Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers668
Standard Fyxt RPG Powers953
Generalist Powers447
Advanced Fyxt RPG Powers442
Mystic Powers304
Total Fyxt RPG Powers1395
NameDiscipline
DescriptionAggression
Level Target Preference
Cost Range to Range Preference
Effects  

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Random Fyxt RPG Powers
Dune's Dazer
With a powerful blow Dune dazes and weakens his foe for a short time.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Mosh Like Dune the Giant
Everyone wants to mosh like Dune. Learn his moves and hit things easier.
  • Attack +2 Target: AOE (4x4) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Dominate Enemy
The legendary ability of Vampire Lords to be able to dominate people is no myth. With a mere look a Vampire Lord can convince an enemy to give up their defenses and move where they are commanded to.
  • Dispel Enemy Bonus 100 Target: Creature (1) Range: 15 Spaces Duration: Instant
  • Move Enemy 6 Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 229
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +1 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Improvised Taser
Using what you can on and around you, you fashion a crude electrical Taser device using your electrical knowledge.
  • 5d8 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Crushing Despair
An invisible cone of despair causes great sadness in the subjects. The area of this Power is a 16 Space cone.
  • Attack -2 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
  • Damage -3 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 110
We Got This Boys
Shouting words of encouragement to your allies you bolster their spirits. With your words they are healed and their Defenses go up.
  • 1d12 Healing Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Defenses +3 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 127
Excellent Training
Your training has paid off and your animals show how well they are trained.
  • Defenses +5 Target: Creatures (2) Range: 5 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 119
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Superior Healing Elixir
This sweet and very bubbly liquid heals the target's Hit Points.
  • 5d12 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Rain of Wrenches
You throw tools and other objects around you at your enemies. This pummeling does Damage but also Moves them around as they try to avoid the barrage.
  • 3d10 Damage Target: Creatures (3) Range: 11 Spaces Duration: Instant
  • Move Enemy 2 Target: Creatures (3) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 136
Circular Parry
The player with this ability may parry any attack aimed at another player or themselves for a short time. One creature within 1 Space will receive a +1 to Defenses for one round.
  • Defenses +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Back Off!
With a shove you push your enemy away.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Renewed Battle Fervor
The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
  • 5d10 Healing Target: Creatures (6) Range: 11 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 232
Group Teleport
Summoning up powerful magic you teleport your group to a faraway location.
  • Far Teleport Ally 10k Target: Creatures (6) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 99
Feast on the Fallen
The corpses feed you and empower you.
  • Attack +9 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +10 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 178
Word of Recall
Word of recall teleports you instantly back to your sanctuary when the word is uttered.
  • Far Teleport Ally 100k Target: Creatures (5) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 100
Web Wrap Up
You wrap your enemy in a thick blanket of webs! This severely reduces their Attack and Speed.
  • Attack -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 138
Fear is the Mind Killer
You single out an enemy and strike fear in their weak heart.
  • Attack -8 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 183