Fyxt RPG Character Sheet


Goblin Inciter
Image of Goblin Inciter is a Generalist Protector who is Focused
Character Mobility Health
Level 1
Tier 1
NPC Tier Specialist
Difficulty Difficult
Body 4
Mind 2
Spirit 6
Durability 100%
Group Level 1
Group Size 3 - 5
Reaction 6
Speed 6
Max Move 700
Hit Points 32
Goblin Inciter's Skills
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 6 6 6 2 2 8 8
Goblin Inciter's Advanced Fyxt RPG Options
Fyxt Premium Member Only Game Options Upgrade to a Fyxt RPG Premium Membership
Goblin Inciter's Combat Abilities and Powers
Defenses Healing Attacks Damage
Body 17
Mind 15
Spirit 19
Mystic 4
Generalist 9
Body 7
Mind 5
Spirit 9
Combatant 6
Mystic 4
Increased Range, Add Damage Dice, and Add Healing Dice for Powers is automatically calculated below.
At Will Powers | Defensive Generalist
d20 +9 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Goblin Inciter's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Goblin Inciter's Combat Maneuvers.
Stay and Fight
With words of encouragement you prompt your allies to stay in the fight!
  • 1d6 Healing (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Signature Powers | Defensive Generalist
d20 +9 to Attack Spirit Defense | +9 to Healing
Get Em For The Boss
Tossing goblin curses and taunts at his fellow goblins, the Goblin Inciter reminds them of the pain of failing the boss granting them bonuses to Attack.
  • Attack +2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Get Em Goblins
Shouting encouragement in a constant stream of goblin the Goblin Inciter seems to reinvigorate the nearby goblins healing them.
  • 1d4 Healing (3) Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Images of Goblin Inciter
Goblin Inciter's Role Play Details
Physical Personality Historical
Clothing Patchwork of Armor and Clothes
Cleanliness Dirty
Eye Color Orange or Yellow
Skin Color Green Hues
Height 4 Feet
Weight 45
Boldness Bold only in groups.
Impulsiveness Very Impulsive
Temper Quick to Anger
Primary Motivation Gain treasure through raiding.
Integrity Falls apart if cornered and alone.
Ally Stronger monsters tend to subjugate them.
Enemy Goodly Creatures
Goblin Inciter's Known Languages
Common, Goblin
Goblin Inciter's Character Notes
Please Tread On Me
Groups of Goblin Inciters are often subjugated by more powerful creatures. They are easy to control and cower easily. The goblins seem to almost want to be subjugated as they think it offers them more protection from powerful goodly fold than they could muster themselves.
Created: 2014-11-15 12:49:33 | Updated: 2014-11-15 09:49:33
Do My Dirty Work
Goblin Inciters are goblins that command and control the weaker goblins. They "take charge" of them to do all of the dirty work that that the Goblin Inciter doesn't want to do. They will hesitate in battle and lag behind those they send in first to avoid getting hurt. Goblin Inciters often sneak in for the last minute strike to finish off an already wounded enemy.
Created: 2014-11-15 12:53:51 | Updated: 2014-11-15 09:53:51
Goblin Inciter's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Goblin Inciter's Auto Assigned Bonuses
Auto Bonuses Yes
Auto Value 2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Goblin Inciter's Equipped Items
It doesn't appear this character has any equipped items. Equip items to the character to have their bonuses automatically calculated on the character sheet. If this is an NPC, GM Mods simulate equipment so there is no need to add specific equipped items.
Goblin Inciter's Assets
It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.
Goblin Inciter's Unequipped Items
It doesn't appear this character has any unequipped items. Unequipped items are items the character has access too but are not calculated on the character sheet.
Goblin Inciter's Power Pools
At Will Powers
Defensive Generalist
Power Cap 9
Points Left 1
Signature Powers
Defensive Generalist
Total Points 59
Power Cap 18
Points Left 34

Unmodified Powers are listed here. This is where errors for Powers will also be displayed.

Goblin Inciter's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Goblin Inciter's At Will Powers
Stay and Fight
With words of encouragement you prompt your allies to stay in the fight!
  • 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Goblin Inciter's Signature Powers
Get Em For The Boss
Tossing goblin curses and taunts at his fellow goblins, the Goblin Inciter reminds them of the pain of failing the boss granting them bonuses to Attack.
  • Attack +2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Get Em Goblins
Shouting encouragement in a constant stream of goblin the Goblin Inciter seems to reinvigorate the nearby goblins healing them.
  • 1d4 Healing Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Goblin Inciter's Level One Choices
Traits Character Type Disciplines
Body 4 Archetype Generalist Signature Defensive Generalist
Mind 2 Style Protector
Spirit 6 Focus Focused
Skill 1 Social Skill 2 Subterfuge Genre Medieval
Level One Notes This is the Goblin Inciter for the Instant Play Fyxt RPG Quest. However, these can also be used in any other Fyxt RPG game. Goblin Inciters give the orders to attack and are the last to enter battle. They only attack if their numbers are greater. Goblin Inciters encourage and heal other goblins to fight for them rather than getting into combat themselves if it can be avoided. They may also act at the negotiator when letting victims go.
Goblin Inciter's Selected Skill Increases
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
00000022
Goblin Inciter's Specialty Choices
Level Specialty and Description
Level 1
Minor Attack Accuracy
Add 1 to all attacks.
Level 1
Minor Speed
Increase Speed by 1.
Goblin Inciter's Cheater Stuff
Name Description Modification Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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