Fyxt Power Database Search


Just like in other popular RPG’s like Dungeons and Dragons, the Fyxt Role Play Game System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

Here players can browse through and search the ever-expanding Fyxt RPG Power Database.

Fyxt RPG Power Filters
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Combatant Powers 708
Standard Fyxt RPG Powers 1019
Generalist Powers 484
Advanced Fyxt RPG Powers 477
Mystic Powers 332
Total Fyxt RPG Powers 1496
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Random Fyxt RPG Powers
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Weaken The Victim
Working its way into the nooks and crannies of its foods defenses it weakens them considerably.
  • Attack -1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Damage -10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Urgent Move
With a sense of urgency you you compel an ally to move a few spaces.
  • Move Ally 4 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Plug the Hole
Dune tosses an ally a salve covered bandage to plug the hole in them that is bleeding.
  • 3d8 Healing Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 29
Corrupt Orc Rage
Driven to madness by the corrupt magic within them these orcs charge into battle with reckless abandon.
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
  • 5d8 Damage Target: AOE (2x2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 66
Superior Healing Elixir
This sweet and very bubbly liquid heals the target's Hit Points.
  • 5d12 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Got Your Back
Staying out of the action you assure your allies that you've got their back. This gives them the courage and confidence to keep fighting.
  • 1d8 Healing Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Defenses +2 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 126
Burning Hands
A cone of searing flame shoots from your fingertips. The shape of this power is a 9 Space Cone.
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3x3 spot with the center unaffected.
  • Major Hostile Environment Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Make a Hole
With quick thinking you are able to figure out a way to disperse your enemies so you and your friends can get to where they need to be. This moves your enemies and does a little damage to them.
  • 1d4 Damage Target: AOE (3x3) Range: 2 Spaces Duration: Instant
  • Move Enemy 3 Target: AOE (3x3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
20% Cooler
Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
You Are Weak
You taunt your enemy and strike a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Sneaky Like a Rat
Summoning her courage Tabatha tries very hard at the sneaky task at hand.
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 6
Death From Above
You fly up into the air and rain down a barrage of rockets on your poor foes.
  • Movement, Flying Target: AOE (2x2) Range: Self Duration: 2 Rounds
  • 5d8 Damage Target: AOE (2x2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 149
Fury of Inferno
Inferno loves to get into melee and tear apart his victims brutally. He revels in the crack of bone, the tearing of flesh, and the spreading of gore. Claws, wings, tail, and most terrifying his maw tear into the battle with reckless, horrific glee.
  • 4d12 Damage Target: Creatures (6) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 211
Squish Like Bug
Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Socializingly Defensive
Using this power increases social skills immediately, but, should things go wrong, it gives the target a little boost in avoiding retribution.
  • Defenses +7 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Social +4 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 88
Return to me!
Timing is everything. And right now is not your time! Come back, young one, and aid your fellow friends!
  • Raise Dead (Encounter) Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Shenanigans
Billy pulls of some crazy shenanigans in Battle Time giving him a bonus to Combat Maneuvers.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Confusion
This Power causes the targets to become confused. While confused their Attacks, Defenses, and Speed are lowered.
  • Attack -2 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
  • Defenses -2 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
  • Speed -2 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 132