Fyxt Power Database Search

 

Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 780
Standard Fyxt RPG Powers 1094
Generalist Powers 509
Advanced Fyxt RPG Powers 515
Mystic Powers 354
Total Fyxt RPG Powers 1609
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Random Fyxt RPG Powers
AK Spray
You fire a spray of bullets from your AK-47 rifle into into an area filled with your enemy.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 4d10 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
Bigger Bear Hug
Dune hugs all those nearby and they are comforted.
  • 9d6 Healing Target: AOE (2x2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 79
Ion Burst
The beam cannon is used to vent built up radiation that causes electronic and mechanical interference with enemy suits.
  • Speed -7 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 153
Bull’s Strength, Mass
The subjects becomes stronger.
  • Attack +2 Target: Aura 2 Range: Self Duration: 3 Rounds
  • Damage +10 Target: Spaces (2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 126
Come and Go
You are able to come and go from areas as you please. This Power enhances your Subterfuge making it easy to slip away or blend into the areas your travel.
  • Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 63
Feed on Pain
Feeding on the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 215
Amazing Escape
A life of near misses has taught you the skills to escape any situation. This allows you to miraculously escape an "inescapable" situation to live on to fight another day. You can heal, teleport, and then hide with amazing skill.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 28
Burning Blade
The Dragon attacks with his flaming Sith Warblade
  • 9d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Trap Power: Gout of Fire
When triggered this trap spews out a very nasty gout of fire in a large area setting things on fire.
  • 5d12 Damage Target: AOE (5x5) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 499
Shock Trap
Be it wiring, circuitry, phase crystals, or good old fashioned biological nervous systems, all big, scary things use electricity to convey information to their constituent bits, and they really, really don't like having those pathways disrupted.
  • 1d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 97
A Little Help
When some quick help is needed, this is the Power to use. With a quick gesture the target is healed and their Defenses increase significantly.
  • 1d10 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
  • Defenses +5 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 59
Ball Lightning
You hurt a swirling ball of electricity into a group of your enemies.
  • 4d8 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Spell of Trapping
You cast a spell by writing runes on the surrounding area. This spell traps the creature holding them near and damaging them.
  • 1d4 Damage Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Weaken Teleporting -8 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Call Them Out
Dune points out a target and declares to the battlefield, "You're mine!" The fear of impending destruction gnaws away at their will to continue.
  • 1d16 Damage Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 88
Stay and Fight
With words of encouragement you prompt your allies to stay in the fight!
  • 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Tail Thrash
Whipping your long and spiked tail about you thrash enemies around you. This tail thrashing tosses your enemies around and leaves them stunned for a short time. This Power does Hit Point Damage but also Moves your enemy as well as reduces their Speed for a round.
  • 1d12 Damage Target: Creatures (3) Range: 8 Spaces Duration: Instant
  • Move Enemy 4 Target: Creatures (3) Range: 8 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Rain of Healing
A soft healing rain begins to fall on your ally washing away their wounds.
  • 5d8 Healing Target: Creature (1) Range: 12 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 135
Changestaff
When you plant the end of a staff in the ground and speak a special command, the staff turns into a creature that looks and fights just like a living tree. It's limbs sweeps the area of the enemy you designate.
  • 5d12 Damage Target: AOE (2x2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 341
Rolldozer
You roll up into a ball and charge your enemy smashing into them!
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 5d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Stupendous Stomach of Steel!
When tested, our masked hero's stupendous fortitude will see him through to victory!
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7