Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
2 | 2 | 25 | 20 | 1 | 1 | 2 | 2 |
d20 +15 to Attack Spirit Defense | +18 to Healing
- Basic Attack
- This is Groot's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Groot's Combat Maneuvers.
- I AM GROOT!!!
- When Groot yells "I AM GROOT!!!" all will know that he is Groot!
- Combat Maneuvers +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
d20 +15 to Attack Spirit Defense | +18 to Healing
- I am Groot!
- He is Groot!
- 10d10 Healing (55) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +15 Target: Creature (1) Range: 1 Space Duration: Instant
- I am Groot.
- He is Groot.
- Defenses +6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
d20 +15 to Attack Body Defense | +8 to Damage
- I am Groot!!
- You had better believe he is Groot!
- Hit Points +35 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
- I am Groot!!!
- Rest assured, he is Groot!
- Recovery +60 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
d20 +12 to Attack Mind | +5 to Damage | +5 to Healing
- I Am Groot!!!
- He don't know talkin' good like me and you, so his vocabulistics is limited to "I" and "am" and "Groot," exclusively in that order.
- Reaction +7 Target: Creature (1) Range: Self Duration: Instant
- I... Am... GROOOOOT!!!
- HE IS GROOT!!!!
- Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
- Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
- Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
- iamgroot
- he is groot
- Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing (17) Target: Creature (1) Range: 1 Space Duration: Instant
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing (17) Target: Creature (1) Range: 1 Space Duration: Instant
- Early Life
- Groot was a Flora colossus from Planet X, the capital of the branch worlds. The sapling that would come to be known as "Groot" came from an "Enobled Sap-line" and gifted in quasi-dimensional super-positional engineering...at least, according to Maximus the Mad.
- Guardians of the Galaxy
- Into his adulthood Groot found himself in Kree space, where he was promptly captured and imprisoned. While in jail, he formed a rapport with Rocket Raccoon and was assigned to a covert ops team led by Starlord, whose goal was to assault Hala and defeat the Phalanx. His body was mostly destroyed, but a small twig of him split off, preserving him, traveling in the care of Rocket Raccoon, fitting easily in his hand. He can grow back to his full size in time.
- Combat Role
- Groot is designed as an off-tank buffer/debuffer. Stand in the middle and attract attention. Use "I AM GROOT!!" power to buff Head Games.
Groot's Equipped Items
- Attack +7
- This effect grants Attack +7.
- Combat Maneuvers +3
- This effect grants Combat Maneuvers +3.
- Defenses +7
- This effect grants Defenses +7.
- Hit Points +50
- This effect will modify Hit Points +50.
- Primary Power Points +35
- This effect will add 35 Power Points to the Primary Power Point pool.
- Improved Additional Ignore Damages
- Ignore Damage 4 times during Battle Time.
- Speed +1
- This effect grants Speed +1.
Groot's Unequipped Items
- Healing +28
- This effect grants a bonus of Healing +28.
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +28
- This effect grants a bonus of Healing +28.
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- I AM GROOT!!!
- When Groot yells "I AM GROOT!!!" all will know that he is Groot!
- Combat Maneuvers +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- I am Groot!
- He is Groot!
- 10d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +15 Target: Creature (1) Range: 1 Space Duration: Instant
- I am Groot.
- He is Groot.
- Defenses +6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
- I am Groot!!
- You had better believe he is Groot!
- Hit Points +35 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
- I am Groot!!!
- Rest assured, he is Groot!
- Recovery +60 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
- I Am Groot!!!
- He don't know talkin' good like me and you, so his vocabulistics is limited to "I" and "am" and "Groot," exclusively in that order.
- Reaction +7 Target: Creature (1) Range: Self Duration: Instant
- I... Am... GROOOOOT!!!
- HE IS GROOT!!!!
- Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
- Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
- Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
- iamgroot
- he is groot
- Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
- Minor Defenses
- 'Add 1 to all Defenses.
- Minor Recovery
- 'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
- Minor Hit Points
- 'Add 10 Hit Points.
- Minor Ignore Damage
- 'Ignore 10% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Lesser Defenses
- 'Add 2 to all Defenses.
- Lesser Hit Points
- 'Add 30 Hit Points.
- Lesser Ignore Damage
- 'Ignore 20% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Lesser Recovery
- 'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
- Improved Defenses
- 'Add 3 to all Defenses.
- Improved Ignore Damage
- 'Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.
Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Fyxt RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Fyxt RPG