Fyxt RPG Character Sheet


Kaulder the Last Witch Hunter
Kaulder the Last Witch Hunter is a Mystic Aggressor who is Focused
Character
Level
8
Tier
2
Body
7
Mind
10
Spirit
2
Durability
102%
Mobility
Reaction
10
Speed
4
Max Move
950
Weight Limit
380
Carried
11
Health
Hit Points
230
Recovery
6
Resistance
10
Death Limit
-76
Dying Rate
17
Revived HP
57
Defenses
Body
23
Mind
26
Spirit
18
Defense Bonus
2
Healing
Mystic
10
Generalist
2
Attacks
Body
16
Mind
19
Spirit
11
Damage
Combatant
22
Mystic
33
Add Dice
2
Kaulder the Last Witch Hunter's Skills : 15 / 25 / 35
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
9 10 2 8 12 10 4 6
Kaulder the Last Witch Hunter's Advanced Fyxt RPG Options
At Will Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +33 to Damage | +10 to Healing
Basic Attack
This is Kaulder the Last Witch Hunter's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Kaulder the Last Witch Hunter's Combat Maneuvers.
Smack a Witch
You are the hunter. When you are ready to pounce you tag your enemy.
  • 10d6 Damage (35) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Primary Discipline Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +33 to Damage | +10 to Healing
Blast the Beasts
You unsling your weapon and blast a group of enemies that are trying to stay out of your reach.
  • 6d8 Damage (27) Target: AOE (2x2) Range: 7 Spaces Duration: Instant
  • Move Enemy 2 Target: AOE (2x2) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73
Burn the Witch
You set your target on fire! This is how you make sure you kill a witch. Your target remains on fire for several rounds. During this time their Hit Points are also lowered.
  • 3d8 Damage (14) Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Hit Points -10 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 62
Secondary Discipline Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +22 to Damage
Call Out Your Enemy
You call out to your enemy that their end is near! They believe your words might be true lowering their Attack and will to continue. You know your words are true which gives you a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 3d4 Damage (8) Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Attack -1 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Drive It Home
With a yell and a lung you drive your blade into your enemy. This attack goes for the center mass of your enemy making it very difficult to avoid.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage (21) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 32
Tertiary Discipline Powers | Defensive Mystic
d20 +19 to Attack Mind | +33 to Damage | +10 to Healing
Determined
With determination you grit your teeth and give yourself the will to continue.
  • 4d6 Healing (14) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Fight On
You empower your target to fight on. Your presence increases their motivation to push past barriers they may otherwise fail to. Their Hit Points increase and they heal some Hit Points for the next few rounds.
  • 1d4 Healing (3) Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 23
Roleplay Details for Kaulder the Last Witch Hunter
Physical
Age
Immortal
Hair Style
Shaved
Height
6 Foot
Weight
220
Body Type
Muscular
Personality
Voice Pitch
Deep
Primary Motivation
Hunt Witches
Emotional Disposition
Keeps a Cool Head
Historical
Ally
Dolan 37th
Enemy
Witches
Witnessed Event
Wife and Daughter Died
Profession
Witch Hunter
Languages
English
Kaulder the Last Witch Hunter's Character Notes
Back Story
Armies of witch hunters battled the unnatural witch enemy across the globe for centuries, including Kaulder, a valiant warrior who managed to slay the all-powerful Queen Witch, decimating her followers in the process. In the moments right before her death, the Queen Witch curses Kaulder with her own immortality, forever separating him from his beloved wife and daughter in the afterlife.
Created: 2015-10-20 15:02:43 | Updated: 2015-10-20 12:02:43
Modern Day Story
Today Kaulder is the only one of his kind remaining, and has spent centuries hunting down rogue witches, all the while yearning for his long-lost loved ones. However, unbeknownst to Kaulder, the Queen Witch is resurrected and seeks revenge on her killer causing an epic battle that will determine the survival of the human race.
Created: 2015-10-20 15:02:46 | Updated: 2015-10-20 12:02:46
Kaulder the Last Witch Hunter's Wealth
Cash
Items
Assets
Total
Kaulder the Last Witch Hunter's Assets

Kaulder the Last Witch Hunter's Equipped Items

Coat of the Witch Hunter
This warm and stylish coat is great for someone on the move. It can keep you warm, looks great, and has lots of storage.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 5th | Weight: 4 Carried | Cost: 46,000
Effects
Defenses +4
This effect grants Defenses +4.
Hit Points +25
This effect will modify Hit Points +25.
Resistance +10
This effect will grant Resistance +10.
Specialties
Lesser At Will Cap Boost
Increase At Will Power cap by 10.
Flaming Sword of the Witch Hunter
This powerful long sword wreaths itself in flame at the command of the wielder. These flames grant the wielder extra Damage.
Availability: Rare | Item Type: Epic | Category: Weapon |
Level to Use: 5th | Weight: 7 Carried | Cost: 42,000
Effects
Attack +5
This effect grants Attack +5.
Damage +15
This effect grants Damage +15.
Specialties
Lesser Enhanced Damage
Add 2 dice to all powers that damage Hit Points.

Kaulder the Last Witch Hunter's Unequipped Items

Kaulder the Last Witch Hunter's Power Pools
At Will Powers
Offensive Mystic
Power Cap
44
Points Left
3
Primary Discipline Powers
Offensive Mystic
Total Points
137
Power Cap
68
Points Left
2
Secondary Discipline Powers
Offensive Combatant
Total Points
70
Power Cap
35
Points Left
4
Tertiary Discipline Powers
Defensive Mystic
Total Points
47
Power Cap
23
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Kaulder the Last Witch Hunter's At Will Powers
Smack a Witch
You are the hunter. When you are ready to pounce you tag your enemy.
  • 8d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Kaulder the Last Witch Hunter's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Kaulder the Last Witch Hunter's Primary Discipline Powers
Blast the Beasts
You unsling your weapon and blast a group of enemies that are trying to stay out of your reach.
  • 4d8 Damage Target: AOE (2x2) Range: 7 Spaces Duration: Instant
  • Move Enemy 2 Target: AOE (2x2) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73
Burn the Witch
You set your target on fire! This is how you make sure you kill a witch. Your target remains on fire for several rounds. During this time their Hit Points are also lowered.
  • 1d8 Damage Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Hit Points -10 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 62
Kaulder the Last Witch Hunter's Secondary Discipline Powers
Call Out Your Enemy
You call out to your enemy that their end is near! They believe your words might be true lowering their Attack and will to continue. You know your words are true which gives you a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Attack -1 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Drive It Home
With a yell and a lung you drive your blade into your enemy. This attack goes for the center mass of your enemy making it very difficult to avoid.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 4d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 32
Kaulder the Last Witch Hunter's Tertiary Discipline Powers
Determined
With determination you grit your teeth and give yourself the will to continue.
  • 4d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Fight On
You empower your target to fight on. Your presence increases their motivation to push past barriers they may otherwise fail to. Their Hit Points increase and they heal some Hit Points for the next few rounds.
  • 1d4 Healing Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 23
Kaulder the Last Witch Hunter's Level One Choices
Traits
Body
7
Mind
10
Spirit
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
As an immortal witch-hunter he is tasked with the job of coming between the covens of New York City and their goal to destroy humanity by way of a horrific plague.
Tags
Aggressor, Attack Accuracy, Attack Accuracy, Focused, Hit Points, Hit Points, Medieval, Mystic, Primary Power Point Increase, Primary Power Point Increase, Recovery, Recovery
Kaulder the Last Witch Hunter's Skill Point Distribution
Athletics

2

Crafting

0

Nature

0

Perception

6

Religion

2

Scholar

0

Social

2

Subterfuge

4

Kaulder the Last Witch Hunter's Specialty Choices
Level Gained
Specialty and Description
1
Minor Recovery
'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Hit Points
'Add 10 Hit Points.
4
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
5
Lesser Primary Power Point Increase
'Increase Primary Power Pool by 20 points.
6
Lesser Recovery
'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
7
Lesser Hit Points
'Add 30 Hit Points.
8
Lesser Attack Accuracy
'Add 2 to all attacks.
Kaulder the Last Witch Hunter's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Athletics
Perception
3
Body
Religion
Subterfuge
4
Mind
Athletics
Social
5
Body
Perception
Social
6
Mind
Perception
Subterfuge
7
Body
Perception
Subterfuge
8
Mind
Religion
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Kaulder the Last Witch Hunter's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

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  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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