Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1020
Generalist Powers 481
Advanced Fyxt RPG Powers 473
Mystic Powers 331
Total Fyxt RPG Powers 1493
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Random Fyxt RPG Powers
Never Cornered
You can never seem to be cornered. When you seem to, you are able to pop through the shadows a few Spaces away. This action of evading your enemies is invigorating and heals your Hit Points some.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Locate Targets
Using the on-board instruments in the Mi-24 HIND the crew scans the area for hidden enemies.
  • Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Imbue With Fear
You strike fear into your enemies and their Defenses go down.
  • Defenses -3 Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 61
Helpful Nudge
When an ally can't quite get to where they need to be you give them a helpful nudge.
  • Move Ally 5 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Everybody Move
Help your allies rush your enemies.
  • Move Ally 4 Target: AOE (4x4) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT Cost: 25
Animate Objects
You imbue inanimate four nearby objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
  • 1d4 Damage Target: Creatures (4) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 116
Blaster Blast
You fire off a few rounds into your enemies.
  • 5d10 Damage Target: Creatures (2) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 83
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Paralytic Glob
Launching a glob of paralytic goo you try to slow your opponent's Speed.
  • Speed -3 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Force the Battle
As enemies gather around you in an attempt to gain the advantage you great their determination with a wicked smile. Dropping low you unleash a flurry of attacks to all those around you! Weapons spinning in all directions you target their legs leaving deep gashes and severely hampering their Speed. Finishing the series off attacks you slam into each of them tossing them into a better position for your follow up attacks.
  • 3d8 Damage Target: Spaces (9) Range: Self Duration: 1 Round
  • Move Enemy 4 Target: Spaces (9) Range: Self Duration: 1 Round
  • Speed -4 Target: Spaces (9) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
Jab Enemy
Whipping your blade around your shield you quickly jab at your enemy.
  • 2d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Stay Away!
With an plea that can not be ignored, Tabatha urges enemies to move away from her.
  • Move Enemy 3 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Lightning Discharge
You build up an electrical charge in yourself. At the right moment you discharge this buildup into your enemies!
  • 5d12 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 178
Aimed Arrow Shot
With careful aim you line up a target and let an arrow fly.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Come Play with Me!
Seeing a worthy foe you summon them over to test your mettle against them.
  • Move Enemy 4 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Resistance Plus Heal
Heal a little, shield a lot from further damage.
  • 2d8 Healing Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Resistance +25 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 172
Arc of Smiting
A crack of thunder erupts from the lightning arc created as the piercing rays of pure moonlight slice through your opponent.
  • 10d10 Damage Target: AOE (3x3) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 206
Shakedown
You pick out a group of people to shake down. You call out to them to hand over their valuables and nobody is going to get hurt. This lowers their Defenses and Speed for a short time.
  • Defenses -3 Target: Creatures (5) Range: 4 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (5) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 124
Fizzle Out
You target one of your enemies penalties they put on an ally and cause it to fizzle out. This will remove 100 Power Points worth of penalty effects from your target.
  • Dispel Ally Penalty 100 Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 139
Blur
The subject’s outline appears blurred, shifting and wavering granting a bonus to Defenses.
  • Defenses +2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13