 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 45
Amazing Escape
A life of near misses has taught you the skills to escape any situation. This allows you to miraculously escape an "inescapable" situation to live on to fight another day. You can heal, teleport, and then hide with amazing skill.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 28
Angelic Teleportation
With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
  • Far Teleport Ally 100k Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80
Animal Messenger
You compel an animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies.
  • Far Communication 10k Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 15
Animal Trance
Your swaying motions and music (or singing, or chanting) compel creatures and magical beasts to do nothing but watch you. This is used along with the Parley Combat Maneuver.
  • Combat Maneuvers +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Animate Plants
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate, wrapping themselves around them.
  • Attack -2 Target: Creatures (2) Range: 5 Spaces Duration: 5 Rounds
  • Defenses -2 Target: Creatures (2) Range: 5 Spaces Duration: 5 Rounds
  • Speed -2 Target: Creatures (2) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 168
Animate Rope
You summon and animate a rope. This rope can be used to climb, bind, or for other uses. The rope is 10 spaces long and cannot move out of the spaces it occupies on its own.
  • Create Object: 10 Target: Space (1) Range: 10 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 43
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