Fyxt RPG Character Sheet


Fighter - Instant Play Quest
Image of Fighter - Instant Play Quest is a Combatant Aggressor who is Focused
Character Mobility Health
Level 1
Tier 1
Range Close
Target Single
Body 5
Mind 3
Spirit 4
Durability 103%
Reaction 5
Speed 4
Max Move 800
Weight Limit 320
Carried 42
Hit Points 33
Recovery 3
Death Limit -11
Dying Rate 3
Revived HP 8
Fighter - Instant Play Quest's Skills
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 5 4 5 3 3 4 4
Fighter - Instant Play Quest's Advanced Fyxt RPG Options
Fyxt Premium Member Only Game Options Upgrade to a Fyxt RPG Premium Membership
Fighter - Instant Play Quest's Combat Abilities and Powers
Defenses Healing Attacks Damage
Body 18
Mind 16
Spirit 17
Defense Bonus 2
Mystic 3
Generalist 4
Body 6
Mind 4
Spirit 5
Combatant 6
Mystic 3
Increased Range, Add Damage Dice, and Add Healing Dice for Powers is automatically calculated below.
At Will Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Basic Attack
This is Fighter - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Fighter - Instant Play Quest's Combat Maneuvers.
Painful Strike
With careful timing you attack your enemy delivering a painful strike.
  • 1d4 Damage (3) Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Primary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Unrelenting Attack
Entering a basic weapon form you fall into step with your enemy striking at them unrelentingly for several rounds.
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Secondary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Throw Weapon
With a swing of your arm you throw your weapon at an enemy. You quickly rush behind the weapon and pull it free with a tug from the shocked enemy!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Trip Up Enemy
Using quick footwork you throw your enemy off balance and force them to move. You try to land a few hits while they are falling back.
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Combat Maneuver +3
As a trained fighter you are skilled in Combat Maneuvers. Once a combat you are able to use this Power to boost the d20 roll for a Combat Maneuver by 3.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Ghost Shift
Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Other Powers Available From Items
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Images of Fighter - Instant Play Quest
Fighter - Instant Play Quest's Role Play Details
Physical Personality Historical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options. This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options. This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Fighter - Instant Play Quest's Known Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Fighter - Instant Play Quest's Character Notes
Missing RP Information
Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-15 14:02:27 | Updated: 2014-11-15 11:02:27
Basic Thought Behind This Character
This Fighter is designed to attack and slay the strongest enemy on the battle field. Powers do a lot of Damage and are specifically designed to harm and hinder a tough opponent. This fighter is Focused so they have a few Generalist Powers to help and assist them.
Created: 2014-11-15 16:32:47 | Updated: 2014-11-15 13:32:47
Fighter - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Fighter - Instant Play Quest's Equipped Items
Image of
Armor of Defense +1
This nice hand crafted leather armor is flexible and durable. Wearing this armor helps to increase the Defenses.
  Availability: Common | Item Type: Basic | Category: Armor | Genre: Medieval
  Level to Use: 1st | Weight: 15 Carried | Cost: 2,000
 
I Defenses +1
Fighter - Instant Play Quest's Assets
It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.
Fighter - Instant Play Quest's Unequipped Items
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Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
  Availability: Common | Item Type: Basic | Category: Disposable | Genre: Stone Age
  Required Level to Use: 1st | Weight: 1 Carried | Cost: 40
 
I Healing +1
Item Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
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Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
  Availability: Common | Item Type: Basic | Category: Disposable | Genre: Stone Age
  Required Level to Use: 1st | Weight: 1 Carried | Cost: 40
 
I Healing +1
Item Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Image of
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
  Availability: Common | Item Type: Mundane | Category: Tools and Kits | Genre: Stone Age
  Required Level to Use: 1st | Weight: 25 Carried | Cost: 250
Fighter - Instant Play Quest's Power Pools
At Will Powers
Offensive Combatant
Power Cap 9
Points Left 0
Primary Discipline Powers
Offensive Combatant
Total Points 37
Power Cap 18
Points Left 0
Secondary Discipline Powers
Offensive Combatant
Total Points 22
Power Cap 11
Points Left 0
Tertiary Discipline Powers
Defensive Generalist
Total Points 15
Power Cap 7
Points Left 3

Unmodified Powers are listed here. This is where errors for Powers will also be displayed.

Fighter - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Fighter - Instant Play Quest's At Will Powers
Painful Strike
With careful timing you attack your enemy delivering a painful strike.
  • 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Fighter - Instant Play Quest's Primary Discipline Powers
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Unrelenting Attack
Entering a basic weapon form you fall into step with your enemy striking at them unrelentingly for several rounds.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Fighter - Instant Play Quest's Secondary Discipline Powers
Throw Weapon
With a swing of your arm you throw your weapon at an enemy. You quickly rush behind the weapon and pull it free with a tug from the shocked enemy!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Trip Up Enemy
Using quick footwork you throw your enemy off balance and force them to move. You try to land a few hits while they are falling back.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Fighter - Instant Play Quest's Tertiary Discipline Powers
Combat Maneuver +3
As a trained fighter you are skilled in Combat Maneuvers. Once a combat you are able to use this Power to boost the d20 roll for a Combat Maneuver by 3.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Ghost Shift
Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Fighter - Instant Play Quest's Level One Choices
Traits Character Type Disciplines
Body 5 Archetype Combatant Primary Discipline Offensive Combatant
Mind 3 Style Aggressor Secondary Offensive Combatant
Spirit 4 Focus Focused Tertiary Defensive Generalist
Skill 1 Athletics Skill 2 Perception Genre Stone Age
Level One Notes This character was created for the Instant Play Fyxt RPG Quest. This fighter is built to go toe to toe with the meanest enemies on the battlefield. Their job is to take care of the toughest creatures quickly and efficiently while being able to take a good amount of punishment themselves.
Fighter - Instant Play Quest's Selected Skill Increases
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
10010000
Fighter - Instant Play Quest's Specialty Choices
Level Specialty and Description
Level 1
Minor Recovery
Recover 3 Hit Points per turn. GM dictates rate during Real Time.
Fighter - Instant Play Quest's Leveling Choices After 1st
Level Trait Skill One Skill Two

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Fighter - Instant Play Quest's Cheater Stuff
Name Description Modification Amount

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