Fyxt RPG Character Sheet


Will-o'-the-wisp
Will-o'-the-wisp is a Combatant Aggressor who is Focused
Character
Level
9
Tier
3
Range
Far
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
10
Group Size
3 - 5
Body
11
Mind
4
Spirit
2
Durability
98%
Mobility
Reaction
11
Speed
10
Move Type
Fly
Max Move
1,050
Health
Hit Points
85
Defenses
Body
26
Mind
19
Spirit
17
Healing
Mystic
9
Generalist
7
Attacks
Body
19
Mind
12
Spirit
10
Damage
Combatant
25
Mystic
9
Will-o'-the-wisp's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
11 11 2 6 4 4 2 11
At Will Powers | Offensive Combatant
d20 +19 to Attack Body Defense | +25 to Damage
Basic Attack
This is Will-o'-the-wisp's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Will-o'-the-wisp's Combat Maneuvers.
Shock Foe
With a strong electrical shock you zap your enemy something good! This Power does Damage and slows your targets Speed due to the terrible shock they receive.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 6 Spaces Duration: Instant
  • Speed -3 Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 35
Signature Powers | Offensive Combatant
d20 +19 to Attack Body Defense | +25 to Damage
Lure of Death
You create a shimmering light that enchants and dazzles your target. The they feel compelled to follow the lights as if entranced. This Power is used to lure an enemy into a secluded area. The Power also allows you or an ally to Move as well to get into the most favorable position. Use this Power multiple times to draw your victim in.
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -3 Target: Creature (1) Range: 9 Spaces Duration: 1 Round
  • Move Enemy 6 Target: Creature (1) Range: 9 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 70
Roleplay Details for Will-o'-the-wisp
Physical
Body Type
Small Wisp of Magic
Weight
1
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Common (Though rarely speak.)
Will-o'-the-wisp's Character Notes
Distract Traveler
Will-o'-the-wisps try to lure travelers and other intelligent creatures from roads and trails. They seek to pull the curious off into the dark wilderness so they can harry and harass them to death. Will-o'-the-wisps feed off the despair and pain they cause in their victims.
Created: 2015-01-15 19:11:57 | Updated: 2015-01-15 16:11:57
Will-o'-the-wisp's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Will-o'-the-wisp's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Will-o'-the-wisp's Assets

Will-o'-the-wisp's Equipped Items

Will-o'-the-wisp's Unequipped Items

Will-o'-the-wisp's Power Pools
At Will Powers
Offensive Combatant
Power Cap
35
Points Left
0
Signature Powers
Offensive Combatant
Total Points
229
Power Cap
71
Points Left
159

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Will-o'-the-wisp's At Will Powers
Shock Foe
With a strong electrical shock you zap your enemy something good! This Power does Damage and slows your targets Speed due to the terrible shock they receive.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
  • Speed -3 Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 35
Will-o'-the-wisp's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Will-o'-the-wisp's Signature Powers
Lure of Death
You create a shimmering light that enchants and dazzles your target. The they feel compelled to follow the lights as if entranced. This Power is used to lure an enemy into a secluded area. The Power also allows you or an ally to Move as well to get into the most favorable position. Use this Power multiple times to draw your victim in.
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -3 Target: Creature (1) Range: 9 Spaces Duration: 1 Round
  • Move Enemy 6 Target: Creature (1) Range: 9 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 70

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Will-o'-the-wisp's Level One Choices
Traits
Body
11
Mind
4
Spirit
2
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Combatant
Range Tactics
Far
Target Tactics
Single
Level One Notes
This strange creature appears to be little more than a small mote of light floating a few feet off the ground. This Will-o-the-wisp is quite evil. It lives only to feed off the emotions of those it leads off the trails into the wilderness.
Tags
Aggressor, Combatant, Far Range, Focused, Grunt, Single Target, Speed, Stone Age
Will-o'-the-wisp's Skill Point Distribution
Athletics

0

Crafting

0

Nature

0

Perception

4

Religion

0

Scholar

0

Social

0

Subterfuge

4

Will-o'-the-wisp's Specialty Choices
Level Gained
Specialty and Description
9
Improved Speed
'Increase Speed by 3.
Will-o'-the-wisp's Cheater Stuff
Name and Description
Modification
Amount
No Glow
Will-o-the-wisps can turn off the glow they emit to gain a bonus to Subterfuge. When the glow is off they are very difficult to find. GM's are encouraged to give anyone searching for them when not glowing a Minor penalty to the roll.
Bonus to Subterfuge
5

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