Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 702
Standard Fyxt RPG Powers 1013
Generalist Powers 477
Advanced Fyxt RPG Powers 467
Mystic Powers 329
Total Fyxt RPG Powers 1480
Name Discipline
Description Aggression
Level Target Preference
Cost Range to Range Preference
Effects    

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Random Fyxt RPG Powers
Klah's Electrocution
Klaw focuses on a small group of enemies and wraps them in a terrible ongoing electrical charge.
  • 3d10 Damage Target: AOE (2x2) Range: 12 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143
Dark Blessing
The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
  • Attack +3 Target: AOE (2x2) Range: Self Duration: Instant
  • Attack -1 Target: Spaces (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Cloak of Tortured Souls
Using the souls you have bound to your service you call upon them to absorb some Damage you would normally take.
  • Resistance +10 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 60
Corner Spinning Blade Trap
When the the pressure plate is stepped on in the corner, the spring loaded blade spins out and chops at anything in the area. This trap is meant to be put in a corner in a hallway that is 2 Spaces wide. The shape is a 2x5 L. Trap Difficulty is 25.
  • 9d10 Damage Target: Spaces (16) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Trap Power: Stunning Alarm
This trap tags the targets that triggered it with a loud disorienting alarm.
  • Attack -5 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Subterfuge -5 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Weaken Teleporting -8 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 498
Chuck a Chunk
Moving into the optimal range you grab a chunk of something and lob it at your enemy.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Spear of Fire
With a swing of your arm you launch a spear of fire at your enemy. This does damage as well as can Move an enemy.
  • 2d8 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 37
Renewed Battle Fervor
The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
  • 2d6 Healing Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 70
Old Billy Riley
A sea shanty from the original Age of Sail. An inspiring tale of a legendary ship captain, or an irritating earworm sung a few dozen times too many, it either rouses your crew to greater feats of daring-do, or drives them to vent their frustrations on their foes. +3 Atk, Range 5, 2 rounds.
  • Attack +2 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Hydra Healing
When in a battle you heal the whole time!
  • 1d4 Healing Target: AOE (3x3) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 106
Silver Rays
Silver light seeps from open wounds, giving off a revitalizing sheen.
  • 15d10 Healing Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 158
Smack a Witch
You are the hunter. When you are ready to pounce you tag your enemy.
  • 8d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Lashing Loots
Roots burst out of the ground and blasts into your enemy. The roots crash into them hard tossing them back and doing a large amount of damage.
  • 10d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Move Enemy 9 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 154
Group Damage Resistance
Bolstering nearby allies they feel a bit tougher for a few rounds.
  • Resistance +5 Target: AOE (2x2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Time to Get Out
When it's time to escape you slow down your pursuers so you can flee.
  • Speed -2 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 28
Back Off!
With a shove you push your enemy away.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Charm
This charm makes a creature regard you as its trusted friend and ally. This is intended to be used as part of the Combat Maneuver, Parley.
  • Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42
Pimby's Party
You summon forth the wrath of nature itself in the immediate area. You call down lightning! The animals attack your foes and all resources of nature at at your disposal! This does damage to up to 4 enemies. The description of how they receive that damage can vary from lightning, to animal attack, from tree falling over. All descriptions should be nature oriented.
  • 1d16 Damage Target: Creatures (4) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 204
Healing of the Righteous
With a pulse of righteous and goodly inspiration you send a flood of healing into a small area.
  • 9d16 Healing Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 214
Ridiculous Leap
You move further than anyone thinks possible!
  • Speed +7 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • 4d12 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 120