Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 709
Standard Fyxt RPG Powers 1019
Generalist Powers 482
Advanced Fyxt RPG Powers 475
Mystic Powers 331
Total Fyxt RPG Powers 1494
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Random Fyxt RPG Powers
Cure Critical Wounds
Calling upon your medical knowledge you quickly wrap the most critical injuries quickly helping your wounded ally.
  • 4d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
Fueled By Annoyance
Your enemies annoy you to such an extent it drives you to try harder to finish them off. This heals the Hit Points of up to 6 creatures for 5 rounds.
  • 1d20 Healing Target: Creatures (6) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 317
To the Rescue 2
You move over to your allies and heal them a little bit more!
  • 2d4 Healing Target: AOE (2x2) Range: 1 Space Duration: Instant
  • Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 19
Fueled By Blood
Feasting and feeding off the blood and gore of the enemy, the Gnoll Devastator is re-energized.
  • 8d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • 10d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 100
Have Some Respect
You call out your enemy's lack of respect. They see things in a new light and suddenly have the proper respect for you. This lowers their Attack, Defenses, and Speed for the rest of the Encounter.
  • Attack -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
  • Defenses -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
  • Speed -4 Target: Creature (1) Range: 10 Spaces Duration: Encounter
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 444
Cat to the Face
You toss a cat at your enemy which latches onto their head! It digs in and holds on lowering their Damage and ability to Attack for a short time.
  • Attack -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Damage -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Insane Combat Prowess
You prowess in battle is unmatched. You are a natural born killing machine! You sweep your weapon around you given you room to enter your battle stance.
  • Attack +5 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +2 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 270
On The Hunt
You and your allies are on the hunt! Senses are heightened, adrenaline helps you ignore pain, and thrill of the kill keeps you in pursuit.
  • 1d4 Healing Target: Creatures (4) Range: 15 Spaces Duration: 3 Rounds
  • Subterfuge +2 Target: Creatures (4) Range: 15 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 230
Rousing Rally
Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
  • 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Demonic Pulse
With but a thought you send an evil pulse of energy at your target tossing them back. This blast of energy does Damage and leaves them stunned lowering their Attack.
  • 4d12 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Move Enemy 5 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 75
C4 Explosion
This is a Power to attach to C4 Explosives for Fyxt Items. 1 weight of C4 set off with the proper detonator will cause this explosion.
  • 10d6 Damage Target: AOE (6x6) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 265
Soggy Septic Short Circuit
Jettisoning the septic system tanks on your enemies you short circuit the enemy mechs.
  • Damage +15 Target: Creature (1) Range: Self Duration: 5 Rounds
  • 2d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 300
Not Where You Think
Wrapping yourself in illusion your real position is not where your enemies think it is! This greatly increases your Defenses. The confidence heals your wounds. In addition this Power grants you the ability to Teleport around making it that much more difficult for your enemy to find you.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +7 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141
Shade Paints the Target
Finding the weakest part of an enemy’s armor Shade paints her target making it easy for allies to target it!
  • Defenses -1 Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 22
Bad Baddie!
Smack the bad baddies! Dune's huge swipes intimidate his foe making them hesitate and hinders their Attack.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 5d16 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
  • Attack -4 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
  • Move Enemy 2 Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 139
Yellow - Guile
Grants Speed and deception (Subterfuge).
  • Speed +10 Target: Creatures (2) Range: 20 Spaces Duration: 2 Rounds
  • Subterfuge +6 Target: Creatures (2) Range: 20 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 438
Burning Hands
A cone of searing flame shoots from your fingertips. The shape of this power is a 9 Space Cone.
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Disable the Dangerous
Seeing that a morsel of food might be a bit dangerous you jump it, deliver a powerful dose of poison, then leap out. This will weaken the tasty bite so there is less risk it will bite back.
  • Attack -6 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Vampiric Dark Arts
Calling on the dark magic that sustains the Vampire Lord gains extra movement abilities.
  • Movement, Flying Target: Creature (1) Range: Self Duration: Encounter
  • Movement, Ground Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 240
Repulse Pulse
A pulse of energy knocks your target back.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 5 Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 24