Fyxt RPG Character Sheet

 
Behir
Behir is a Combatant Aggressor who is Focused
Character
Level
15
Tier
4
NPC Tier
Boss
Difficulty
Deadly
Group Level
11
Group Size
6 - 8
Horde
3x3
Body
16
Mind
11
Spirit
5
Durability
104%
Mobility
Reaction
16
Speed
8
Max Move
1,900
Health
Hit Points
2,908
Resistance
20
Defenses
Body
41
Mind
36
Spirit
30
Defense Bonus
3
Healing
Mystic
35
Generalist
29
Attacks
Body
35
Mind
30
Spirit
24
Damage
Combatant
55
Mystic
35
Add Dice
4
Behir's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
28 16 5 17 11 11 5 5
Behir's Active Abilities
Uses
Name and Description
Greater Grazing Hit
Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
At Will Powers | Offensive Combatant
d20 +35 to Attack Body Defense | +55 to Damage
Basic Attack
This is Behir's Basic Attack.
  • 4d10 Damage Target: 3x3 AOE Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Behir's Combat Maneuvers.
Maul Many
You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
  • 5d10 Damage (28) Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Signature Powers | Offensive Combatant
d20 +35 to Attack Body Defense | +55 to Damage
Constrict Foes
You reach out and grab a hold of your enemies, keeping them close so you can easily finish them off.
  • 5d4 Damage (13) Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
  • Speed -7 Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
Lightning Discharge
You build up an electrical charge in yourself. At the right moment you discharge this buildup into your enemies!
  • 9d12 Damage (59) Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 178
Swallow Whole
You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
  • 9d10 Damage (50) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 180
Roleplay Details for Behir
Physical
Movement
Slithers Unless Fighting Then Uses Legs
Weight
4000
Length
40 Feet
Skin Color
Blue and Brown Scales
Body Type
Snake Like
Personality
Primary Motivation
Protect Prime Hunting Territory
Secondary Motivation
Kill Dragons
Hated Things
Dragons
Temper
Very Quick to Anger
Historical
Enemy
Dragons
Languages
Common
Behir's Character Notes
Fiercely Territorial
Behirs are very territorial. They protect their claim from any large predator, even dragons. In fact, they really hate dragons and will go out of their way to attack and kill them.
Created: 2015-09-18 16:19:21 | Updated: 2015-09-18 13:19:21
Behir Are Smart
Behir are much more intelligent than most think they are. They will use strategy and ambush their prey. They will use the terrain to their advantage. Most surprising to many is that they can even talk.
Created: 2015-09-18 16:19:36 | Updated: 2015-09-18 13:19:36
Behir's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Behir's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
12
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Behir's Assets

Behir's Equipped Items

Behir's Unequipped Items

Behir's Power Pools
At Will Powers
Offensive Combatant
Power Cap
92
Points Left
4
Signature Powers
Offensive Combatant
Total Points
567
Power Cap
184
Points Left
41

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Behir's At Will Powers
Maul Many
You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
  • 1d10 Damage Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Behir's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Behir's Signature Powers
Constrict Foes
You reach out and grab a hold of your enemies, keeping them close so you can easily finish them off.
  • 1d4 Damage Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
  • Speed -7 Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
Lightning Discharge
You build up an electrical charge in yourself. At the right moment you discharge this buildup into your enemies!
  • 5d12 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 178
Swallow Whole
You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
  • 5d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 180

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Behir's Level One Choices
Traits
Body
16
Mind
11
Spirit
5
Rank
Boss
Difficulty
Deadly
Group Size
6
Auto Gear
Yes
NPC Bonus
12
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
At first glance this creature appears to be a huge snake slithering across the ground at great speed. Then suddenly without slowing a dozen legs fold out to its side and runs forward to strike. The hair on your arm rises as a static charge fills the air.
Tags
Aggressor, Boss, Combatant, Damage Resistance, Enhanced Damage, Focused, Grazing Hit, Hit Points, Horde, Primary Power Point Increase, Stone Age
Behir's Skill Point Distribution
Athletics
12
Crafting
0
Nature
0
Perception
12
Religion
0
Scholar
0
Social
0
Subterfuge
0
Behir's Specialty Choices
Level Gained
Specialty and Description
15
Greater Damage Resistance
'Reduce damage by 20 anytime damage is taken.
15
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
15
Greater Grazing Hit
'Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
15
Greater Hit Points
'Add 100 Hit Points.
15
Greater Primary Power Point Increase
'Increase Primary Power Pool by 40 points.
Behir's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Fyxt RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Fyxt RPG