Fyxt RPG Character Sheet

 
Bear Grills
Bear Grills is a Generalist Aggressor who is Focused
Character
Level
12
Tier
3
Range
Close
Target
Single
Body
13
Mind
1
Spirit
9
Durability
101%
Full Rest
7
Mobility
Reaction
15
Speed
11
Max Move
2,500
Weight Limit
1,000
Carried
28
Health
Hit Points
349
Recovery
40
Death Limit
-116
Dying Rate
29
Revived HP
87
Defenses
Body
31
Mind
19
Spirit
27
Defense Bonus
1
Healing
Mystic
29
Generalist
49
Attacks
Body
22
Mind
10
Spirit
18
Damage
Combatant
28
Mystic
16
Bear Grills's Skills : 20 / 30 / 40
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
40 11 34 3 0 0 3 3
Bear Grills's Active Abilities
Uses
Name and Description
Improved Resist Forced Move
Powers that force you to Move are reduced by 3.
At Will Powers | Defensive Generalist
d20 +18 to Attack Spirit Defense | +49 to Healing
Basic Attack
This is Bear Grills's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bear Grills's Combat Maneuvers.
Will to Survive
You give the Will to Survive. Empowering someone to push forward through hardships!
  • 1d10 Healing (6) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Attack +5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 64
Primary Discipline Powers | Defensive Generalist
d20 +18 to Attack Spirit Defense | +49 to Healing
Build Shelter
No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
  • Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 101
Drink Pee
It might be gross but it is a way to get water when you are desperate!
  • Create Water Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 2
Injury Triage
Your experience in difficult and dangerous situations gives you the knowledge and ability to treat a myriad of injuries.
  • 9d10 Healing (50) Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 123
Tasty Grubs!
You are able to find food anywhere. The most nutritious of this food are the big, fat, juicy grubs!
  • Create Food Target: Creatures (4) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 14
Wicked Crafting
You are able to make some wickedly cool stuff.
  • Crafting +5 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT TT RT Cost: 15
Secondary Discipline Powers | Offensive Combatant
d20 +22 to Attack Body Defense | +28 to Damage
Must Eat!
You are so hungry! Your hunger drives you to make that kill so you can have a warm meal tonight.
  • 9d10 Damage (50) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 66
Vile Meal
You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Tertiary Discipline Powers | Defensive Combatant
d20 +22 to Attack Body Defense | +28 to Damage
Jungle Acrobat
You move with amazing grace, mostly, and speed through the wild.
  • Athletics +6 Target: Creature (1) Range: Self Duration: Instant
  • Speed +7 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 43
Jungle Guide
You help your allies move through the jungle and avoid danger.
  • Defenses +2 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Move Ally 5 Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 42
Other Powers Available From Items
Heart Healthy Granola Bar Grants:
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Heart Healthy Granola Bar Grants:
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Heart Healthy Granola Bar Grants:
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Roleplay Details for Bear Grills
Physical
Physique
Athletic
Race
Human
Hair Style
Short
Weight
175 lbs
Height
6'0"
Hair Color
Brown
Personality
Emotional State
Calm
Hobby
Outdoor Survival
Attitude
Risk Taker
Enjoyments
Outdoors
Boldness
Very bold
Historical
Military Service
SAS
Military Service
British Army
Birth Country
England
Birth City
London
Birthday
June 7, 1974
Languages
English
Bear Grills's Character Notes
Education
Grylls was educated at Eaton House, Ludgrove School and Eton College, where he helped start its first mountaineering club. He studied Spanish and German at the University of West of England and at Birkbeck, University of London, where he graduated with a 2:2 bachelor's degree, obtained part-time, in Hispanic studies in 2002.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-26 09:45:09
Military Service
From 1994–1997, he served in the British Army with 21 SAS as a trooper trained in unarmed combat, desert and winter warfare, survival, climbing, parachuting, and explosives. Becoming a survival instructor, he was twice posted to North Africa. His time in the SAS ended as the result of a free fall parachuting accident the year before in Kenya, when his parachute failed to open.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-26 09:46:33
Personal Life
From an early age, he learned to climb and sail with his father, who was a member of the prestigious Royal Yacht Squadron. As a teenager, he learned to skydive and earned a second dan black belt in Shotokan karate. He speaks English, Spanish, and French. He is Anglican, and has described his faith as the "backbone" in his life. Grylls married Shara Cannings Knight in 2000. They have three sons.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-26 11:42:42
Bear Grills's Wealth
Cash
Items
Assets
Total
Bear Grills's Assets

Bear Grills's Equipped Items

Machete Survival Knife
Vital for survival this machete has almost limitless uses. It can be used to craft, hunt, and so much more.
Availability: Common | Item Type: Epic | Category: Weapon |
Level to Use: 9th | Weight: 4 | Cost: 100,000
Effects
Attack +6
This effect grants Attack +6.
Crafting +5
This effect grants Crafting +5.
Damage +15
This effect grants Damage +15.
Primary Power Points +35
This effect will add 35 Power Points to the Primary Power Point pool.
Survival Boots of Mobility
A good pair of boots are absolutely vital to surviving in the wild. They must be waterproof, support your feet and ankles, and be tall to avoid injury when tromping through the underbrush.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 5 | Cost: 96,000
Effects
Athletics +5
This effect grants Athletics +5.
Minor Adaptive Environment
This effect allows the target to ignore Minor Environmental Effects.
Movement, Ground
This effect grants the ability to move on solid surfaces like they were the ground.
Nature +5
This effect grants Nature +5.
Speed +5
This effect grants Speed +5.
Specialties
Improved Resist Forced Move
Powers that force you to Move are reduced by 3.
Survival Jacket
A good coat is vital for long term survival in the wild. It should be warm, waterproof, and protect you from the elements. It should whisk away sweat. It should also have lots of pockets to store other important items.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 4 | Cost: 136,000
Effects
Defenses +7
This effect grants Defenses +7.
Healing +28
This effect grants a bonus of Healing +28.
Hit Points +50
This effect will modify Hit Points +50.
Recovery +40
This effect will grant Recovery +40.

Bear Grills's Unequipped Items

Heart Healthy Granola Bar
This tasty granola bar is just what you need when your energy starts to waiver.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 9th | Weight: 1 Carried | Cost: 420
Powers
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Heart Healthy Granola Bar
This tasty granola bar is just what you need when your energy starts to waiver.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 9th | Weight: 1 Carried | Cost: 420
Powers
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Heart Healthy Granola Bar
This tasty granola bar is just what you need when your energy starts to waiver.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 9th | Weight: 1 Carried | Cost: 420
Powers
Granola Goodness
This hearty mixture of oats, dried fruit, and honey re-energizes and invigorates you to push through a tough time.
  • 5d10 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 108
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Bear Grills's Power Pools
At Will Powers
Defensive Generalist
Power Cap
64
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
256
Power Cap
128
Points Left
1
Secondary Discipline Powers
Offensive Combatant
Total Points
133
Power Cap
66
Points Left
1
Tertiary Discipline Powers
Defensive Combatant
Total Points
88
Power Cap
44
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bear Grills's At Will Powers
Will to Survive
You give the Will to Survive. Empowering someone to push forward through hardships!
  • 1d10 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Attack +5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 64
Bear Grills's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bear Grills's Primary Discipline Powers
Build Shelter
No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
  • Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 101
Drink Pee
It might be gross but it is a way to get water when you are desperate!
  • Create Water Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 2
Injury Triage
Your experience in difficult and dangerous situations gives you the knowledge and ability to treat a myriad of injuries.
  • 9d10 Healing Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 123
Tasty Grubs!
You are able to find food anywhere. The most nutritious of this food are the big, fat, juicy grubs!
  • Create Food Target: Creatures (4) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 14
Wicked Crafting
You are able to make some wickedly cool stuff.
  • Crafting +5 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT TT RT Cost: 15
Bear Grills's Secondary Discipline Powers
Must Eat!
You are so hungry! Your hunger drives you to make that kill so you can have a warm meal tonight.
  • 9d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 66
Vile Meal
You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Bear Grills's Tertiary Discipline Powers
Jungle Acrobat
You move with amazing grace, mostly, and speed through the wild.
  • Athletics +6 Target: Creature (1) Range: Self Duration: Instant
  • Speed +7 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 43
Jungle Guide
You help your allies move through the jungle and avoid danger.
  • Defenses +2 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Move Ally 5 Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 42
Bear Grills's Level One Choices
Traits
Body
13
Mind
1
Spirit
9
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Combatant
Tertiary
Defensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Edward Michael "Bear" Grylls is a Northern Irish adventurer, writer and television presenter. He is widely known for his television series Man vs. Wild , originally titled Born Survivor: Bear Grylls for the United Kingdom release. Grylls is also involved in a number of wilderness survival television series in the UK and US. In July 2009, Grylls was appointed the youngest-ever Chief Scout at age 35. In short, he's a wilderness survival badass!
Tags
Aggressor, Athletics Skill Focus, Athletics Skill Focus, Athletics Skill Focus, Close Range, Crafting Skill Focus, Focused, Generalist, Less Rest, Modern, Nature Skill Focus, Nature Skill Focus, Nature Skill Focus, Reaction, Reaction, Single Target, Speed, Speed
Bear Grills's Skill Point Distribution
Athletics
12
Crafting
0
Nature
12
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Bear Grills's Specialty Choices
Level Gained
Specialty and Description
1
Minor Less Rest
'Subtract 1 from the amount of time need for a full rest.
2
Minor Athletics Skill Focus
'Increase Athletics Skill by 2.
3
Minor Crafting Skill Focus
'Increase Crafting Skill by 2.
4
Minor Reaction
'Increase Reaction by 1.
5
Minor Speed
'Increase Speed by 1.
6
Lesser Athletics Skill Focus
'Increase Athletics Skill by 4.
7
Minor Nature Skill Focus
'Increase Nature Skill by 2.
8
Lesser Reaction
'Increase Reaction by 2.
9
Lesser Nature Skill Focus
'Increase Nature Skill by 4.
10
Improved Nature Skill Focus
'Increase Nature Skill by 6.
11
Improved Athletics Skill Focus
'Increase Athletics Skill by 6.
12
Lesser Speed
'Increase Speed by 2.
Bear Grills's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Nature
3
Body
Athletics
Nature
4
Spirit
Athletics
Nature
5
Body
Athletics
Nature
6
Body
Athletics
Nature
7
Spirit
Athletics
Nature
8
Body
Athletics
Nature
9
Body
Athletics
Nature
10
Spirit
Athletics
Nature
11
Body
Athletics
Nature
12
Body
Athletics
Nature

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Bear Grills's Cheater Stuff
Name and Description
Modification
Amount

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