Fyxt RPG Character Sheet


Deadpool
Deadpool is a Combatant Aggressor who is Devoted
Character
Level
14
Tier
4
Body
15
Mind
2
Spirit
8
Durability
99%
Mobility
Reaction
22
Speed
8
Max Move
1,600
Weight Limit
640
Carried
0
Health
Hit Points
476
Recovery
75
Resistance
15
Death Limit
-158
Dying Rate
36
Revived HP
119
Defenses
Body
34
Mind
21
Spirit
27
Healing
Mystic
17
Generalist
23
Attacks
Body
31
Mind
18
Spirit
24
Crit Roll
18
Damage
Combatant
65
Mystic
38
Deadpool's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
22 15 8 14 2 8 9 22
At Will Powers | Offensive Combatant
d20 +31 to Attack Body Defense | +65 to Damage
Basic Attack
This is Deadpool's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Deadpool's Combat Maneuvers.
Slicing and $%&@ing Dicing
This is where your favorite Superhero, me, kicks some serious #$%!
  • 8d12 Damage (52) Target: Spaces (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Primary Discipline Powers | Offensive Combatant
d20 +31 to Attack Body Defense | +65 to Damage
Maximum Effort!
The whole chimi $%*@ing changa.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 8d12 Damage (52) Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
Right Up Main Street!
Do you ever get that not-so-fresh feeling? It's like that, except with bullets.
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 14d12 Damage (91) Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Secondary Discipline Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +23 to Healing
Blatant disregard for authority
Blah, blah, blah enough with this crap, let's just kill it already.
  • Defenses -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Witty Banter
Let's face it, this is just juvenile $#!+ talking.
  • Attack -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Roleplay Details for Deadpool
Physical
Age
Old enough to know better
Amputation
Have you seen 127 hours?
Body Type
F#*@ed Up
Clothing
Red, so the bad guys can't see me bleed
Health
Cancer free
Sex
Yes please
Smell
Gunpowder, astroglide, and Axe Body Spray
Wounds
I generally just kill things
Personality
Alignment
Douchebag
Attitude
Bad
Authority Attitude
Goody two shoes
Catch Phrase
#&$%, @&$^, @*#&$^%#@, Chimichangas, #*$^@
Emotional State
Slightly left of deranged
Sexual Orientation
Yes
Historical
Wanted
Can I have a hug?
Career
Mercenary
Enemy
Francis
Injured
Yeah, but it'll grow back
Languages
4th wall breaking
Deadpool's Character Notes
Regenerative Healing Factor
Deadpool possesses a superhuman healing factor derived from that of the mutant Wolverine that allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. Deadpool is able to heal from injuries such as slashes, puncture wounds, bullet wounds, beheading, and severe burns within moments.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-12 09:47:18
Foreign Chemical Resistance
Deadpool's body is highly resistant to most drugs and toxins. For example, it is extremely difficult, though not impossible, for him to become intoxicated (Blind Al made several references to Deadpool being hung-over since he once drunkenly spoke to the Telletubbies on the TV he was watching). He can, momentarily, be affected by certain drugs (tranquilizers), if exposed to a large enough dosage.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-12 09:47:43
Disease Immunity
The unique regenerative qualities of Deadpool's healing factor also extend to his immune system, he is immune to all diseases, infections, disorders, imperfection, and resistant to elemental extremes.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-12 09:48:06
Master Martial Artist
Deadpool is an extraordinary hand-to-hand combatant and is a master in multiple unarmed combat techniques. He has been shown fighting such amazingly skilled fighters as Wolverine and Taskmaster and even defeating them in hand to hand combat. This shows that Deadpool himself is among the most skilled fighters in the Marvel universe, although in some fights it has been attributed to him being unpredictable because of his insanity.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-12 15:47:34
Master Assassin
He is a master of assassination techniques, espionage methods, covert operations, infiltration methods, escape artistry, marksmanship, and is highly skilled with many bladed weapons (frequently carrying two swords strapped to his back), and a number of other weapons including firearms.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-12 09:49:01
Deadpool's Wealth
Cash
Items
Assets
Total
Deadpool's Assets

Deadpool's Equipped Items

Big #*$ Guns
GUNS! All of the guns! Guns, guns, guns!
Availability: Common | Item Type: Epic | Category: Weapon |
Level to Use: 13th | Weight: 10 | Cost: 152,000
Effects
Attack +9
This effect grants Attack +9.
Reaction +7
This effect grants Reaction +7.
Movie Star Good Looks
Oh who the $*&% am I kidding? I look like an avocado had sex with an older, more disgusting avocado.
Availability: Rare | Item Type: Epic | Category: Weapon |
Level to Use: 9th | Weight: 1 | Cost: 188,000
Effects
Combat Maneuvers +7
This effect grants Combat Maneuvers +7.
Healing +15
This effect grants a bonus of Healing +15.
Hit Points +50
This effect will modify Hit Points +50.
Perception +6
This effect grants Perception +6.
Recovery +60
This effect will grant Recovery +60.
Resistance +15
This effect will grant Resistance +15.
Speed +4
This effect grants Speed +4.
Sexy Super Suit
Check out my sweet @$$ Super Suit!
Availability: Rare | Item Type: Basic | Category: Armor |
Level to Use: 13th | Weight: 15 | Cost: 110,000
Effects
Defenses +9
This effect grants Defenses +9.
Super Sick @$$ Blades
Anything sharp that goes stabby stab stab.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 13th | Weight: 15 | Cost: 68,000
Effects
Damage +36
This effect grants Damage +36.

Deadpool's Unequipped Items

Deadpool's Power Pools
At Will Powers
Offensive Combatant
Power Cap
85
Points Left
0
Primary Discipline Powers
Offensive Combatant
Total Points
343
Power Cap
171
Points Left
5
Secondary Discipline Powers
Offensive Generalist
Total Points
176
Power Cap
88
Points Left
16

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Deadpool's At Will Powers
Slicing and $%&@ing Dicing
This is where your favorite Superhero, me, kicks some serious #$%!
  • 8d12 Damage Target: Spaces (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Deadpool's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Deadpool's Primary Discipline Powers
Maximum Effort!
The whole chimi $%*@ing changa.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 8d12 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
Right Up Main Street!
Do you ever get that not-so-fresh feeling? It's like that, except with bullets.
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 14d12 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Deadpool's Secondary Discipline Powers
Blatant disregard for authority
Blah, blah, blah enough with this crap, let's just kill it already.
  • Defenses -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Witty Banter
Let's face it, this is just juvenile $#!+ talking.
  • Attack -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Deadpool's Level One Choices
Traits
Body
15
Mind
2
Spirit
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Subterfuge
Skill 2
Athletics
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
Deadpool is a mixed ranged/melee skirmisher that can serve as DPS or Off-Tank.
Tags
Aggressor, Attack Accuracy, Attack Accuracy, Attack Accuracy, Combatant, Devoted, Enhanced Critical Attack, Enhanced Critical Attack, Hit Points, Hit Points, Hit Points, Modern, Recovery, Recovery, Recovery, Recovery, Reroll, Reroll
Deadpool's Skill Point Distribution
Athletics

7

Crafting

0

Nature

0

Perception

0

Religion

0

Scholar

6

Social

1

Subterfuge

14

Deadpool's Specialty Choices
Level Gained
Specialty and Description
1
Minor Recovery
'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Enhanced Critical Attack
'Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
4
Minor Hit Points
'Add 10 Hit Points.
5
Lesser Attack Accuracy
'Add 2 to all attacks.
6
Lesser Hit Points
'Add 30 Hit Points.
7
Lesser Recovery
'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
8
Minor Reroll
'Reroll 1 dice roll of 1 between every Full Rest.
9
Improved Enhanced Critical Attack
'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
10
Improved Hit Points
'Add 60 Hit Points.
11
Improved Recovery
'Recover 10 Hit Points per turn. GM dictates rate during Real Time.
12
Improved Attack Accuracy
'Add 3 to all attacks.
13
Lesser Reroll
'Reroll 2 dice rolls of 2 or lower between every Full Rest.
14
Greater Recovery
'Recover 15 Hit Points per turn. GM dictates rate during Real Time.
Deadpool's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Subterfuge
3
Body
Scholar
Subterfuge
4
Spirit
Scholar
Subterfuge
5
Body
Athletics
Subterfuge
6
Body
Social
Subterfuge
7
Spirit
Subterfuge
Scholar
8
Body
Athletics
Subterfuge
9
Body
Scholar
Subterfuge
10
Spirit
Scholar
Subterfuge
11
Body
Athletics
Subterfuge
12
Body
Athletics
Subterfuge
13
Spirit
Scholar
Subterfuge
14
Body
Athletics
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Deadpool's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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