Fyxt RPG Character Sheet


Sorcerer - Instant Play Quest
Sorcerer - Instant Play Quest is a Mystic Aggressor who is Devoted
Character
Level
1
Tier
1
Range
Far
Target
Many
Body
2
Mind
8
Spirit
2
Durability
94%
Mobility
Reaction
8
Speed
4
Max Move
650
Weight Limit
260
Carried
28
Health
Hit Points
30
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
12
Mind
18
Spirit
12
Healing
Mystic
8
Generalist
2
Attacks
Body
3
Mind
9
Spirit
3
Damage
Combatant
3
Mystic
10
Sorcerer - Instant Play Quest's Skills
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 8 2 3 8 8 2 2
Sorcerer - Instant Play Quest's Advanced Fyxt RPG Options
At Will Powers | Offensive Mystic
d20 +9 to Attack Mind Defense | +10 to Damage | +8 to Healing
Basic Attack
This is Sorcerer - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Sorcerer - Instant Play Quest's Combat Maneuvers.
Searing Rays
You extend both your arms and point at two enemies. Streams of fire erupt from each arm and sail towards your enemies.
  • 1d4 Damage (3) Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Primary Discipline Powers | Offensive Mystic
d20 +9 to Attack Mind Defense | +10 to Damage | +8 to Healing
Blast of Frost
You blast your enemy with an extremely cold wave of frost. The flash freeze leaves your enemy freezing for a short time after the initial blast causing further Damage. The numbing cold also reduces the enemy's total Hit Points.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Hit Points -5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Electric Arcs
You create an area of high electrical conductivity causing electricity to begin to arc in a small area. This electricity does damage but also can Move the enemy around some. This effect lingers for several rounds.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Secondary Discipline Powers | Defensive Mystic
d20 +9 to Attack Mind Defense | +10 to Damage | +8 to Healing
Repel Foe
When the enemy gets to close you can blast them back with pure magical force. You then reverse the polarity of the magic using it to Teleport safely away.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Steal Life
You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Other Powers Available From Items
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Sorcerer - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Sorcerer - Instant Play Quest's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-17 13:27:51 | Updated: 2014-11-17 10:27:51
Basic Thought Behind This Character
This Sorcerer is narrowly built to do lots of Damage at range. It has few Powers, but those it has are very strong. The Powers have last for several rounds which allows the Sorcerer to Damage targets for multiple rounds in a row. This allows "stacking" of Damage onto one target. If there is not a cause for using the strong Powers this Sorcerer just uses its At Will Power.
Created: 2014-11-17 14:04:00 | Updated: 2014-11-17 11:04:00
Sorcerer - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Sorcerer - Instant Play Quest's Assets

Sorcerer - Instant Play Quest's Equipped Items

Circlet of Damage +1
This circlet of woven gold will allow the wearer to add Damage to the wearer's Powers and abilities that do dice Damage.
Availability: Common | Item Type: Basic | Category: Jewelry |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Damage +1
This effect grants Damage +1.

Sorcerer - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Sorcerer - Instant Play Quest's Power Pools
At Will Powers
Offensive Mystic
Power Cap
13
Points Left
1
Primary Discipline Powers
Offensive Mystic
Total Points
52
Power Cap
26
Points Left
0
Secondary Discipline Powers
Defensive Mystic
Total Points
22
Power Cap
11
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Sorcerer - Instant Play Quest's At Will Powers
Searing Rays
You extend both your arms and point at two enemies. Streams of fire erupt from each arm and sail towards your enemies.
  • 1d4 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Sorcerer - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Sorcerer - Instant Play Quest's Primary Discipline Powers
Blast of Frost
You blast your enemy with an extremely cold wave of frost. The flash freeze leaves your enemy freezing for a short time after the initial blast causing further Damage. The numbing cold also reduces the enemy's total Hit Points.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Hit Points -5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Electric Arcs
You create an area of high electrical conductivity causing electricity to begin to arc in a small area. This electricity does damage but also can Move the enemy around some. This effect lingers for several rounds.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Sorcerer - Instant Play Quest's Secondary Discipline Powers
Repel Foe
When the enemy gets to close you can blast them back with pure magical force. You then reverse the polarity of the magic using it to Teleport safely away.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Steal Life
You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Sorcerer - Instant Play Quest's Level One Choices
Traits
Body
2
Mind
8
Spirit
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Athletics
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Defensive Mystic
Range Tactics
Far
Target Tactics
Many
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest. This Sorcerer is designed to do one thing, rain destruction on enemies at a distance.
Tags
Aggressor, Devoted, Far Range, Many Targets, Mystic, Primary Power Point Increase, Stone Age
Sorcerer - Instant Play Quest's Skill Point Distribution
Athletics

1

Crafting

0

Nature

0

Perception

1

Religion

0

Scholar

0

Social

0

Subterfuge

0

Sorcerer - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
Sorcerer - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Sorcerer - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Fyxt RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Fyxt RPG

Print Friendly, PDF & Email