Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 702
Standard Fyxt RPG Powers 1013
Generalist Powers 478
Advanced Fyxt RPG Powers 468
Mystic Powers 329
Total Fyxt RPG Powers 1481
Name
Description
Effects
Level
Discipline
Aggression
Cost
-
Target
Range
Tags
Random Fyxt RPG Powers
Zone of Truth
Creatures within the emanation area have a difficult time speaking lies. It is also much easier to detect when someone lies.
  • Social +5 Target: AOE (3x3) Range: 4 Spaces Duration: Turn Time*
  • Subterfuge -4 Target: AOE (3x3) Range: 4 Spaces Duration: Turn Time*
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 216
Hand of Healing
You lay a healing hand on a target and heal their Hit Points.
  • 5d4 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
Wraith Touch
A cold shadowed hand reaches out and chills the enemy to the core.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Bunny Rage
Harnessing the power of the Killer Rabbit of Caerbannog you prepare yourself for vicious and deadly combat. You opponents are sure to soil their armor.
  • Athletics +5 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Hit Points +25 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Speed +2 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 108
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
Healing Wave
A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
  • 1d6 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Get Out of the Way
A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 5d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Mysterious Movement
In a blink of an eye Billy seems to defy physics and move to a place he couldn't possibly get to.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Bola
When enemies try to escape the Orc Scout tosses a bola to slow them down.
  • Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Conduit of Healing
You reach out to your allies and become a direct conduit of divine energy. The energy courses through you and your allies, greatly healing everyone.
  • 13d12 Healing Target: AOE (2x2) Range: Self Duration: 1 Round
  • Hit Points +50 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 199
Frostbite
You bite your enemies around you with your sub zero maw!
  • 1d12 Damage Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 151
Trap Power: 12d8 Damage 16 Space
This Power was created for use with a trap.
  • 12d8 Damage Target: Spaces (16) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 228
This Cat Has Claws
Channeling the spirit of the cat you grow fangs and long sharp teeth to claw and bite your enemy. This grants a bonus to Attack with this Power and lowers the enemy's Defenses by 1 for a round.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 12
Drug Trial
There are never enough tests of one of your new drugs. No better time then the present! You inject your enemy with the new experimental drug and watch what happens.
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Back Off Dude
You need to get away from me.
  • 2d6 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
  • Move Enemy 2 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Create Food and Water
The food that this Power creates is simple fare of your choice—highly nourishing, if rather bland.
  • Create Food Target: Creatures (3) Range: 3 Spaces Duration: Instant
  • Create Water Target: Creatures (3) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Command, Greater
You give the subjects a powerful command to move.
  • Move Enemy 6 Target: Creatures (4) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 46
Grimlore's Wild Gaze
Grimlore's wild bloodshot eyes bore into a foe promising a painful and messy death unsettling them to their core.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Secret Agent Shot
Only a secret agent could make such an awesome shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 3d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 24
Cloud of Repulsion
You belch forth a roiling cloud of toxic gas. The gas burns and sears flesh and forces the targets within to flee its terrible effects. This Power does Hit Point Damage and Moves enemies within a good distance.
  • 1d4 Damage Target: AOE (4x4) Range: 5 Spaces Duration: Instant
  • Move Enemy 7 Target: AOE (4x4) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82