Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1020
Generalist Powers 481
Advanced Fyxt RPG Powers 473
Mystic Powers 331
Total Fyxt RPG Powers 1493
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Random Fyxt RPG Powers
Aura of Salvation
This power provides a short term aura that aids allies resistance to damage and increase their ability to heal.
  • Healing +6 Target: AOE (3x3) Range: 1 Space Duration: 2 Rounds
  • Resistance +5 Target: AOE (3x3) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 62
Keen Senses
Nothing slips by your keen senses.
  • Perception +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Heavenly Prayer
Calling out to your God you and those around you gain a powerful blessing for a few rounds.
  • Attack +2 Target: Aura 1 Range: Self Duration: 3 Rounds
  • Defenses +3 Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 100
Absurd Occupation
The absurdity of an orc being a bard baffles and confuses an enemy. This causes their Speed to lower for a short time as they just can't seem to concentrate on their task at hand.
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Gift of Torches
You summon forth some regular torches that can be used to grant you and your party light. This will create up to 5 basic torches.
  • Create Object: 10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Big Bear Hug
Dune hugs those nearby and they are comforted.
  • 10d6 Healing Target: AOE (2x2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 78
Leashed by Fire
Long tendrils of fire connect multiple targets together pulling them into the center.
  • 1d4 Damage Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
  • Move Enemy 7 Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
  • Weaken Teleporting -10 Target: Creatures (4) Range: 14 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 405
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3x3 spot with the center unaffected.
  • Major Hostile Environment Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Boo
Quickly appear next to someone and say "BOO!".
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Rough Flaky Skin
The age and dryness of your skin allows you to take damage at a reduced rate. By flaking your dead skin on those around you, allies are able to feel the power of the elderly. Your allies are caught off guard when skin is flaked their way and can move 1 immediately after if they choose.
  • Move Ally 1 Target: AOE (2x2) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: AOE (2x2) Range: Self Duration: 2 Rounds
  • Resistance +5 Target: AOE (2x2) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90
Adrenaline Dart
A dart hits an ally, giving them a burst of healing and energy.
  • 3d16 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 48
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Hopeful Encouragement
With an encouraging word, you urge your allies back into the fray.
  • Hit Points +85 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
This is not ideal!
Changing realities once again you find one that better suits your situation.
  • 1d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
  • Move Enemy 3 Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 104
Mace in the Face
When you need to move someone, few things work as well as Mace! Pulling the can of mace from your belt you spray a small area forcing those in it to move where you want them to.
  • Move Enemy 5 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Wrapped in Shadow
You summon a micro pocket of the Plane of Shadows around your target. They then will be in a Minor Environmental Penalties area as well as finding their Speed and ability to Teleport lessened due to their hazy connection to their own plane of existence.
  • Minor Hostile Environment Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
  • Speed -2 Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
  • Weaken Teleporting -4 Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 128
Shadow Shift
You slide through nearby shadows to position yourself for an attack.
  • Move Ally 5 Target: Creature (1) Range: 1 Space Duration: Instant
  • 14d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 121
Rays of Heaven
Tingling rays coat the reeling demons, making them flee in terror, and leaving only a healed and happy soul.
  • 11d12 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 102
Potion of Speed +5
This tart liquid makes you pucker when you drink it. As the liquid washes down you feel your heart begin to race!
  • Speed +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 81