Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 482
Advanced Fyxt RPG Powers 475
Mystic Powers 331
Total Fyxt RPG Powers 1494
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Random Fyxt RPG Powers
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Nuclear Rainboom
Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
Dune's Destroyer
Dune unleashes his inner "Destroyer" and wrecks shop to a little Static-X.
  • Attack +3 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
  • 12d8 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 127
Drop A Mountain
You rain down a mountain's worth of stone onto your enemies.
  • 5d12 Damage Target: Creatures (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 189
Venting Flechette
A burst of Super-heated darts damage and burn an enemies armor for a moderate duration and dissipates heat from the power's owner healing it for the duration.
  • 1d16 Healing Target: Creature (1) Range: 20 Spaces Duration: 3 Rounds
  • 5d16 Damage Target: Creature (1) Range: 20 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 454
Manifest Object
Gathering the elemental star dust that surrounds all things. You control it's molecules to form the mundane object of your choice.
  • Create Object: 10 Target: Space (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 14
Brilliant Deception
This Power allows you to pull of any number of brilliant illusions or other deceptions. This Power can be used and the bonus added to a Subterfuge skill check roll.
  • Subterfuge +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 35
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Rousing Speech +2
Before battle you give your party members a rousing speech helping to inspire them to greatness by increasing their Defenses!
  • Defenses +2 Target: Creatures (4) Range: 2 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 57
Breath of Fire
A gout of fire erupts from you and spreads over your enemies. The fire distracts and slows down your enemies. The area for the Spaces is a 1x9 Line.
  • 7d10 Damage Target: Spaces (9) Range: 8 Spaces Duration: 1 Round
  • Speed -1 Target: Spaces (9) Range: 8 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 158
Healing Laser
Fires a laser to repair the wounds of one ally.
  • 19d12 Healing Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
I Get You Now
Charge toward your enemy with great speed and bash them a good one.
  • Move Ally 4 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Dark Corruption
This is Orc Spell Weaver's Basic Attack. Orc Spell Weaver can use either Body Attack versus Body Defense or Mind Attack versus Mind Defense.
  • 2d12 Damage Target: AOE (3x3) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71
Mow Down The Fodder
As the minions rush in, you cut them down and send them back.
  • 1d4 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
  • Move Enemy 5 Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
Destroy Foe
When faced with a challenging foe you do everything in your power to destroy them completely.
  • Attack +10 Target: Creature (1) Range: Self Duration: Instant
  • Damage +55 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 84
Unstoppable Pursuit
With determination and the will to not be stopped, you surge after your target. Your Speed, Resistance, and Attack increase for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 88
Glowing Light of the Moon
Radiant light surrounds the character and buffers against damage.
  • Healing +10 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Scholar +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 36
Jungle Guide
You help your allies move through the jungle and avoid danger.
  • Defenses +2 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Move Ally 5 Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 42
Come and Play with Dune
Dune singles out a target and shouts "Come and play with ME!". This command is backed by authority! This increases the Combat Maneuver it is used with significantly.
  • Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42
Shoot First
When there is fighting to be done, you shoot first!
  • Reaction +6 Target: Creature (1) Range: 10 Spaces Duration: Instant
  • 10d16 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 174