Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
40 | 11 | 34 | 3 | 0 | 0 | 3 | 3 |
- Improved Resist Forced Move
- Powers that force you to Move are reduced by 3.
d20 +18 to Attack Spirit Defense | +49 to Healing
- Basic Attack
- This is Bear Grills's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Bear Grills's Combat Maneuvers.
- Will to Survive
- You give the Will to Survive. Empowering someone to push forward through hardships!
- 1d10 Healing (6) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Attack +5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
d20 +18 to Attack Spirit Defense | +49 to Healing
- Build Shelter
- No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
- Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
- Drink Pee
- It might be gross but it is a way to get water when you are desperate!
- Create Water Target: Creature (1) Range: 1 Space Duration: Instant
- Injury Triage
- Your experience in difficult and dangerous situations gives you the knowledge and ability to treat a myriad of injuries.
- 9d10 Healing (50) Target: Creatures (2) Range: 5 Spaces Duration: Instant
- Tasty Grubs!
- You are able to find food anywhere. The most nutritious of this food are the big, fat, juicy grubs!
- Create Food Target: Creatures (4) Range: 1 Space Duration: Instant
- Wicked Crafting
- You are able to make some wickedly cool stuff.
- Crafting +5 Target: Creature (1) Range: 1 Space Duration: Instant
d20 +22 to Attack Body Defense | +28 to Damage
- Must Eat!
- You are so hungry! Your hunger drives you to make that kill so you can have a warm meal tonight.
- 9d10 Damage (50) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Vile Meal
- You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
- Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
d20 +22 to Attack Body Defense | +28 to Damage
- Jungle Acrobat
- You move with amazing grace, mostly, and speed through the wild.
- Athletics +6 Target: Creature (1) Range: Self Duration: Instant
- Speed +7 Target: Creature (1) Range: Self Duration: 1 Round
- Jungle Guide
- You help your allies move through the jungle and avoid danger.
- Defenses +2 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
- Move Ally 5 Target: Creatures (2) Range: 5 Spaces Duration: Instant
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Education
- Grylls was educated at Eaton House, Ludgrove School and Eton College, where he helped start its first mountaineering club. He studied Spanish and German at the University of West of England and at Birkbeck, University of London, where he graduated with a 2:2 bachelor's degree, obtained part-time, in Hispanic studies in 2002.
- Military Service
- From 1994–1997, he served in the British Army with 21 SAS as a trooper trained in unarmed combat, desert and winter warfare, survival, climbing, parachuting, and explosives. Becoming a survival instructor, he was twice posted to North Africa. His time in the SAS ended as the result of a free fall parachuting accident the year before in Kenya, when his parachute failed to open.
- Personal Life
- From an early age, he learned to climb and sail with his father, who was a member of the prestigious Royal Yacht Squadron. As a teenager, he learned to skydive and earned a second dan black belt in Shotokan karate. He speaks English, Spanish, and French. He is Anglican, and has described his faith as the "backbone" in his life. Grylls married Shara Cannings Knight in 2000. They have three sons.
Bear Grills's Equipped Items
- Attack +6
- This effect grants Attack +6.
- Crafting +5
- This effect grants Crafting +5.
- Damage +15
- This effect grants Damage +15.
- Primary Power Points +35
- This effect will add 35 Power Points to the Primary Power Point pool.
- Athletics +5
- This effect grants Athletics +5.
- Minor Adaptive Environment
- This effect allows the target to ignore Minor Environmental Effects.
- Movement, Ground
- This effect grants the ability to move on solid surfaces like they were the ground.
- Nature +5
- This effect grants Nature +5.
- Speed +5
- This effect grants Speed +5.
- Improved Resist Forced Move
- Powers that force you to Move are reduced by 3.
- Defenses +7
- This effect grants Defenses +7.
- Healing +28
- This effect grants a bonus of Healing +28.
- Hit Points +50
- This effect will modify Hit Points +50.
- Recovery +40
- This effect will grant Recovery +40.
Bear Grills's Unequipped Items
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Granola Goodness
- This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
- 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Will to Survive
- You give the Will to Survive. Empowering someone to push forward through hardships!
- 1d10 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- Attack +5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Build Shelter
- No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
- Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
- Drink Pee
- It might be gross but it is a way to get water when you are desperate!
- Create Water Target: Creature (1) Range: 1 Space Duration: Instant
- Injury Triage
- Your experience in difficult and dangerous situations gives you the knowledge and ability to treat a myriad of injuries.
- 9d10 Healing Target: Creatures (2) Range: 5 Spaces Duration: Instant
- Tasty Grubs!
- You are able to find food anywhere. The most nutritious of this food are the big, fat, juicy grubs!
- Create Food Target: Creatures (4) Range: 1 Space Duration: Instant
- Wicked Crafting
- You are able to make some wickedly cool stuff.
- Crafting +5 Target: Creature (1) Range: 1 Space Duration: Instant
- Must Eat!
- You are so hungry! Your hunger drives you to make that kill so you can have a warm meal tonight.
- 9d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Vile Meal
- You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
- Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Jungle Acrobat
- You move with amazing grace, mostly, and speed through the wild.
- Athletics +6 Target: Creature (1) Range: Self Duration: Instant
- Speed +7 Target: Creature (1) Range: Self Duration: 1 Round
- Jungle Guide
- You help your allies move through the jungle and avoid danger.
- Defenses +2 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
- Move Ally 5 Target: Creatures (2) Range: 5 Spaces Duration: Instant
- Minor Less Rest
- 'Subtract 1 from the amount of time need for a full rest.
- Minor Athletics Skill Focus
- 'Increase Athletics Skill by 2.
- Minor Crafting Skill Focus
- 'Increase Crafting Skill by 2.
- Minor Reaction
- 'Increase Reaction by 1.
- Minor Speed
- 'Increase Speed by 1.
- Lesser Athletics Skill Focus
- 'Increase Athletics Skill by 4.
- Minor Nature Skill Focus
- 'Increase Nature Skill by 2.
- Lesser Reaction
- 'Increase Reaction by 2.
- Lesser Nature Skill Focus
- 'Increase Nature Skill by 4.
- Improved Nature Skill Focus
- 'Increase Nature Skill by 6.
- Improved Athletics Skill Focus
- 'Increase Athletics Skill by 6.
- Lesser Speed
- 'Increase Speed by 2.
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