Fyxt RPG Character Sheet

 
Groot
Groot is a Generalist Protector who is Balanced
Character
Level
10
Tier
3
Body
8
Mind
5
Spirit
8
Durability
112%
Mobility
Reaction
8
Speed
5
Max Move
600
Weight Limit
240
Carried
4
Health
Hit Points
338
Recovery
6
Resistance
5
Death Limit
-112
Dying Rate
25
Revived HP
84
Defenses
Body
40
Mind
37
Spirit
40
Defense Bonus
9
Healing
Mystic
5
Generalist
18
Attacks
Body
15
Mind
12
Spirit
15
Damage
Combatant
8
Mystic
5
Groot's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 2 25 20 1 1 2 2
At Will Powers | Defensive Generalist
d20 +15 to Attack Spirit Defense | +18 to Healing
Basic Attack
This is Groot's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Groot's Combat Maneuvers.
I AM GROOT!!!
When Groot yells "I AM GROOT!!!" all will know that he is Groot!
  • Combat Maneuvers +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 43
Primary Discipline Powers | Defensive Generalist
d20 +15 to Attack Spirit Defense | +18 to Healing
I am Groot!
He is Groot!
  • 10d10 Healing (55) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 86
I am Groot.
He is Groot.
  • Defenses +6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 85
Secondary Discipline Powers | Defensive Combatant
d20 +15 to Attack Body Defense | +8 to Damage
I am Groot!!
You had better believe he is Groot!
  • Hit Points +35 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
I am Groot!!!
Rest assured, he is Groot!
  • Recovery +60 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
Tertiary Discipline Powers | Defensive Mystic
d20 +12 to Attack Mind | +5 to Damage | +5 to Healing
I Am Groot!!!
He don't know talkin' good like me and you, so his vocabulistics is limited to "I" and "am" and "Groot," exclusively in that order.
  • Reaction +7 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 23
I... Am... GROOOOOT!!!
HE IS GROOT!!!!
  • Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
  • Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
iamgroot
he is groot
  • Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
Other Powers Available From Items
Potion of Healing, Improved Grants:
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing (17) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Potion of Healing, Improved Grants:
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing (17) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Roleplay Details for Groot
Physical
Height
8'2"
Weight
398 lbs
Age
Unknown
Body Type
Sentient Plant-based Lifeform
Personality
Affinity
Nature
Catch Phrase
I am Groot!
Topics of Conversation
I am Groot!
Follow Laws
Not really
Historical
Crime
3 Counts of Grievous Bodily Harm (GBH)
Career
Personal houseplant slash muscle.
Wanted
50,000 Units
Languages
Common
Groot's Character Notes
Early Life
Groot was a Flora colossus from Planet X, the capital of the branch worlds. The sapling that would come to be known as "Groot" came from an "Enobled Sap-line" and gifted in quasi-dimensional super-positional engineering...at least, according to Maximus the Mad.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-12 13:08:22
Guardians of the Galaxy
Into his adulthood Groot found himself in Kree space, where he was promptly captured and imprisoned. While in jail, he formed a rapport with Rocket Raccoon and was assigned to a covert ops team led by Starlord, whose goal was to assault Hala and defeat the Phalanx. His body was mostly destroyed, but a small twig of him split off, preserving him, traveling in the care of Rocket Raccoon, fitting easily in his hand. He can grow back to his full size in time.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-12 13:08:52
Combat Role
Groot is designed as an off-tank buffer/debuffer. Stand in the middle and attract attention. Use "I AM GROOT!!" power to buff Head Games.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-12 13:10:23
Groot's Wealth
Cash
Items
Assets
Total
Groot's Assets

Groot's Equipped Items

Groot's Bark
Groot has tough bark and is difficult to damage.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Resistance +5
This effect will grant Resistance +5.
Groot's Roots
I am Groot!
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 9th | Weight: 1 | Cost: 220,000
Effects
Attack +7
This effect grants Attack +7.
Combat Maneuvers +3
This effect grants Combat Maneuvers +3.
Defenses +7
This effect grants Defenses +7.
Hit Points +50
This effect will modify Hit Points +50.
Primary Power Points +35
This effect will add 35 Power Points to the Primary Power Point pool.
Specialties
Improved Additional Ignore Damages
Ignore Damage 4 times during Battle Time.
Speed Implant
An alien implant to increase speed.
Availability: Common | Item Type: Basic | Category: Clothing |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Speed +1
This effect grants Speed +1.

Groot's Unequipped Items

Potion of Healing, Improved
This small vile of sweet tasting liquid heals the imbiber a decent amount.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 9th | Weight: 1 Carried | Cost: 160
Effects
Healing +28
This effect grants a bonus of Healing +28.
Powers
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Potion of Healing, Improved
This small vile of sweet tasting liquid heals the imbiber a decent amount.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 9th | Weight: 1 Carried | Cost: 160
Effects
Healing +28
This effect grants a bonus of Healing +28.
Powers
Improved Healing Elixir
The sweet taste of this bubbly elixir heals the target's Hit Points.
  • 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
Groot's Power Pools
At Will Powers
Defensive Generalist
Power Cap
43
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
174
Power Cap
87
Points Left
3
Secondary Discipline Powers
Defensive Combatant
Total Points
127
Power Cap
63
Points Left
1
Tertiary Discipline Powers
Defensive Mystic
Total Points
122
Power Cap
61
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Groot's At Will Powers
I AM GROOT!!!
When Groot yells "I AM GROOT!!!" all will know that he is Groot!
  • Combat Maneuvers +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 43
Groot's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Groot's Primary Discipline Powers
I am Groot!
He is Groot!
  • 10d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 86
I am Groot.
He is Groot.
  • Defenses +6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 85
Groot's Secondary Discipline Powers
I am Groot!!
You had better believe he is Groot!
  • Hit Points +35 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
I am Groot!!!
Rest assured, he is Groot!
  • Recovery +60 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
Groot's Tertiary Discipline Powers
I Am Groot!!!
He don't know talkin' good like me and you, so his vocabulistics is limited to "I" and "am" and "Groot," exclusively in that order.
  • Reaction +7 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 23
I... Am... GROOOOOT!!!
HE IS GROOT!!!!
  • Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
  • Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
iamgroot
he is groot
  • Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
Groot's Level One Choices
Traits
Body
8
Mind
5
Spirit
8
Character Type
Archetype
Generalist
Style
Protector
Focus
Balanced
Skill 1
Nature
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Defensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
Groot is an extraterrestrial being that had the appearance of a tree. His main goal is to watch out and protect his friends and allies. He is quite tough and can take a lot of damage before he is down for the count. Even then, he seems to have a way of getting back into the mix!
Tags
Balanced, Defenses, Defenses, Defenses, Futuristic, Generalist, Hit Points, Hit Points, Ignore Damage, Ignore Damage, Ignore Damage, Protector, Recovery, Recovery
Groot's Skill Point Distribution
Athletics
0
Crafting
0
Nature
10
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
0
Groot's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
2
Minor Recovery
'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
3
Minor Hit Points
'Add 10 Hit Points.
4
Minor Ignore Damage
'Ignore 10% of the Hit Point damage taken from an attack 1 time during Battle Time.
5
Lesser Defenses
'Add 2 to all Defenses.
6
Lesser Hit Points
'Add 30 Hit Points.
7
Lesser Ignore Damage
'Ignore 20% of the Hit Point damage taken from an attack 1 time during Battle Time.
8
Lesser Recovery
'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
9
Improved Defenses
'Add 3 to all Defenses.
10
Improved Ignore Damage
'Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.
Groot's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Perception
Nature
3
Spirit
Nature
Perception
4
Body
Perception
Nature
5
Spirit
Perception
Nature
6
Mind
Perception
Nature
7
Body
Nature
Perception
8
Spirit
Nature
Perception
9
Body
Nature
Perception
10
Spirit
Nature
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Groot's Cheater Stuff
Name and Description
Modification
Amount

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