Fyxt RPG Character Sheet


Ingester
Ingester is a Combatant Aggressor who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
1
Group Size
3 - 5
Body
3
Mind
2
Spirit
1
Durability
103%
Mobility
Reaction
3
Speed
5
Move Type
Solid
Max Move
700
Health
Hit Points
1 Hit
Defenses
Body
16
Mind
15
Spirit
14
Defense Bonus
2
Healing
Mystic
3
Generalist
2
Attacks
Body
5
Mind
4
Spirit
3
Damage
Combatant
5
Mystic
3
Ingester's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 3 2 1 2 2 1 1
At Will Powers | Offensive Combatant
d20 +5 to Attack Body Defense | +5 to Damage
Basic Attack
This is Ingester's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ingester's Combat Maneuvers.
Gather Nutrients
This vile creature takes a bite out of it's target, collecting it for use later.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Roleplay Details for Ingester
Physical
Body Type
Skinny until Full
Height
2 Feet
Length
3 Feet
Weight
15
Skin Color
Dark and Mottled
Personality
Primary Motivation
Eat Until Full
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Ingester's Character Notes
Consumption
It is believed that these nasty little creatures eat and collect food for the Zakra young. They start off very small and skinny but quickly expand as they eat. Once they are as full as balloons they usually retreat back to the Zakra with whatever they have consumed. They can eat just about any organic matter but prefer fresh animals. They will consume about 100 lbs before they are full and return to where they came from.
Created: 2015-07-27 16:34:01 | Updated: 2015-07-27 17:40:19
Swarm Tactics
Ingesticites use swarm tactics to overwhelm and defeat creatures quickly. They are easily defeated so the faster they can overcome enemies the better. They do not use much tactics, even if a more powerful Zakra is around to command and control them.
Created: 2015-07-27 16:36:35 | Updated: 2015-07-27 13:36:35
Ingester's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Ingester's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
1
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Ingester's Assets

Ingester's Equipped Items

Ingester's Unequipped Items

Ingester's Power Pools
At Will Powers
Offensive Combatant
Power Cap
9
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ingester's At Will Powers
Gather Nutrients
This vile creature takes a bite out of it's target, collecting it for use later.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Ingester's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Ingester's Level One Choices
Traits
Body
3
Mind
2
Spirit
1
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
1
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
These are the lowest of the Zakra alien species. These seem to be nothing more than food collectors for the hatcheries of this foul and hated species. Starting off small and scrawny they consume any organic matter to store for later use. Thought to collect food for the Zakra young these Ingesters will eat almost anything, but prefer living animal matter.
Tags
Aggressor, Close Range, Combatant, Focused, Minion, Single Target, Stone Age
Ingester's Skill Point Distribution
Athletics

1

Crafting

0

Nature

1

Perception

0

Religion

0

Scholar

0

Social

0

Subterfuge

0

Ingester's Specialty Choices
Level Gained
Specialty and Description
Ingester's Cheater Stuff
Name and Description
Modification
Amount

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