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d20 +13 to Attack Body Defense | +17 to Damage
- Basic Attack
- This is Zombie's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Zombie's Combat Maneuvers.
- Zombie Moan
- The dreaded moan of a hungry Zombie is not something anyone wants to hear. When they do, they are unnerved knowing that they are about to become the Zombie's next meal.
- Damage -3 Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
d20 +13 to Attack Body Defense | +17 to Damage
- Zombie Banquet
- The Zombie grabs its victim and begins to feast on its living banquet!
- 5d6 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Slow and Lumbering
- Most zombies react slowly to situations. They mindlessly seek out living creatures to consume them.
- Creatures Not Consumed
- Creatures that have been killed by Zombies and are not consumed by them will turn into Zombies. The change happens at different speeds according to the lore. Ask your GM.
NPC Auto Assigned Bonuses
Zombie's Equipped Items
Zombie's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Zombie Moan
- The dreaded moan of a hungry Zombie is not something anyone wants to hear. When they do, they are unnerved knowing that they are about to become the Zombie's next meal.
- Damage -3 Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Zombie Banquet
- The Zombie grabs its victim and begins to feast on its living banquet!
- 5d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Lesser Hit Points
- 'Add 30 Hit Points.
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