Fyxt Power Database Search

 

Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 855
Standard Fyxt RPG Powers 1151
Generalist Powers 524
Advanced Fyxt RPG Powers 565
Mystic Powers 373
Total Fyxt RPG Powers 1716
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Random Fyxt RPG Powers
Nightstick Strike
Spinning your nightstick around you deliver several staggering strike knocking your opponent around.
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Blatant disregard for authority
Blah, blah, blah enough with this crap, let's just kill it already.
  • Defenses -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Mystic Minus Healing
Use magic to take away healing!
  • Healing -6 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 9
Ignite Intruder
With amazing precision you pick out two enemy targets and launch a sticky napalm like substance at them. As it hits the open air it ignites setting your enemies on fire for a few rounds. You are also able to Move them about while they try to tamp out the flames.
  • 3d8 Damage Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 100
Lingering Acid Bath
A thick mucus like acid sprays all over your enemies bathing them in a sticky and horrible acid. This acid sticks to them and continues to eat away at them for several more rounds.
  • 1d16 Damage Target: AOE (5x5) Range: 20 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 243
Command
You give the subject a powerful command to move.
  • Move Enemy 4 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Everything is Sharp
Every inch of you has spines or sharp ridges. This causes the slightest of brushes against you to cause damage to your enemies. It is very dangerous being this close to you!
  • 8d12 Damage Target: Spaces (2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Fear of Death
Only death can pay for life. Your time has come.
  • Hit Points -15 Target: AOE (2x2) Range: 6 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Lance of Force
A lance of pure magic appears in your hand and you thrust it at your enemy! The lance skewers a 1x4 Space area.
  • 1d6 Damage Target: Spaces (4) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Squish Like Bug
Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Devil Trap Round
You shoot a special bullet carved with the symbol of a Devil's Trap into your enemy. This slows down your enemy greatly and damaged them.
  • 1d8 Damage Target: Creature (1) Range: 7 Spaces Duration: 4 Rounds
  • Speed -4 Target: Creature (1) Range: 7 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 108
Not Ready For You All To Die
Calling deep into the magic weave you bring back alleys that fell before their time.
  • 1d12 Healing Target: Creatures (3) Range: 15 Spaces Duration: Instant
  • Raise Dead (Encounter) Target: Creatures (3) Range: 15 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 177
Fling Blade
With a mighty heave you fling your blade a long distance to impale your enemy.
  • Attack +3 Target: Creatures (2) Range: 10 Spaces Duration: Instant
  • 10d12 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 215
Topple
You crash down onto your enemies around you. Careful, as this Power can hurt you as well with the accidently brush against a blade. This Power is a great Death Throe for large NPCs such as giants.
  • 5d10 Damage Target: AOE (3x3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 76
Titanium Assault
You pick a target and unleash a brutal assault on it with your titanium reinforced fists!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
We Got This Boys
Shouting words of encouragement to your allies you bolster their spirits. With your words they are healed and their Defenses go up.
  • 1d12 Healing Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Defenses +3 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 127
Venting Flechette
A burst of Super-heated darts damage and burn an enemies armor for a moderate duration and dissipates heat from the power's owner healing it for the duration.
  • 1d16 Healing Target: Creature (1) Range: 20 Spaces Duration: 3 Rounds
  • 5d16 Damage Target: Creature (1) Range: 20 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 454
Try Not To Get Hit Next Time
A good doctor needs to prevent wounds as well as heal them
  • Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
Contact Other Plane
You send your mind to another plane of existence in order to receive advice and information from powers there. They reply in a language you understand, but they resent such contact and give only brief answers to your questions. (The GM answers all questions with “yes,” “no,” “maybe,” “never,” "irrelevant,” or some other one-word answer.)
  • Far Communication 1,000k Target: Creature (1) Range: Self Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 115
Dune's Dazer
With a powerful blow Dune dazes and weakens his foe for a short time.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30