Fyxt RPG Character Sheet


Behir
Behir is a Combatant Aggressor who is Focused
Character
Level
15
Tier
4
NPC Tier
Champion
Difficulty
Very Hard
Group Level
11
Group Size
8 - 10
Horde
3x3
Body
15
Mind
10
Spirit
4
Durability
104%
Mobility
Reaction
15
Speed
8
Max Move
1,750
Health
Hit Points
2,270
Defenses
Body
42
Mind
37
Spirit
31
Defense Bonus
3
Healing
Mystic
32
Generalist
26
Attacks
Body
32
Mind
27
Spirit
21
Damage
Combatant
52
Mystic
32
Add Dice
4
Behir's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
25 15 4 14 10 10 4 4
Behir's Active Abilities
Uses
Name and Description
Greater Grazing Hit
Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
At Will Powers | Offensive Combatant
d20 +32 to Attack Body Defense | +52 to Damage
Basic Attack
This is Behir's Basic Attack.
  • 4d10 Damage Target: 3x3 AOE Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Behir's Combat Maneuvers.
Maul Many
You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
  • 6d10 Damage (33) Target: Creatures (4) Range: 2 Spaces Duration: Instant
  • Defenses -2 Target: Creatures (4) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 82
Signature Powers | Offensive Combatant
d20 +32 to Attack Body Defense | +52 to Damage
Chain Lightening
This Power creates an electrical discharge that begins as a single stroke starting from your fingertips and arcs to other enemies around you.
  • 9d10 Damage (50) Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
Gore and More
You lash out with your horns, claws and teeth and shred the enemies in a small area. This brutal attack leaves your enemies severely weakened for a short time. This Power does Hit Point Damage, reduces Attack, Speed, and Defenses of your enemies for a round.
  • 9d12 Damage (59) Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Attack -4 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Defenses -4 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 164
Toying With Your Target
You let your pure demonic evil self shine as you begin to toy with your target. The pure malice terrifies your victim lowering their Speed, Defenses, and Attack while sapping their will to live!
  • 5d4 Damage (13) Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 158
Roleplay Details for Behir
Physical
Length
40 Feet
Weight
4000
Skin Color
Blue and Brown Scales
Body Type
Snake Like
Movement
Slithers Unless Fighting Then Uses Legs
Personality
Primary Motivation
Protect Prime Hunting Territory
Secondary Motivation
Kill Dragons
Hated Things
Dragons
Temper
Very Quick to Anger
Historical
Enemy
Dragons
Languages
Common
Behir's Character Notes
Fiercely Territorial
Behirs are very territorial. They protect their claim from any large predator, even dragons. In fact, they really hate dragons and will go out of their way to attack and kill them.
Created: 2015-09-17 19:32:56 | Updated: 2015-09-17 16:32:56
Behir Are Smart
Behir are much more intelligent than most think they are. They will use strategy and ambush their prey. They will use the terrain to their advantage. Most surprising to many is that they can even talk.
Created: 2015-09-17 19:44:59 | Updated: 2015-09-17 16:44:59
Behir's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Behir's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Behir's Assets

Behir's Equipped Items

Behir's Unequipped Items

Behir's Power Pools
At Will Powers
Offensive Combatant
Power Cap
82
Points Left
0
Signature Powers
Offensive Combatant
Total Points
527
Power Cap
164
Points Left
45

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Behir's At Will Powers
Maul Many
You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
  • 2d10 Damage Target: Creatures (4) Range: 2 Spaces Duration: Instant
  • Defenses -2 Target: Creatures (4) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 82
Behir's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Behir's Signature Powers
Chain Lightening
This Power creates an electrical discharge that begins as a single stroke starting from your fingertips and arcs to other enemies around you.
  • 5d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
Gore and More
You lash out with your horns, claws and teeth and shred the enemies in a small area. This brutal attack leaves your enemies severely weakened for a short time. This Power does Hit Point Damage, reduces Attack, Speed, and Defenses of your enemies for a round.
  • 5d12 Damage Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Attack -4 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Defenses -4 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: AOE (3x3) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 164
Toying With Your Target
You let your pure demonic evil self shine as you begin to toy with your target. The pure malice terrifies your victim lowering their Speed, Defenses, and Attack while sapping their will to live!
  • 1d4 Damage Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 158

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Behir's Level One Choices
Traits
Body
15
Mind
10
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
8
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
At first glance this creature appears to be a huge snake slithering across the ground at great speed. Then suddenly without slowing a dozen legs fold out to its side and runs forward to strike. The hair on your arm rises as a static charge fills the air.
Tags
Aggressor, Champion, Combatant, Defenses, Enhanced Damage, Focused, Grazing Hit, Horde, Medieval
Behir's Skill Point Distribution
Athletics

10

Crafting

0

Nature

0

Perception

10

Religion

0

Scholar

0

Social

0

Subterfuge

0

Behir's Specialty Choices
Level Gained
Specialty and Description
15
Greater Defenses
'Add 4 to all Defenses.
15
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
15
Greater Grazing Hit
'Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
Behir's Cheater Stuff
Name and Description
Modification
Amount

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