Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 482
Advanced Fyxt RPG Powers 475
Mystic Powers 331
Total Fyxt RPG Powers 1494
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Random Fyxt RPG Powers
Sarsaparilla
This sweet tasting thick liquid gives you a lasting rush of energy whenever it is imbibed.
  • 1d6 Healing Target: Spaces (2) Range: 4 Spaces Duration: 3 Rounds
  • Hit Points +5 Target: Spaces (2) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 53
Dune's Dazer
With a powerful blow Dune dazes and weakens his foe for a short time.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Solid Solace
You find solace in your solid surroundings. Retreat into the stone itself to gather your strength and reposition yourself.
  • 5d16 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Speed +4 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 228
Pulse Barrage
You fire a barrage of energy into a small area hitting multiple targets.
  • 6d16 Damage Target: AOE (3x3) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 172
Yellow - Guile
Grants Speed and deception (Subterfuge).
  • Speed +10 Target: Creatures (2) Range: 20 Spaces Duration: 2 Rounds
  • Subterfuge +6 Target: Creatures (2) Range: 20 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 438
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +6 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224
Time to Get Out
When it's time to escape you slow down your pursuers so you can flee.
  • Speed -2 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 28
Righteous Fury
Fighting for what you know to be right and good, a righteous fury begins to burn within the target. The attack targets a small area doing damage but in this righteous action you take comfort and heal some. This Power Damages Hit Points in the Enemy Target Area and Heals Hit Points in the Allies' Target Area.
  • 2d16 Healing Target: AOE (3x3) Range: Self Duration: Instant
  • 3d16 Damage Target: AOE (3x3) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 126
Respect Authority
If they don't respect authority you need to teach them to. Smack them with a stick until they learn respect.
  • Damage +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 16
Fizzle Out
You target one of your enemies penalties they put on an ally and cause it to fizzle out. This will remove 100 Power Points worth of penalty effects from your target.
  • Dispel Ally Penalty 100 Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 139
Come and Go
You are able to come and go from areas as you please. This Power enhances your Subterfuge making it easy to slip away or blend into the areas your travel.
  • Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 63
Dark Blessing
The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
  • Attack +5 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creatures (2) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 143
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Annoy That Guy
Ohno tells a terrible joke that distracts and puts an enemy off balance.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Slow Down Pursuit
Doing everything you can to keep your group alive you shoot the nearest three enemies in an attempt to slow them down so your friends can escape.
  • 1d4 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
  • Speed -1 Target: Creatures (3) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 36
Deep Wound
You sink in your claws and tear deep into your target.
  • 10d10 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 70
Optimize Allies
Finding the best settings for your allies you optimize your mechs for best performance throughout the match.
  • 1d8 Healing Target: Creatures (2) Range: 5 Spaces Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 138
Execute Commands
With a narrow focus you strive to carry out your commands to the best of your ability.
  • Attack +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Defenses +5 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Speed +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Flying Cows
Incredibly strong wind picks up nearby objects and toss them at your enemies.
  • 3d16 Damage Target: Spaces (36) Range: 5 Spaces Duration: Instant
  • Move Enemy 3 Target: Spaces (36) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
Pander to Penny
You pander to Penny in hopes of giving her the Hammer. The Hammer is not your fists.
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +1 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 26