Fyxt RPG Character Sheet


Vampire Lord
Vampire Lord is a Mystic Protector who is Focused
Character
Level
21
Tier
6
NPC Tier
Boss
Difficulty
Deadly
Group Level
18
Group Size
3 - 5
Body
6
Mind
19
Spirit
13
Durability
107%
Mobility
Reaction
24
Speed
15
Max Move
800
Health
Hit Points
2,625
Recovery
25
Defenses
Body
50
Mind
63
Spirit
57
Defense Bonus
5
Healing
Mystic
58
Generalist
31
Attacks
Body
24
Mind
37
Spirit
31
Crit Roll
17
Damage
Combatant
24
Mystic
37
Vampire Lord's Skills : 32 / 42 / 52
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 19 13 31 19 19 13 31
At Will Powers | Offensive Mystic
d20 +37 to Attack Mind Defense | +37 to Damage | +58 to Healing
Basic Attack
This is Vampire Lord's Basic Attack.
  • 6d16 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Vampire Lord's Combat Maneuvers.
Bask in Blood
Laughing with glee at the blood bath to come, the Vampire Lord’s fingernails extend into vicious claws. With frightening speed and agility the Vampire Lord leaps into a large area attacking everything within. Spouts of blood and gore erupt from the area as the Vampire Lord basks in the blood of his enemies.
  • 3d20 Damage (32) Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 145
Signature Powers | Offensive Mystic
d20 +37 to Attack Mind Defense | +37 to Damage | +58 to Healing
Creatures of the Night
The Vampire Lord is able to command and control the creatures of the night. Summoning creatures of the night in the area the Vampire Lord commands them to attack his enemies. These are often bats, rats, spiders, or wolves. However, they can be just about any appropriate creature that is in the area.
  • Attack -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Defenses -3 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Speed -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 240
Dominate Enemy
The legendary ability of Vampire Lords to be able to dominate people is no myth. With a mere look a Vampire Lord can convince an enemy to give up their defenses and move where they are commanded to.
  • Dispel Enemy Bonus 100 Target: Creature (1) Range: 15 Spaces Duration: Instant
  • Move Enemy 6 Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 229
Feed on the Weak
In a flash of mist the Vampire Lord disappears and then reappears next to an enemy! Large fangs erupt from the Vampire Lord's mouth as he latches onto the neck of his victim. Feeding on his victim revitalizes the Vampire Lord.
  • 7d20 Healing (74) Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 12 Target: Creature (1) Range: Self Duration: Instant
  • 10d16 Damage (85) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 196
Master of Combat
Within many lifetimes of experience the Vampire Lord is bound to learn a trick or two in combat. In fact, they seem to have figured out most of them. This Power is used in conjunction with any Combat Maneuver attempt.
  • Combat Maneuvers +9 Target: Creature (1) Range: 1 Space Duration: Instant
  • Combat Maneuvers -5 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 79
Vampiric Dark Arts
Calling on the dark magic that sustains the Vampire Lord gains extra movement abilities.
  • Movement, Flying Target: Creature (1) Range: Self Duration: Encounter
  • Movement, Ground Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 240
Roleplay Details for Vampire Lord
Physical
Age
Usually Very Old
Deformation
Slightly Deformed from Dark Magic
Body Type
Whatever they were in life.
Personality
Primary Motivation
Grow and Expand their Followers
Family Attitude
Expendable if Safety is Endangered
Historical
Became Vampire
Many Lifetimes Ago
Languages
Common
Vampire Lord's Character Notes
Vampire Lord from Many Backgrounds
Vampire Lords are not a specific race or group of intelligent creatures. They can be from any group. What sets them apart is that through a very long life they have grown in strength. They almost always surround themselves with thralls or followers.
Created: 2014-10-31 17:02:55 | Updated: 2014-10-31 14:02:55
Create Undead
If left to its own devices the Vampire Lord will turn most of what is killed in combat into undead. That that is not turned into undead minions or thralls is often used to feed the followers it has.
Created: 2014-10-31 18:05:52 | Updated: 2014-10-31 15:05:52
Intertwined Into Area
The Vampire Lord is a master of Subterfuge. It moves into an area without anyone knowing. It slowly grows its control and its reach. Often times the plots of Vampire Lords weave their way into nearly every aspect of the area. Vampire Lords can end up controlling local governments, militias, and other sources of power. Many times without even knowing that a Vampire Lord is pulling the strings.
Created: 2014-10-31 18:08:51 | Updated: 2014-10-31 15:08:51
Never Alone
Vampire Lords are incredibly powerful but this doesn't mean they are found alone or are reckless. Vampire Lords almost always have their followers and thralls protecting them and their territory. Vampire Lords are cautious and rarely take chances. They always have some kind of escape plan. This caution and careful planning is how they have lived so long and become so powerful.
Created: 2014-10-31 18:12:06 | Updated: 2014-10-31 15:12:06
Vampire Lord's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Vampire Lord's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
18
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Vampire Lord's Assets

Vampire Lord's Equipped Items

Vampire Lord's Unequipped Items

Vampire Lord's Power Pools
At Will Powers
Offensive Mystic
Power Cap
154
Points Left
9
Signature Powers
Offensive Mystic
Total Points
987
Power Cap
308
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Vampire Lord's At Will Powers
Bask in Blood
Laughing with glee at the blood bath to come, the Vampire Lord’s fingernails extend into vicious claws. With frightening speed and agility the Vampire Lord leaps into a large area attacking everything within. Spouts of blood and gore erupt from the area as the Vampire Lord basks in the blood of his enemies.
  • 3d20 Damage Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 145
Vampire Lord's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 6d16 Damage Target: Creature (1) Range: 12 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -6 Target: Creature (1) Range: 24 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -6 Target: Creature (1) Range: 24 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 7 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -6 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +6 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +6 Target: 6 Creatures Range: 24 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Vampire Lord's Signature Powers
Creatures of the Night
The Vampire Lord is able to command and control the creatures of the night. Summoning creatures of the night in the area the Vampire Lord commands them to attack his enemies. These are often bats, rats, spiders, or wolves. However, they can be just about any appropriate creature that is in the area.
  • Attack -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Defenses -3 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Speed -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 240
Dominate Enemy
The legendary ability of Vampire Lords to be able to dominate people is no myth. With a mere look a Vampire Lord can convince an enemy to give up their defenses and move where they are commanded to.
  • Dispel Enemy Bonus 100 Target: Creature (1) Range: 15 Spaces Duration: Instant
  • Move Enemy 6 Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 229
Feed on the Weak
In a flash of mist the Vampire Lord disappears and then reappears next to an enemy! Large fangs erupt from the Vampire Lord's mouth as he latches onto the neck of his victim. Feeding on his victim revitalizes the Vampire Lord.
  • 7d20 Healing Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 12 Target: Creature (1) Range: Self Duration: Instant
  • 10d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 196
Master of Combat
Within many lifetimes of experience the Vampire Lord is bound to learn a trick or two in combat. In fact, they seem to have figured out most of them. This Power is used in conjunction with any Combat Maneuver attempt.
  • Combat Maneuvers +9 Target: Creature (1) Range: 1 Space Duration: Instant
  • Combat Maneuvers -5 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 79
Vampiric Dark Arts
Calling on the dark magic that sustains the Vampire Lord gains extra movement abilities.
  • Movement, Flying Target: Creature (1) Range: Self Duration: Encounter
  • Movement, Ground Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 240

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Vampire Lord's Level One Choices
Traits
Body
6
Mind
19
Spirit
13
Rank
Boss
Difficulty
Deadly
Group Size
3
Auto Gear
Yes
NPC Bonus
18
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
One of the most known and feared of undead are vampires. Know to prey on the living during the deepest black of night vampires feed on blood, often keeping their victims alive for weeks. Vampire Lords are the most vile and horrific of vampires. They often lead large groups of vampires and other undead creatures. Feared the most for their cruelty and brutality they also have the ability to turn the living into vampires to add to their ever increasing undead horde of victims.
Tags
Boss, Defenses, Enhanced Critical Attack, Focused, Medieval, Mystic, Protector, Reaction, Recovery, Speed
Vampire Lord's Skill Point Distribution
Athletics

0

Crafting

0

Nature

0

Perception

18

Religion

0

Scholar

0

Social

0

Subterfuge

18

Vampire Lord's Specialty Choices
Level Gained
Specialty and Description
21
Superior Defenses
'Add 5 to all Defenses.
21
Superior Enhanced Critical Attack
'Critical Attacks become a 17 or higher if the Attack hits. Only 20's auto-hit.
21
Superior Reaction
'Increase Reaction by 5.
21
Superior Recovery
'Recover 25 Hit Points per turn. GM dictates rate during Real Time.
21
Superior Speed
'Increase Speed by 5.
Vampire Lord's Cheater Stuff
Name and Description
Modification
Amount

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