Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 482
Advanced Fyxt RPG Powers 475
Mystic Powers 331
Total Fyxt RPG Powers 1494
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Random Fyxt RPG Powers
Greater Healing Elixir
This sweet and very bubbly mixture heals the target's Hit Points.
  • 4d12 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 33
Drop A Mountain
You rain down a mountain's worth of stone onto your enemies.
  • 5d12 Damage Target: Creatures (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 189
Cloak of Tortured Souls
Using the souls you have bound to your service you call upon them to absorb some Damage you would normally take.
  • Resistance +10 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 60
Commune with Nature
You become one with nature, attaining knowledge of the surrounding territory. This grants a bonus to the Nature skill. A question of task can be attempted each turn using this bonus.
  • Nature +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 48
Never Existed
Change reality in a large area as if things in it never existed.
  • 1d10 Damage Target: AOE (8x8) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71
Flame Javelin
The spell caster creates a small javelin like stream of fire that can be thrown, like a regular javelin.
  • 2d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Come and Go
You are able to come and go from areas as you please. This Power enhances your Subterfuge making it easy to slip away or blend into the areas your travel.
  • Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 63
Air Walk
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill.
  • Movement, Flying Target: Creature (1) Range: 1 Space Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 171
Grimlore the Battering Ram
Doors and other small obstacles can't stop Grimlore! If someone is fool enough to hide behind a door Grimlore will just lower his head and ram it as if he himself is a battering ram! Grimlore can easily destroys mundane objects of 10 or less weight.
  • Destroy Object: 10 Target: Space (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 6
Corner Spinning Blade Trap
When the the pressure plate is stepped on in the corner, the spring loaded blade spins out and chops at anything in the area. This trap is meant to be put in a corner in a hallway that is 2 Spaces wide. The shape is a 2x5 L. Trap Difficulty is 25.
  • 9d10 Damage Target: Spaces (16) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
This is not ideal!
Changing realities once again you find one that better suits your situation.
  • 1d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
  • Move Enemy 3 Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 104
Disembowel
With a flurry of blurring blades Rae'Dynn carves up the abdomen of his foe to disembowel them.
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
  • 12d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171
Purify By Fire
You blaze with fire burning away impurities and setting those near you ablaze!
  • Dispel Ally Penalty 65 Target: Creature (1) Range: Self Duration: 2 Rounds
  • 1d16 Damage Target: Aura 3 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 301
Go Get Em!
Singling out one of your allies you sing them a song of encouragement and drive. "Go get em, go get em, go get em, go get em, go get em, go get em, go get em, go get em, (insert ally name)!" The enthusiasm drives your allie to greater heights with increased Attack and healing.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 17
Potion of Hit Points +35
This sweet fruity liquid goes down easily leaving a nice refreshing taste and scent behind.
  • Hit Points +35 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 91
Blur
The subject’s outline appears blurred, shifting and wavering granting a bonus to Defenses.
  • Defenses +2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Rack with Pain
Your muscles tense, your bones ache, your stomach churns as you are filled with agony
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -5 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
  • Speed -5 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 96
Clear a Spot
Putting his head down Grimlore goes into a raging fit spinning and thrashing a small area trying it impale as many things as he can on his armor spikes all the while blasting enemies out of the area.
  • 2d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 28
Defeat Guards
This Power is designed to take out your marks guards quickly and efficiently.
  • 6d12 Damage Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
  • Defenses -2 Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 219
Vent Heat
Heat vents open up around you to vent. These vents can be directed at enemies near you.
  • 1d6 Damage Target: Creatures (3) Range: 2 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68