Fyxt Power Database Search

 

Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 885
Standard Fyxt RPG Powers 1173
Generalist Powers 525
Advanced Fyxt RPG Powers 580
Mystic Powers 379
Total Fyxt RPG Powers 1753
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Random Fyxt RPG Powers
Weaken The Victim
Working its way into the nooks and crannies of its foods defenses it weakens them considerably.
  • Attack -1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Damage -10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Mangle
Pincers and claws and rot and ruin and despair leave your foes crippled.
  • Attack -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
  • Defenses -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 102
Voluminous Vomit
Using the natural self defense technique handed down from evolution you vomit all over your enemies.
  • 1d12 Damage Target: AOE (6x6) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 107
Acid Splash
You fire a small orb of acid at the target.
  • 1d4 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Whimsical Masterpiece
When push comes to shove the powers that be often struggle with who is the best. That is where Mayclin tends to shine, looking for new ways to show off.
  • Attack +2 Target: Creature (1) Range: Self Duration: 2 Rounds
  • 2d6 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 33
Nimbleness
In the moment of most need you are able to grant a bonus to Subterfuge. This Power can be used at the same time as a Subterfuge Skill Check to increase the roll.
  • Subterfuge +3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 7
Smoke Grenade
You toss something down at your feet which explode in thick cloud of smoke. You are then Teleported away to a new location. This heals you slightly while you escape your enemies with enhanced Subterfuge.
  • 1d12 Healing Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 45
Tear It Up
This is the dance of blades you know. You can wreck shop like this all day long.
  • 6d10 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71
Break Enchantment
This Power frees victims from enemy Power effects.
  • Dispel Ally Penalty 40 Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 85
Create Undead
This Power creates an undead creature to fight for you.
  • 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 156
Dump In The Nitro
You hit the switch and dump in some nitro into the engine boosting your Speed significantly!
  • Speed +6 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 40
Conduit of Healing
You reach out to your allies and become a direct conduit of divine energy. The energy courses through you and your allies, greatly healing everyone.
  • 13d12 Healing Target: AOE (2x2) Range: Self Duration: 1 Round
  • Hit Points +50 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 199
Electrical Hallway Trap
This trap goes off in the hallway when the trap is triggered or a failed attempt is made to disable it. Trap Difficulty is: 30 (Mechanical Trigger) +30 Attack/Damage
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Damage +21 Target: Creature (1) Range: Self Duration: Instant
  • 10d12 Damage Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 200
Aura of Salvation
This power provides a short term aura that aids allies resistance to damage and increase their ability to heal.
  • Healing +6 Target: AOE (3x3) Range: 1 Space Duration: 2 Rounds
  • Resistance +5 Target: AOE (3x3) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 62
You are weak and lack power!
You are puny!
  • Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Cloud of Crazy
Crazy cloud of opium smoke gets your head spinning! No telling where you might end up.
  • 1d12 Healing Target: Aura 1 Range: Self Duration: 2 Rounds
  • Teleport Ally 10 Target: Aura 1 Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 92
Cure Serious Wounds
This cures serious wounds the target may have with a mixture of technique and herbal salves.
  • 3d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 19
Dune's Dazer
With a powerful blow Dune dazes and weakens his foe for a short time.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Poisoned Blowgun Dart
You fire a poisoned dart through your blowgun at an enemy. The dart hurts them but the poison also weakens their combat abilities. This Power does Hit Point Damage as well as lowers Resistance and Attack.
  • 2d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 1 Round
  • Attack -4 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
  • Resistance -10 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 94
Where'd that come from?
This high impulse shot is intended to catch someone offguard and take them out from a long range.
  • Attack +3 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 9d10 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 98