Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 482
Advanced Fyxt RPG Powers 475
Mystic Powers 331
Total Fyxt RPG Powers 1494
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Random Fyxt RPG Powers
Powerhouse Punch
Tired of your target you unleash a Powerhouse Punch!
  • 12d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 97
Howl of Fear
With a blood curdling howl you frighten those around you weakening their will to fight.
  • Attack -3 Target: AOE (5x5) Range: Self Duration: 2 Rounds
  • Defenses -3 Target: AOE (5x5) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128
Catlike Reflexes
You have the reflexes of a cat. This can benefit either you or an ally.
  • Reaction +6 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 19
Big Group Heal
Here is some big healing for a small group.
  • 8d10 Healing Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 89
Tree Stride
You are connected to all living things on the planet. You are able to connect one to the other and create a portal that leads from one to another.
  • Far Teleport Ally 1,000k Target: Space (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32
Build Shelter
No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
  • Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 101
Gleeful Marauding
The thought of causing pain to someone else drives the Russian guard into an almost gleeful rampage. The excitement enhances the Russian guards fighting skills.
  • Attack +5 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +2 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 210
I get you now!
Seeing a friend in need Dune charges to the rescue!
  • Move Ally 4 Target: AOE (2x2) Range: 1 Space Duration: Instant
  • 7d4 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 58
Maul Many
You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
  • 2d8 Damage Target: Creatures (4) Range: 2 Spaces Duration: Instant
  • Defenses -2 Target: Creatures (4) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 75
Nauseating Pain
Distracting your foe with a faint you deliver a nauseating strike to their head.
  • 1d8 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Rally Allies
With a bolstering cry "For valor! For Honor!" those allies near you are bolstered and healed.
  • 1d4 Healing Target: AOE (2x2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Shadow Strangulation
This icy fingers of a shadow wrap around your target's throat and begin to choke off its air. Their Attack, Damage, and Defenses drop for a few rounds.
  • Attack -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Damage -10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 59
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Nanna Nanna Boo Boo
With a taunting sneer Billy crosses his eyes and wiggles his fingers near his ears while taunting "Nanna nanna boo boo you can't get me!". This taunt helps Billy raises his Defenses for a few rounds.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Rampage
You go on a smashing, slashing, and bashing rampage against everything around you, damaging enemies and striking fear into them. Box Shape around self.
  • 3d6 Damage Target: Spaces (9) Range: Self Duration: 1 Round
  • Attack -8 Target: Spaces (9) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 108
Silver Rain
This brief assault causes damage over an area. Cloaked in silver light and twinkling like a starlit night, enemies tend to glow for a short time after the spell is cast. While it does no damage, some of the more weak minded enemies may end up distracted trying to brush the silver off.
  • 9d10 Damage Target: AOE (3x3) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 150
Animate Rope
You summon and animate a rope. This rope can be used to climb, bind, or for other uses. The rope is 10 spaces long and cannot move out of the spaces it occupies on its own.
  • Create Object: 10 Target: Space (1) Range: 10 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 43
Drive Blade Home
You jam your blade into your enemy causing excruciating pain. Leaving the knife in causes them to reel in agony. Using the blade to control your enemy you can move them around and keep them from any unexpected moves. This gives you a chance to recover while you have better control of the situation.
  • 3d8 Healing Target: Creature (1) Range: Self Duration: 4 Rounds
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Weaken Teleporting -6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 167
Shadow Shroud
You are enveloped with a shroud of shadow that protects you and hastens your movements.
  • Defenses +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 122
Healing Beam
Shoots a beam of pure healing to two targets.
  • 17d16 Healing Target: Creatures (2) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 347