Fyxt RPG Character Sheet

 
Magma Cube, Greater
Magma Cube, Greater is a Generalist Protector who is Balanced
Character
Level
11
Tier
3
Range
Close
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
3 - 5
Horde
4x4
Body
8
Mind
9
Spirit
8
Durability
114%
Mobility
Reaction
9
Speed
7
Max Move
900
Health
Hit Points
1,210
Defenses
Body
43
Mind
44
Spirit
43
Defense Bonus
11
Healing
Mystic
29
Generalist
39
Attacks
Body
23
Mind
24
Spirit
23
Damage
Combatant
28
Mystic
29
Magma Cube, Greater 's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 9 8 15 9 9 8 21
At Will Powers | Offensive Generalist
d20 +23 to Attack Spirit Defense | +39 to Healing
Basic Attack
This is Magma Cube, Greater 's Basic Attack.
  • 3d8 Damage Target: 4x4 AOE Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Magma Cube, Greater 's Combat Maneuvers.
Tentacle Tangle
Tentacles shoot out around targets in a small area in an attempt to hold them fast.
  • Speed -2 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -4 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 40
Signature Powers | Offensive Generalist
d20 +23 to Attack Spirit Defense | +39 to Healing
Encase in Magma
You launch a glob of magma at your target which begins to cool as soon as it hits. The burning magna thickens quickly causing a penalty to Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Damage -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 76
Roleplay Details for Magma Cube, Greater
Physical
Weight
1000
Height
20
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Magma Cube, Greater 's Character Notes
Merge With Other Magma Cubes
If left on its own, without being attacked, it will seek out other Greater Magma Cubes and join with them to create a Superior Magma Cube. For every 2 Greater Magma Cube a Superior Magma Cube can be created.
Created: 2015-01-01 16:44:16 | Updated: 2015-01-01 13:44:16
Split Upon Death
When this Greater Magma Cube is defeated, Hit Points reach 0, it does not die. Rather, it turns into 2 Improved Magma Cubes. If facing a large group, 6+ PCs the GM may have this split into 3 or 4 Improved Magma Cubes.
Created: 2015-01-01 16:46:33 | Updated: 2015-01-02 00:30:39
Basic Attack - Engulf Enemy
Use the advantage of this NPC being a Horde and use its strong Basic Attack frequently. Use it like the Magma Cube is engulfing victims.
Created: 2015-01-01 22:20:09 | Updated: 2015-01-01 19:20:09
Magma Cube, Greater 's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Magma Cube, Greater 's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Magma Cube, Greater 's Assets

Magma Cube, Greater 's Equipped Items

Magma Cube, Greater 's Unequipped Items

Magma Cube, Greater 's Power Pools
At Will Powers
Offensive Generalist
Power Cap
40
Points Left
0
Signature Powers
Offensive Generalist
Total Points
308
Power Cap
80
Points Left
232

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Magma Cube, Greater 's At Will Powers
Tentacle Tangle
Tentacles shoot out around targets in a small area in an attempt to hold them fast.
  • Speed -2 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -4 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 40
Magma Cube, Greater 's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Magma Cube, Greater 's Signature Powers
Encase in Magma
You launch a glob of magma at your target which begins to cool as soon as it hits. The burning magna thickens quickly causing a penalty to Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Damage -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 76

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Magma Cube, Greater 's Level One Choices
Traits
Body
8
Mind
9
Spirit
8
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Generalist
Style
Protector
Focus
Balanced
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Both
Level One Notes
This mass of magma burns with an internal constant heat. Scholars think that vengeful and hateful souls inhabit Magma Cubes. These souls are what gives what otherwise would be a normal part of nature a bit of intelligence and the need to feed on the living. One of the worst parts of magma cubes are when they are “killed” they split and become two smaller versions of themselves.
Tags
Attack Accuracy, Balanced, Champion, Close Range, Defenses, Generalist, Horde, Protector, Stone Age, Subterfuge Skill Focus
Magma Cube, Greater 's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
7
Magma Cube, Greater 's Specialty Choices
Level Gained
Specialty and Description
11
Improved Attack Accuracy
'Add 3 to all attacks.
11
Improved Defenses
'Add 3 to all Defenses.
11
Improved Subterfuge Skill Focus
'Increase Subterfuge Skill by 6.
Magma Cube, Greater 's Cheater Stuff
Name and Description
Modification
Amount

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