Fyxt RPG Character Sheet


Iron Man
Iron Man is a Mystic Protector who is Focused
Character
Level
18
Tier
5
Range
Far
Target
Single
Body
7
Mind
20
Spirit
2
Durability
92%
Mobility
Reaction
23
Speed
18
Move Type
Fly
Max Move
1,000
Weight Limit
400
Carried
135
Health
Hit Points
499
Resistance
45
Death Limit
-166
Dying Rate
49
Revived HP
124
Defenses
Body
35
Mind
48
Spirit
30
Healing
Mystic
38
Generalist
2
Attacks
Body
15
Mind
28
Spirit
10
Add Range
4
Damage
Combatant
52
Mystic
65
Iron Man's Skills : 28 / 38 / 48
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
10 22 5 22 11 36 8 0
At Will Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +65 to Damage | +38 to Healing
Basic Attack
This is Iron Man's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Iron Man's Combat Maneuvers.
Repulsor Rays
Powerful pulses of energy that fire out of your hands.
  • 4d12 Damage (26) Target: Creatures (2) Range: 19 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Primary Discipline Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +65 to Damage | +38 to Healing
Plasma Discharge
A pulse of plasma radiates out from you in all directions doing damage and blasting enemies back. Area is 9 Space Hollow Square around you. (3x3 with 1 space in the middle not affected.)
  • 1d16 Damage (9) Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 10 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Pulse Barrage
You fire a barrage of energy into a small area hitting multiple targets.
  • 6d16 Damage (51) Target: AOE (3x3) Range: 17 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 172
Unibeam
Firing pure energy from the Arc Reactor you devastate a target blasting it back.
  • 12d16 Damage (102) Target: Creature (1) Range: 19 Spaces Duration: Instant
  • Move Enemy 8 Target: Creature (1) Range: 19 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 255
Secondary Discipline Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +52 to Damage
Smart Missiles
Smart Missiles target the weak points of a target. Doing damage and weakening Defenses.
  • 1d16 Damage (9) Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
  • Defenses -5 Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 150
Tri-beam
With a powerful blast you fire a beam at an enemy straight from the Arc Reactor. The blast is so powerful it tosses your enemy back as well as you! Great to use when trying to gain distance from an enemy.
  • Move Ally 10 Target: Creature (1) Range: Self Duration: Instant
  • 5d16 Damage (43) Target: Creature (1) Range: 14 Spaces Duration: Instant
  • Move Enemy 10 Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 148
Tertiary Discipline Powers | Defensive Mystic
d20 +28 to Attack Mind | +65 to Damage | +38 to Healing
Ally Communication
Hacking into the local communication systems you are able to communicate with your allies nearby.
  • Far Communication 10k Target: Creatures (4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
Energy Shield
Activate an energy shield that can protect you from harm. This shield increases the amount of punishment you can take for a short time.
  • 1d8 Healing (5) Target: Creature (1) Range: Self Duration: 3 Rounds
  • Hit Points +50 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 96
Quick Repairs
Born in desperation you make some hasty repairs in an attempt to continue the fight.
  • 2d8 Healing (9) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Superior Surveillance
You are able to tap into hyper advanced satellite and spy technology to look in on just about anywhere.
  • Far Perception 1,000k Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32
Roleplay Details for Iron Man
Physical
Eye Color
LED Blue Tinted White
Body Type
Lean
Weight
425
Clothing
Red and Gold Polished Armor
Height
6'6"
Race
Caucasian
Sex
Male
Skin Color
Red and Gold Polished Armor
Movement
Agile
Movement
Flies Whenever Possible
Muscle Tone
Muscular
Personality
Addict
Alcoholic
Alignment
Neutral with Good Tendencies
Attitude
Egotistical
Boldness
Very Bold
Impulsiveness
Very Impulsive
Friends Attitude
Takes Good Care of Friends
Libido
Quite Active
Sexual Orientation
Heterosexual
Religious
No
Flexibility
Easily Able to Adapt
Political
Very Much So
Self Worth
Astronomical
Speech Impediment
Talks Too Fast At Times
Historical
Birth Country
America
Birth Place
Long Island, New York
Birthday
March 5
Graduated
Massachusetts Institute of Technology (MIT)
Career
CEO of Stark Industries
Affiliate
Avengers
Enemy
HYDRA
Enemy
Ultimo
Alliances
SHIELD
Languages
Computer Code
Iron Man's Character Notes
Origin
Anthony "Tony" Stark was adopted by Howard and Maria Stark. During a conflict in Vietnam now shifted to Afghanistan, Stark was captured by terrorists and, with a piece of shrapnel in his heart, was about to die. Constructing a suit of iron armor that would also help with his recovery, Stark broke out of captivity and journeyed back home to the United States where he built an advanced suit of armor and become the armored superhero: Iron Man.
Created: 2015-06-10 21:46:19 | Updated: 2015-06-10 18:46:19
Stark Industries
Also known as Stark International, Stark Innovations, Stark/Fujikawa, Stark Enterprises and Stark Resilient. The company is a technology company that develops and manufactures advanced weapon and defense technologies. The company manufactures the armor worn by Iron Man and War Machine. It builds the helicarriers used by S.H.I.E.L.D. It produces the Quinjets used by the Avengers.
Created: 2015-06-10 21:58:51 | Updated: 2015-06-10 18:58:51
The Avengers
And there came a day, a day unlike any other, when Earth's mightiest heroes and heroines found themselves united against a common threat. On that day, the Avengers were born—to fight the foes no single superhero could withstand! Through the years, their roster has prospered, changing many times, their glory has never been denied! Heed the call, then—for now, the Avengers Assemble
Created: 2015-06-10 22:00:50 | Updated: 2015-06-10 19:00:50
Iron Man's Wealth
Cash
Items
Assets
Total
Iron Man's Assets
2014 Bugatti Veyron Hyper Sport
A top speed of 269 mph and a 8.0-litre quad-turbo W16 motor boasting 1,200 horsepower and 1,106 pound-feet of torque.
Location: Tower or House | Value: 1 | Aquired: 2015-06-12 17:00:08 | Updated: 2015-06-12 10:00:08
House
The 11,000-square-foot Malibu home offers four bedrooms, six bathrooms and a gorgeous private beach.
Location: Malibu | Value: 1 | Aquired: 2015-06-12 15:09:08 | Updated: 2015-06-12 08:09:08
J.A.R.V.I.S.
This system serves as artificial intelligence for his suits and also controls his house, workshop and components. The computer’s name is a reference to Stark’s butler, Edwin Jarvis.
Location: In Stark Electronics | Value: 1 | Aquired: 2015-06-12 15:15:20 | Updated: 2015-06-12 08:15:20
Stark Tower
The tower’s top floor is occupied by the war room, a glass-panelled conference room with 360-degree views of the city. The room is able to generate 3D holographic computer displays while picking up news feeds from over 50 stations simultaneously.
Location: 5th Avenue Manhattan | Value: 1 | Aquired: 2015-06-12 15:12:24 | Updated: 2015-06-12 08:12:24
Stark’s House
The 11,000-square-foot Malibu home offers four bedrooms, six bathrooms and a gorgeous private beach.
Location: Malibu | Value: 1 | Aquired: 2015-06-12 05:29:04 | Updated: 2015-06-11 22:29:04

Iron Man's Equipped Items

Arc Reactor
The Arc Reactor is a power core of pure energy. It grants Iron Man a huge amount of extra power.
Availability: Unheard Of | Item Type: Epic | Category: Jewelry |
Level to Use: 17th | Weight: 1 | Cost: 330,000
Effects
Primary Power Points +50
This effect will add 50 Power Points to the Primary Power Point pool.
Secondary Power Points +35
This effect will add 35 Power Points to the Secondary Power Point pool.
Tertiary Power Points +20
This effect will add 20 Power Points to the Tertiary Power Point pool.
Enhanced Servo Array
This set of enhanced servos for the Iron Man suit grant excellent agility and reactions.
Availability: Very Rare | Item Type: Advanced | Category: Tools and Kits |
Level to Use: 13th | Weight: 25 Carried | Cost: 94,000
Effects
Athletics +8
This effect grants Athletics +8.
Specialties
Improved Reaction
Increase Reaction by 3.
Iron Man Armor
This full body suit of armor completely covers Iron Man. When in the suit, man and machine are the same.
Availability: Very Rare | Item Type: Epic | Category: Armor |
Level to Use: 17th | Weight: 100 Carried | Cost: 382,000
Effects
Defenses +8
This effect grants Defenses +8.
Major Adaptive Environment
This effect allows the target to ignore Major Environmental Effects.
Resistance +25
This effect will grant Resistance +25.
Specialties
Greater Ignore Damage
Ignore 40% of the Hit Point damage taken from an attack 1 time during Battle Time.
Iron Man Suit Jets
These powerful jet boots offer a huge amount of speed to Iron Man. Small palm jets are also used for stability and for extra speed when it is needed.
Availability: Very Rare | Item Type: Epic | Category: Vehicle |
Level to Use: 13th | Weight: 10 Carried | Cost: 136,000
Effects
Movement, Flying
This effect grants the ability to move through gaseous areas normally.
Speed +9
This effect grants Speed +9.
J.A.R.V.I.S.
J.A.R.V.I.S. (Stands for Just A Rather Very Intelligent System), also stylized as JARVIS, or Jarvis, is a highly advanced computerized A.I.
Availability: Very Rare | Item Type: Epic | Category: Tools and Kits |
Level to Use: 13th | Weight: 3 | Cost: 274,000
Effects
Attack +8
This effect grants Attack +8.
Combat Maneuvers +5
This effect grants Combat Maneuvers +5.
Crafting +5
This effect grants Crafting +5.
Damage +45
This effect grants Damage +45.
Nature +5
This effect grants Nature +5.
Perception +5
This effect grants Perception +5.
Religion +5
This effect grants Religion +5.
Scholar +5
This effect grants Scholar +5.

Iron Man's Unequipped Items

Iron Man's Power Pools
At Will Powers
Offensive Mystic
Power Cap
127
Points Left
7
Primary Discipline Powers
Offensive Mystic
Total Points
511
Power Cap
255
Points Left
6
Secondary Discipline Powers
Offensive Combatant
Total Points
312
Power Cap
156
Points Left
14
Tertiary Discipline Powers
Defensive Mystic
Total Points
204
Power Cap
102
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Iron Man's At Will Powers
Repulsor Rays
Powerful pulses of energy that fire out of your hands.
  • 4d12 Damage Target: Creatures (2) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Iron Man's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Iron Man's Primary Discipline Powers
Plasma Discharge
A pulse of plasma radiates out from you in all directions doing damage and blasting enemies back. Area is 9 Space Hollow Square around you. (3x3 with 1 space in the middle not affected.)
  • 1d16 Damage Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 10 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Pulse Barrage
You fire a barrage of energy into a small area hitting multiple targets.
  • 6d16 Damage Target: AOE (3x3) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 172
Unibeam
Firing pure energy from the Arc Reactor you devastate a target blasting it back.
  • 12d16 Damage Target: Creature (1) Range: 15 Spaces Duration: Instant
  • Move Enemy 8 Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 255
Iron Man's Secondary Discipline Powers
Smart Missiles
Smart Missiles target the weak points of a target. Doing damage and weakening Defenses.
  • 1d16 Damage Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
  • Defenses -5 Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 150
Tri-beam
With a powerful blast you fire a beam at an enemy straight from the Arc Reactor. The blast is so powerful it tosses your enemy back as well as you! Great to use when trying to gain distance from an enemy.
  • Move Ally 10 Target: Creature (1) Range: Self Duration: Instant
  • 5d16 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Move Enemy 10 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 148
Iron Man's Tertiary Discipline Powers
Ally Communication
Hacking into the local communication systems you are able to communicate with your allies nearby.
  • Far Communication 10k Target: Creatures (4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
Energy Shield
Activate an energy shield that can protect you from harm. This shield increases the amount of punishment you can take for a short time.
  • 1d8 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Hit Points +50 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 96
Quick Repairs
Born in desperation you make some hasty repairs in an attempt to continue the fight.
  • 2d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Superior Surveillance
You are able to tap into hyper advanced satellite and spy technology to look in on just about anywhere.
  • Far Perception 1,000k Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32
Iron Man's Level One Choices
Traits
Body
7
Mind
20
Spirit
2
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Scholar
Skill 2
Crafting
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Far
Target Tactics
Single
Level One Notes
Iron Man (real name Anthony Edward Stark) is a genius, billionaire, playboy and philanthropist. He not only invented the Iron Man Armor, but wears the armored suit himself. He uses the suit and successive versions to protect the world as Iron Man.
Tags
Craft: Mystic Advanced Items, Craft: Mystic Basic Items, Damage Resistance, Damage Resistance, Damage Resistance, Damage Resistance, Defenses, Defenses, Defenses, Defenses, Defenses, Far Range, Focused, Modern, Mystic, Protector, Ranged Combat, Ranged Combat, Single Target, Speed, Speed, Speed, Speed, Speed
Iron Man's Skill Point Distribution
Athletics

0

Crafting

1

Nature

0

Perception

17

Religion

0

Scholar

10

Social

8

Subterfuge

0

Iron Man's Specialty Choices
Level Gained
Specialty and Description
1
Minor Damage Resistance
'Reduce damage by 5 anytime damage is taken.
2
Minor Speed
'Increase Speed by 1.
3
Minor Defenses
'Add 1 to all Defenses.
4
Minor Craft: Mystic Basic Items
'Grants ability to craft Basic Fyxt Iitems that have effects which a Mystic has access to.
5
Lesser Speed
'Increase Speed by 2.
6
Lesser Defenses
'Add 2 to all Defenses.
7
Lesser Damage Resistance
'Reduce damage by 10 anytime damage is taken.
8
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
9
Improved Speed
'Increase Speed by 3.
10
Improved Defenses
'Add 3 to all Defenses.
11
Improved Damage Resistance
'Reduce damage by 15 anytime damage is taken.
12
Improved Craft: Mystic Advanced Items
'Grants ability to craft Advanced Fyxt Iitems that have effects which a Mystic has access to.
13
Greater Speed
'Increase Speed by 4.
14
Greater Defenses
'Add 4 to all Defenses.
15
Greater Damage Resistance
'Reduce damage by 20 anytime damage is taken.
16
Lesser Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 4 Spaces.
17
Superior Speed
'Increase Speed by 5.
18
Superior Defenses
'Add 5 to all Defenses.
Iron Man's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Scholar
Perception
3
Mind
Scholar
Perception
4
Spirit
Scholar
Perception
5
Body
Perception
Social
6
Mind
Scholar
Perception
7
Mind
Perception
Social
8
Mind
Perception
Scholar
9
Body
Social
Perception
10
Mind
Scholar
Perception
11
Mind
Perception
Scholar
12
Mind
Social
Perception
13
Mind
Perception
Social
14
Body
Perception
Social
15
Mind
Perception
Social
16
Mind
Scholar
Perception
17
Mind
Perception
Social
18
Mind
Scholar
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Iron Man's Cheater Stuff
Name and Description
Modification
Amount

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