Fyxt RPG Character Sheet

 
Ball Lightning Elemental
Ball Lightning Elemental is a Generalist Aggressor who is Focused
Character
Level
14
Tier
4
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
14
Group Size
3 - 5
Body
4
Mind
7
Spirit
11
Durability
108%
Mobility
Reaction
11
Speed
8
Max Move
700
Health
Hit Points
177
Defenses
Body
26
Mind
29
Spirit
33
Defense Bonus
6
Healing
Mystic
13
Generalist
31
Attacks
Body
14
Mind
17
Spirit
21
Add Range
8
Damage
Combatant
10
Mystic
13
Ball Lightning Elemental's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 11 11 17 7 7 11 17
Ball Lightning Elemental's Advanced Fyxt RPG Options
At Will Powers | Offensive Generalist
d20 +21 to Attack Spirit Defense | +31 to Healing
Basic Attack
This is Ball Lightning Elemental's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ball Lightning Elemental's Combat Maneuvers.
Stunning Shock
An electrical shocks shoots out from you stunning your enemy and greatly reducing their Speed.
  • Speed -4 Target: Creature (1) Range: 12 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Signature Powers | Offensive Generalist
d20 +21 to Attack Spirit Defense | +31 to Healing
Lasting Charge
You shock your enemy with a powerful and lasting electric charge. This leaves your enemy disoriented and weakened with a lowered Attack.
  • Attack -6 Target: Creature (1) Range: 14 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 131
Roleplay Details for Ball Lightning Elemental
Physical
Height
3 Feet
Body Type
Pure Energy
Movement
Chaotic and Erratic
Smell
Ozone
Personality
Primary Motivation
Electrocute Someone
Secondary Motivation
Electrocute Someone
Alignment
Nuetral
Phobia
Water
Historical
Alliances
Air Elementals
Alliances
Elemental Mages
Alliances
Inventors
Alliances
Machines
Languages
Auran
Ball Lightning Elemental's Character Notes
Natural Habitat
Ball Lightning Elementals naturally come into existence on the Elemental Plane of Air.
Created: 0000-00-00 00:00:00 | Updated: 2016-11-11 14:17:04
Summoned to Serve
Magic users can summon Ball Lightning Elementals to serve them or fight for them. However, this can be dangerous if they lose control of them.
Created: 0000-00-00 00:00:00 | Updated: 2016-11-11 14:17:24
Ecology
Not much is really known about the natural life cycle of Ball Lightning Elementals. Nobody's quite sure if they need to eat or something similar. However, they do seem to want to shock and zap things. They do not often hesitate when given the opportunity to.
Created: 0000-00-00 00:00:00 | Updated: 2016-11-11 14:17:29
Swarm Like Behavior
Though not considered an actual swarm per the rules. They do tend to swarm together. Then they focus their shocks onto a common target, if one is within range.
Created: 0000-00-00 00:00:00 | Updated: 2016-11-11 14:18:14
Like Batteries
They have been used by some ambitious inventors to be used like batteries. They do not seem to have any real emotions so it is considered ethical in most circles to keep them trapped in machinery. Many creative things could be accomplished using these in this manner.
Created: 0000-00-00 00:00:00 | Updated: 2016-11-11 14:20:26
Ball Lightning Elemental's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Ball Lightning Elemental's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Ball Lightning Elemental's Assets

Ball Lightning Elemental's Equipped Items

Ball Lightning Elemental's Unequipped Items

Ball Lightning Elemental's Power Pools
At Will Powers
Offensive Generalist
Power Cap
73
Points Left
20
Signature Powers
Offensive Generalist
Total Points
469
Power Cap
146
Points Left
338

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ball Lightning Elemental's At Will Powers
Stunning Shock
An electrical shocks shoots out from you stunning your enemy and greatly reducing their Speed.
  • Speed -4 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Ball Lightning Elemental's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Ball Lightning Elemental's Signature Powers
Lasting Charge
You shock your enemy with a powerful and lasting electric charge. This leaves your enemy disoriented and weakened with a lowered Attack.
  • Attack -6 Target: Creature (1) Range: 6 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 131

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Ball Lightning Elemental's Level One Choices
Traits
Body
4
Mind
7
Spirit
11
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Both
Target Tactics
Single
Level One Notes
This swirling ball of energy seems to be attracted to things that are grounded. It almost seems to enjoy zapping them!
Tags
Aggressor, Focused, Generalist, Grunt, Ranged Combat, Single Target, Stone Age
Ball Lightning Elemental's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Ball Lightning Elemental's Specialty Choices
Level Gained
Specialty and Description
14
Greater Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 8 Spaces.
Ball Lightning Elemental's Cheater Stuff
Name and Description
Modification
Amount

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