Fyxt Power Database Search

 

Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 730
Standard Fyxt RPG Powers 1041
Generalist Powers 491
Advanced Fyxt RPG Powers 489
Mystic Powers 341
Total Fyxt RPG Powers 1530
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Random Fyxt RPG Powers
Renewed Battle Fervor
The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
  • 3d10 Healing Target: Creatures (5) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 142
Nuclear Rainboom
Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
Arcane Mark
This Power allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark Power enables you to etch the rune upon any substance (even stone or metal) without harm to the material upon which it is placed. This is set and placed as a Trap. The difficulty rolled when setting it determines how hard it is to remove.
  • Crafting +1 Target: Space (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT TT RT Cost: 3
Nightstick Strike
Spinning your nightstick around you deliver several staggering strike knocking your opponent around.
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Get out of Jail!
This allows the caster or the affected the ability to slip out of a sticky situation more quickly, keeping the user well equipped to return as needed.
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 24
Little Bear Squeeze
With a quick little hug to those around him Dune helps reassure his allies they will be OK. What a big ole teddy bear!
  • 3d8 Healing Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
Boulder Bounce
You launch a boulder at an enemy in an attempt to bounce it off their head!
  • 11d10 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 105
What's That!?
"What's that?" you shout pointing into the distance. As soon as your opponent looks away your knuckles fly in for a sucker punch.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 6
Clobber Foe
Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
  • 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Demonic Pulse
With but a thought you send an evil pulse of energy at your target tossing them back. This blast of energy does Damage and leaves them stunned lowering their Attack.
  • 4d12 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Move Enemy 5 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 75
Devastating Strike
As a master of death and destruction you deliver a primal attack few could hope to survive!
  • 20d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Slimy Secretion
Being threatened you produce an amazing amount of disgusting slime that oozes out of every pore. Attacks glance off you and effects have a hard time... sticking.
  • Resistance +20 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 93
Electric Arcs
You create an area of high electrical conductivity causing electricity to begin to arc in a small area. This electricity does damage but also can Move the enemy around some. This effect lingers for several rounds.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Wrist Twist
Using a move you have perfected you twist the wrist of an opponent back in onto itself making your opponent vulnerable to attacks.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Fell a Foe or Two
With a mighty cleave you smash through enemies in a small area.
  • 5d4 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 47
Morningstar Mangling
With a mighty sweep of your morning star you cleave through several enemies. The Spaces affected are 4x2 line with 1 Space on the end of line added. 4x1 + 5x1 side by side.
  • 4d10 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 80
War Cry
You shout in your enemies face striking fear into their very souls weakening their combat ability.
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 50
Leashed by Fire
Long tendrils of fire connect multiple targets together pulling them into the center.
  • 1d4 Damage Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
  • Move Enemy 7 Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
  • Weaken Teleporting -10 Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 405
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Defenses -6 Target: AOE (3x3) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 49
Deceptive Strike
Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
  • 1d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15