Fyxt Power Database Search

 

Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 781
Standard Fyxt RPG Powers 1094
Generalist Powers 509
Advanced Fyxt RPG Powers 516
Mystic Powers 354
Total Fyxt RPG Powers 1610
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Random Fyxt RPG Powers
Ready, Fight!
Activate your nanomods to increase accuracy and damage for a short time.
  • Attack +1 Target: AOE (2x2) Range: Self Duration: 1 Round
  • Damage +1 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
Bound to the Shadows
You use the shadows around, pulling them in to conceal you. You are also able to use the shadows to move stealthily and quickly.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 140
You Are Weak
You taunt your enemy and strike a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Shakedown
You pick out a group of people to shake down. You call out to them to hand over their valuables and nobody is going to get hurt. This lowers their Defenses and Speed for a short time.
  • Defenses -3 Target: Creatures (5) Range: 4 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (5) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 124
Modulating Shields
You erect a modulating force shield around yourself increasing your Defenses greatly!
  • Hit Points +50 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90
Repent, Ye Sinners
Spur your followers to greater fury by reminding them that penitence can be shared with the unbelieving if a devout enough follower bestows it upon them.
  • Attack +3 Target: AOE (3x3) Range: 4 Spaces Duration: 1 Round
  • Damage +15 Target: AOE (3x3) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 66
Ignite Intruder
With amazing precision you pick out two enemy targets and launch a sticky napalm like substance at them. As it hits the open air it ignites setting your enemies on fire for a few rounds. You are also able to Move them about while they try to tamp out the flames.
  • 3d8 Damage Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 100
Charm
This charm makes a creature regard you as its trusted friend and ally. This is intended to be used as part of the Combat Maneuver, Parley.
  • Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42
Codine Candy
Sweet hard candy on the outside with a tart chewy center, these tasty treats make you feel better but leave your tongue tingly.
  • 1d12 Healing Target: Creatures (2) Range: 3 Spaces Duration: 2 Rounds
  • Damage +21 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Healing +45 Target: Creature (1) Range: Self Duration: Instant
  • Speed +1 Target: Creatures (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 121
Precision Strike
Finding a weak spot in your enemies defenses you strike it quick before it can be covered.
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Stone Stomp
Whether the enemy is up close or far away you smash the area with stone or by stomping.
  • 3d8 Damage Target: AOE (2x2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Nightstick Strike
Spinning your nightstick around you deliver several staggering strike knocking your opponent around.
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Feed
You are food and it is hungry
  • 3d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Corner Spinning Blade Trap
When the the pressure plate is stepped on in the corner, the spring loaded blade spins out and chops at anything in the area. This trap is meant to be put in a corner in a hallway that is 2 Spaces wide. The shape is a 2x5 L. Trap Difficulty is 25.
  • 9d10 Damage Target: Spaces (16) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Liquify Insides
You inject horrible venom into your enemy to liquify their insides. You then feast on the results of your work.
  • 1d12 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Damage -21 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 151
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Traumatize the Troublemaker
Some are bigger troublemakers then others. So they need to be handled a bit rougher than normal. Traumatize the troublemaker with a vicious strike to the head.
  • Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
Starting Fires
You launch two flaming projectiles at enemies setting them on fire!
  • 1d10 Damage Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Hit Points -10 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 137
Slimey Tentacles
Tentacles reach out and slap at your enemies. These slaps leave behind a burning slime that eats away at your enemies. While they are being weakened you drag them closer to their doom!
  • 1d4 Damage Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 77
Plug the Hole
Dune tosses an ally a salve covered bandage to plug the hole in them that is bleeding.
  • 3d8 Healing Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 29