Fyxt RPG Character Sheet

 
Fire Elemental Assassin
Fire Elemental Assassin is a Combatant Aggressor who is Focused
Character
Level
10
Tier
3
Target
Many
NPC Tier
Champion
Difficulty
Very Hard
Group Level
9
Group Size
3 - 5
Body
12
Mind
8
Spirit
4
Durability
103%
Mobility
Reaction
12
Speed
7
Move Type
Fly
Max Move
1,450
Health
Hit Points
596
Defenses
Body
32
Mind
28
Spirit
24
Defense Bonus
2
Healing
Mystic
16
Generalist
12
Attacks
Body
23
Mind
19
Spirit
15
Damage
Combatant
30
Mystic
16
Add Dice
3
Fire Elemental Assassin's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
19 12 4 11 8 8 4 4
Fire Elemental Assassin's Advanced Fyxt RPG Options
Fire Elemental Assassin's Active Abilities
Uses
Name and Description
Improved Splash Damage
Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
At Will Powers | Offensive Combatant
d20 +23 to Attack Body Defense | +30 to Damage
Basic Attack
This is Fire Elemental Assassin's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Fire Elemental Assassin's Combat Maneuvers.
Exploding Rocks
The Fire Elemental Assassin swings one of its limbs toward and area and a overheated chunk of rock flies off. When it lands it explodes in a large area doing damage to all within it.
  • 4d6 Damage (14) Target: AOE (3x3) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Signature Powers | Offensive Combatant
d20 +23 to Attack Body Defense | +30 to Damage
Explosive Surprise
Finding its target the Fire Elemental Assassin attempts to set them on fire explosively. After the explosion the Fire Elemental Assassin teleports to finish off it's target.
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • 4d10 Damage (22) Target: Aura 2 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 75
Flame Barrier
You create a burning ring of fire around you. Any creature in this area will take damage.
  • 4d8 Damage (18) Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
Spontaneous Combustion
Focusing all the rage and fire you can muster you channel it on an enemy setting them on fire.
  • 6d8 Damage (27) Target: Creature (1) Range: 9 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 83
Roleplay Details for Fire Elemental Assassin
Physical
Body Type
Flame and Heated Rocks
Height
6 Feet
Weight
250
Personality
Adherence
Single purpose is to kill its targets.
Emotional Disposition
None
Moral Standing
No Morals
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Fire Elemental Assassin's Character Notes
Ambush Assassin
This creature begins as just a pocket of warm air. As it seeks out its targets it gets warmer and warmer. When the Fire Elemental Assassin is within striking distance is appears under its target it an explosive eruption. It then takes form and attacks its targets. It continues to attack until it is dead or they are.
Created: 2014-10-14 15:55:01 | Updated: 2014-10-14 12:55:01
Target Escapes
If it's target escapes (gets out of range of being able to attack) its fire and rock form disintegrate back into a pocket of warm air. In this form it heals very quickly. It returns to full strength in just 5 minutes.
Created: 2014-10-14 16:00:51 | Updated: 2015-01-06 01:23:31
Fire Elemental Assassin's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Fire Elemental Assassin's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Fire Elemental Assassin's Assets

Fire Elemental Assassin's Equipped Items

Fire Elemental Assassin's Unequipped Items

Fire Elemental Assassin's Power Pools
At Will Powers
Offensive Combatant
Power Cap
41
Points Left
2
Signature Powers
Offensive Combatant
Total Points
267
Power Cap
83
Points Left
52

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Fire Elemental Assassin's At Will Powers
Exploding Rocks
The Fire Elemental Assassin swings one of its limbs toward and area and a overheated chunk of rock flies off. When it lands it explodes in a large area doing damage to all within it.
  • 1d6 Damage Target: AOE (3x3) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Fire Elemental Assassin's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Fire Elemental Assassin's Signature Powers
Explosive Surprise
Finding its target the Fire Elemental Assassin attempts to set them on fire explosively. After the explosion the Fire Elemental Assassin teleports to finish off it's target.
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • 1d10 Damage Target: Aura 2 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 75
Flame Barrier
You create a burning ring of fire around you. Any creature in this area will take damage.
  • 1d8 Damage Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
Spontaneous Combustion
Focusing all the rage and fire you can muster you channel it on an enemy setting them on fire.
  • 3d8 Damage Target: Creature (1) Range: 9 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 83

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Fire Elemental Assassin's Level One Choices
Traits
Body
12
Mind
8
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Many
Level One Notes
This is a semi intelligent elemental used by powerful creatures as an assassin. Upon completing the ritual this creature has one purpose, to kill the targets dictated in the ritual. It does not stop or rest until the target(s) is found and killed.
Tags
Aggressor, Champion, Combatant, Enhanced Damage, Focused, Hit Points, Many Targets, Splash Damage, Stone Age
Fire Elemental Assassin's Skill Point Distribution
Athletics
7
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
0
Fire Elemental Assassin's Specialty Choices
Level Gained
Specialty and Description
10
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
10
Improved Hit Points
'Add 60 Hit Points.
10
Improved Splash Damage
'Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
Fire Elemental Assassin's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Fyxt RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Fyxt RPG