Fyxt RPG Character Sheet


Zombie
Zombie is a Combatant Aggressor who is Focused
Character
Level
6
Tier
2
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
7
Group Size
3 - 5
Body
8
Mind
1
Spirit
5
Durability
101%
Mobility
Reaction
8
Speed
6
Max Move
900
Health
Hit Points
83
Defenses
Body
22
Mind
15
Spirit
19
Defense Bonus
1
Healing
Mystic
4
Generalist
8
Attacks
Body
13
Mind
6
Spirit
10
Damage
Combatant
17
Mystic
4
Zombie's Skills : 13 / 23 / 33
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 8 5 8 1 1 5 8
At Will Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +17 to Damage
Basic Attack
This is Zombie's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Zombie's Combat Maneuvers.
Zombie Moan
The dreaded moan of a hungry Zombie is not something anyone wants to hear. When they do, they are unnerved knowing that they are about to become the Zombie's next meal.
  • Damage -3 Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Signature Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +17 to Damage
Zombie Banquet
The Zombie grabs its victim and begins to feast on its living banquet!
  • 5d6 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 35
Roleplay Details for Zombie
Physical
Cleanliness
Dirty and Rotting
Height
Height of Creature Turned
Body Type
Type of Creature Turned
Weight
Weight of Creature Turned
Personality
Addict
Brains
Historical
Became Undead
Shortly After Death
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Zombie's Character Notes
Slow and Lumbering
Most zombies react slowly to situations. They mindlessly seek out living creatures to consume them.
Created: 2014-10-31 22:23:45 | Updated: 2014-10-31 19:23:45
Creatures Not Consumed
Creatures that have been killed by Zombies and are not consumed by them will turn into Zombies. The change happens at different speeds according to the lore. Ask your GM.
Created: 2014-10-31 22:25:33 | Updated: 2014-10-31 19:25:33
Zombie's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Zombie's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Zombie's Assets

Zombie's Equipped Items

Zombie's Unequipped Items

Zombie's Power Pools
At Will Powers
Offensive Combatant
Power Cap
20
Points Left
3
Signature Powers
Offensive Combatant
Total Points
133
Power Cap
41
Points Left
98

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Zombie's At Will Powers
Zombie Moan
The dreaded moan of a hungry Zombie is not something anyone wants to hear. When they do, they are unnerved knowing that they are about to become the Zombie's next meal.
  • Damage -3 Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Zombie's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Zombie's Signature Powers
Zombie Banquet
The Zombie grabs its victim and begins to feast on its living banquet!
  • 5d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 35

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Zombie's Level One Choices
Traits
Body
8
Mind
1
Spirit
5
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
A Zombie is an animated corpse raised from the dead. This can be by magical means, such as witchcraft. They may also be created through viruses or other mysterious means. Regardless of their creation method, a Zombie is a mindless undead creatures with an insatiable hunger for brains.
Tags
Aggressor, Close Range, Combatant, Focused, Grunt, Hit Points, Single Target, Stone Age
Zombie's Skill Point Distribution
Athletics

0

Crafting

0

Nature

0

Perception

3

Religion

0

Scholar

0

Social

0

Subterfuge

3

Zombie's Specialty Choices
Level Gained
Specialty and Description
6
Lesser Hit Points
'Add 30 Hit Points.
Zombie's Cheater Stuff
Name and Description
Modification
Amount

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