Fyxt RPG Character Sheet


Jason Voorhees
Jason Voorhees is a Combatant Aggressor who is Focused
Character
Level
7
Tier
2
Range
Close
Target
Single
NPC Tier
Boss
Difficulty
Deadly
Group Level
4
Group Size
3 - 5
Body
12
Mind
8
Spirit
4
Durability
100%
Mobility
Reaction
12
Speed
8
Max Move
1,400
Health
Hit Points
574
Recovery
6
Defenses
Body
30
Mind
26
Spirit
22
Healing
Mystic
14
Generalist
10
Attacks
Body
23
Mind
19
Spirit
15
Damage
Combatant
30
Mystic
19
Min Roll
3
Add Dice
2
Jason Voorhees's Skills : 14 / 24 / 34
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
18 12 4 4 8 8 4 10
Jason Voorhees's Active Abilities
Uses
Name and Description
Lesser Damage Roll Minimum
Damage die rolls equal to or less than 2 increase to 3.
At Will Powers | Offensive Combatant
d20 +23 to Attack Body Defense | +30 to Damage
Basic Attack
This is Jason Voorhees's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Jason Voorhees's Combat Maneuvers.
Chop
You viciously and aggressively chop away at your enemy!
  • 7d6 Damage (25) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Signature Powers | Offensive Combatant
d20 +23 to Attack Body Defense | +30 to Damage
Axe Barrage
You deliver a barrage of attacks with an axe! This barrage weakens and unsettles your enemy for a short time.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 5d8 Damage (23) Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 50
Brutal Chop
Throwing all your weight into your swing you attempt to chop something off your enemy.
  • 9d8 Damage (41) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Hat Trick
Blur into motion and slash your enemy three times!
  • 7d6 Damage (25) Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 42
Terrified Trip
You strike terror into your enemy! They trip as they attempt to flee making it all to easy to catch up to them.
  • Speed -5 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Roleplay Details for Jason Voorhees
Physical
Body Type
Muscular
Weight
220
Height
6 Foot 6 Inches
Cleanliness
Dirty
Personality
Enjoyments
Killing People
Emotional Disposition
Focused
Alignment
Evil
Historical
Enemy
Anyone At Crystal Lake
Crime
Many Murders
Died
Many Times but Always Returns
Languages
English
Jason Voorhees's Character Notes
Long History
Jason Voorhees is the main protagonist in the long line of Friday the 13th movies. He makes a great villain and can be added to almost any game.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-12 12:09:28
Doggedly Stalks
Jason doggedly stalks his victims and attempts to get them separated. He is patient and more cunning than most give him credit for. If he can cull a victim from the group they are with he will often chase and torment them before finally hacking them to pieces.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-12 12:11:29
Jason Voorhees's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Jason Voorhees's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Jason Voorhees's Assets

Jason Voorhees's Equipped Items

Gorey Machete
This nasty machete is a cheap and effective weapon. Being lightweight it improves accuracy and enhances your attacks.
Availability: Common | Item Type: Epic | Category: Weapon |
Level to Use: 1st | Weight: 5 | Cost: 10,000
Effects
Attack +3
This effect grants Attack +3.
Primary Power Points +10
This effect will add 10 Power Points to the Primary Power Point pool.
Hockey Mask
This old hockey mask offers some protection.
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 1st | Weight: 2 | Cost: 10,000
Effects
Defenses +2
This effect grants Defenses +2.
Hit Points +10
This effect will modify Hit Points +10.

Jason Voorhees's Unequipped Items

Jason Voorhees's Power Pools
At Will Powers
Offensive Combatant
Power Cap
27
Points Left
0
Signature Powers
Offensive Combatant
Total Points
169
Power Cap
54
Points Left
4

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Jason Voorhees's At Will Powers
Chop
You viciously and aggressively chop away at your enemy!
  • 5d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Jason Voorhees's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Jason Voorhees's Signature Powers
Axe Barrage
You deliver a barrage of attacks with an axe! This barrage weakens and unsettles your enemy for a short time.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 3d8 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 50
Brutal Chop
Throwing all your weight into your swing you attempt to chop something off your enemy.
  • 7d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Hat Trick
Blur into motion and slash your enemy three times!
  • 5d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 42
Terrified Trip
You strike terror into your enemy! They trip as they attempt to flee making it all to easy to catch up to them.
  • Speed -5 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Jason Voorhees's Level One Choices
Traits
Body
12
Mind
8
Spirit
4
Rank
Boss
Difficulty
Deadly
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Jason is a mass murder who resides at Crystal Lake. He is a completely psychotic and dedicated murderer. Once he has his sights set on your death nothing can seem to stop him!
Tags
Aggressor, Boss, Close Range, Combatant, Damage Increase, Damage Roll Minimum, Enhanced Damage, Focused, Modern, Recovery, Single Target, Speed
Jason Voorhees's Skill Point Distribution
Athletics

6

Crafting

0

Nature

0

Perception

0

Religion

0

Scholar

0

Social

0

Subterfuge

6

Jason Voorhees's Specialty Choices
Level Gained
Specialty and Description
7
Lesser Damage Increase
'Add 5 Damage to all offensive Powers that Damage Hit Points.
7
Lesser Damage Roll Minimum
'Damage die rolls equal to or less than 2 increase to 3.
7
Lesser Enhanced Damage
'Add 2 dice to all powers that damage Hit Points.
7
Lesser Recovery
'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
7
Lesser Speed
'Increase Speed by 2.
Jason Voorhees's Cheater Stuff
Name and Description
Modification
Amount

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