Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers658
Standard Fyxt RPG Powers932
Generalist Powers442
Advanced Fyxt RPG Powers438
Mystic Powers292
Total Fyxt RPG Powers1370
NameDiscipline
DescriptionAggression
Level Target Preference
Cost Range to Range Preference
Effects  

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Random Fyxt RPG Powers
Not Through With You Yet
When you have gotten a little rough with someone and are not quite through with them you can bring them back.
  • Raise Dead (Days) Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 48
Bane
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack.
  • Attack -1 Target: AOE (2x2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Dark Corruption
The Orc Spell Weaver gathers the dark and corrupted magic it uses and unleashes it at its enemies!
  • 1d4 Damage Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Snatch Meal
The Gnoll Devastator uses its three skull whip and entangles enemies in an area bringing them close for the blood feast!
  • 1d6 Damage Target: Creatures (3) Range: 5 Spaces Duration: Instant
  • Move Enemy 7 Target: Creatures (3) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Skhorn's Intimidating Strike
Skhorn bellows his outrage and draws the attention of the battlefield. His fierce roar tears into the confidence of the enemy. Play Details: Round 1 Damages enemies and buffs allies, each in a 2x2 area. Round 2 damage and buffs continue but now Skhorn can use Mind Games to intimidate an enemy! The other allies affected by the buffs can also use a Combat Maneuver with a bonus to the roll.
  • Combat Maneuvers +9 Target: AOE (2x2) Range: 10 Spaces Duration: 2 Rounds
  • Defenses +5 Target: AOE (2x2) Range: 10 Spaces Duration: 2 Rounds
  • 1d16 Damage Target: AOE (2x2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 282
Fire Bolt
You summon a small bolt of fire that you launch it at your enemies. When it gets to your enemies it explodes in a small area. Space is a 1x2 area.
  • 1d4 Damage Target: Spaces (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Flying Cows
Incredibly strong wind picks up nearby objects and toss them at your enemies.
  • 3d16 Damage Target: Spaces (36) Range: 17 Spaces Duration: Instant
  • Move Enemy 3 Target: Spaces (36) Range: 17 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 359
It Is Not Your Time
You look at the recently deceased and decide that it is not their time. You bring them back from death with an incredible surge of natural energy. This pulse of energy gives your target a large amount of extra Hit Points for a short time.
  • 13d10 Healing Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Hit Points +105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Raise Dead (Encounter) Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 174
Shackle the Beast
You lock heavy reinforced shackles onto your enemy. These greatly restrict their movement.
  • Defenses -3 Target: Creature (1) Range: 5 Spaces Duration: Encounter
  • Speed -5 Target: Creature (1) Range: 5 Spaces Duration: Encounter
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 256
Commune with Nature
You become one with nature, attaining knowledge of the surrounding territory. This grants a bonus to the Nature skill. A question of task can be attempted each turn using this bonus.
  • Nature +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 48
Witty Banter
Let's face it, this is just juvenile $#!+ talking.
  • Attack -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Pyroclastic Blast
A pyroclastic cloud of volcanic gas blasts enemies is a small area. The intensity of the eruption lowers your enemies ability to Attack.
  • Attack -4 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
  • Speed -3 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 120
Air Walk
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill.
  • Movement, Flying Target: Creature (1) Range: 1 Space Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 171
Stone Shift
You instantly Teleport yourself from one place to another through the stone.
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Thirst for Battle
Dune salivates with a thirst for the battle come and apparently it is contagious!
  • Attack +3 Target: AOE (2x2) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 47
Lightning Rod
You create a field of energy around a target turning them into a lightning rod! Natural lightning strikes the target repeatedly while they are charged. This also interferes with their ability to Teleport.
  • 1d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Weaken Teleporting -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 87
Trio Heal
Use your abilities to heal three separate allies around you.
  • 1d10 Healing Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 31
Casual Killing
With the casual ease of a trained killer you go on about your regular routine while expertly handling the enemies around you.
  • 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Tenacious Tackle
Seeing a far off enemy hiding from the fight infuriates you! Surging with adrenaline you cover the distance in a blink of an eye crashing into your foe with abandon.
  • Athletics +10 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +10 Target: Creature (1) Range: Self Duration: 1 Round
  • Move Ally 10 Target: Creature (1) Range: Self Duration: 1 Round
  • Resistance +25 Target: Creature (1) Range: Self Duration: 1 Round
  • 10d16 Damage Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 269
Stiff Upper Lip
Billy tosses a look that reminds you of Mom when she thinks you should have a stiff upper lip. This reminds you to be strong. It revitalizes you in a tough situation.
  • 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11