Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 670
Standard Fyxt RPG Powers 960
Generalist Powers 455
Advanced Fyxt RPG Powers 448
Mystic Powers 307
Total Fyxt RPG Powers 1408
Name Discipline
Description Aggression
Level Target Preference
Cost Range to Range Preference
Effects    

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Random Fyxt RPG Powers
Mangle a Man
You leap upon your target and rip them to shreds!
  • 10d12 Damage Target: AOE (2x2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
Snatch Meal
The Gnoll Devastator uses its three skull whip and entangles enemies in an area bringing them close for the blood feast!
  • 1d6 Damage Target: Creatures (3) Range: 5 Spaces Duration: Instant
  • Move Enemy 7 Target: Creatures (3) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Speak With Who I Please
There is nothing you can't communicate with if you so choose.
  • Language +1 Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT TT RT Cost: 40
Analyze Dweomer
You attempt to identify effects or Powers of a creature or item with heightened ability. This Power will grant a bonus to Scholar for each check.
  • Scholar +5 Target: Space (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +6 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 120
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Righteous Protection
You imbue your target with an aura of goodly righteousness, granting them a number of bonuses including some recurring healing. This Power heals the Target each round as well as grant bonuses to Defense, Speed, and Attack.
  • 1d16 Healing Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Attack +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Defenses +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Speed +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 212
Shatter Enemy Magic Defenses
Reaching out you put your hands into the weave itself! With deft fingers you unravel the magic barriers your enemies have woven around themselves. This Power allows you to remove up to 105 Power Points worth of an enemies beneficial Powers that are currently affecting them.
  • Dispel Enemy Bonus 105 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Repel Foe
When the enemy gets to close you can blast them back with pure magical force. You then reverse the polarity of the magic using it to Teleport safely away.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Nuclear Rainboom
Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
Disable the Dangerous
Seeing that a morsel of food might be a bit dangerous you jump it, deliver a powerful dose of poison, then leap out. This will weaken the tasty bite so there is less risk it will bite back.
  • Attack -6 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Bouncing Betty Landmine
When triggered, these mines launch into the air and then detonate 1 Space above where they are placed. The explosion projects a lethal spray of shrapnel in all directions.
  • 4d16 Damage Target: AOE (10x10) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 387
Screeching Thumb Pick Slide
Twang runs one of his fat discolored thumbnails slowly down the length of the banjo string. This produces a hideous grinding screeching sound that wracks a foes brain making them much less effective in combat for a short time.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Wolverine's Rage
An animal like rage washes over you as you fight to survive. Your Hit Points and Recover increase for a few rounds.
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Recovery +40 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
Ghost Punch
You swing your weapon out wide to distract your enemies. With your other hand you punch two enemies near you staggering them and lowering their Damage for a short time.
  • Damage -1 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Ball Lightning
You hurt a swirling ball of electricity into a group of your enemies.
  • 4d8 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Shadow Shroud
You are enveloped with a shroud of shadow that protects you and hastens your movements.
  • Defenses +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 122
Have Some Respect
You call out your enemy's lack of respect. They see things in a new light and suddenly have the proper respect for you. This lowers their Attack, Defenses, and Speed for the rest of the Encounter.
  • Attack -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
  • Defenses -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
  • Speed -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 444
Tenacious Tackle
Seeing a far off enemy hiding from the fight infuriates you! Surging with adrenaline you cover the distance in a blink of an eye crashing into your foe with abandon.
  • Athletics +10 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +10 Target: Creature (1) Range: Self Duration: 1 Round
  • Move Ally 10 Target: Creature (1) Range: Self Duration: 1 Round
  • Resistance +25 Target: Creature (1) Range: Self Duration: 1 Round
  • 10d16 Damage Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 269
F'ing Big Fireball
Pulling the pin on the biggest grenade you have you toss it towards your enemy!
  • 15d6 Damage Target: AOE (5x5) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 372