Fyxt RPG Character Sheet


Goblin Ambusher
Image of Goblin Ambusher is a Combatant Aggressor who is Focused
Character Mobility Health
Level 1
Tier 1
Range Close
Target Single
NPC Tier Grunt
Difficulty Medium
Body 5
Mind 3
Spirit 1
Durability 100%
Group Level 2
Group Size 3 - 5
Reaction 5
Speed 6
Max Move 800
Hit Points 15
Goblin Ambusher's Skills
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 5 2 1 3 3 1 1
Goblin Ambusher's Advanced Fyxt RPG Options
Fyxt Premium Member Only Game Options Upgrade to a Fyxt RPG Premium Membership
Goblin Ambusher's Combat Abilities and Powers
Defenses Healing Attacks Damage
Body 17
Mind 15
Spirit 13
Mystic 5
Generalist 3
Body 8
Mind 6
Spirit 4
Combatant 8
Mystic 5
Increased Range, Add Damage Dice, and Add Healing Dice for Powers is automatically calculated below.
At Will Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +8 to Damage
Basic Attack
This is Goblin Ambusher's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Goblin Ambusher's Combat Maneuvers.
Stick Ya Good
With a singular focus you carefully attack your target making sure to get the most out of your sharp and pointy weapon.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Signature Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +8 to Damage
Scramble Feet
If the goblins victims seem like they want to, or try to, flee the goblin kicks sticks, rocks, and other debris into the area making it very difficult to move. This can reduce the speed of their foes.
  • Speed -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Images of Goblin Ambusher
Goblin Ambusher's Role Play Details
Physical Personality Historical
Clothing Loin Cloth
Cleanliness Dirty
Eye Color Large Yellow
Skin Color Green
Height 4'
Boldness Bold only in groups.
Impulsiveness Very Impulsive
Temper Quick to Temper
Primary Motivation Causing Mayhem
Integrity Falls apart if cornered and alone.
Ally Stronger monsters tend to subjugate them.
Enemy Nearly everything goodly.
Goblin Ambusher's Known Languages
Common, Goblin
Goblin Ambusher's Character Notes
Please Tread on Me
Groups of goblin ambushers are often subjugated by more powerful creatures. They are easy to control and cower easily. The goblins seem to almost want to be subjugated as they think it offers them more protection from powerful goodly fold than they could muster themselves.
Created: 2014-10-13 19:13:02 | Updated: 2014-10-13 16:13:02
Goblin Ambusher's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Goblin Ambusher's Auto Assigned Bonuses
Auto Bonuses Yes
Auto Value 2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Goblin Ambusher's Equipped Items
It doesn't appear this character has any equipped items. Equip items to the character to have their bonuses automatically calculated on the character sheet. If this is an NPC, GM Mods simulate equipment so there is no need to add specific equipped items.
Goblin Ambusher's Assets
It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.
Goblin Ambusher's Unequipped Items
It doesn't appear this character has any unequipped items. Unequipped items are items the character has access too but are not calculated on the character sheet.
Goblin Ambusher's Power Pools
At Will Powers
Offensive Combatant
Power Cap 9
Points Left 0
Signature Powers
Offensive Combatant
Total Points 59
Power Cap 18
Points Left 46

Unmodified Powers are listed here. This is where errors for Powers will also be displayed.

Goblin Ambusher's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Goblin Ambusher's At Will Powers
Stick Ya Good
With a singular focus you carefully attack your target making sure to get the most out of your sharp and pointy weapon.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Goblin Ambusher's Signature Powers
Scramble Feet
If the goblins victims seem like they want to, or try to, flee the goblin kicks sticks, rocks, and other debris into the area making it very difficult to move. This can reduce the speed of their foes.
  • Speed -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Goblin Ambusher's Level One Choices
Traits Character Type Disciplines
Body 5 Archetype Combatant Signature Offensive Combatant
Mind 3 Style Aggressor
Spirit 1 Focus Focused
Skill 1 Athletics Skill 2 Nature Genre Medieval
Level One Notes This is the Goblin Ambusher for the Instant Play Fyxt RPG Quest. However, these can also be used in any other Fyxt RPG game. These goblins are the ones that lay in wait to ambush hapless or weaker looking victims. They only attack groups if their numbers are greater. They prefer surprise and a quick overwhelming kill or surrender. They have been known to let victims go in hopes that they will remember the “toll” next time when traveling in their territory.
Goblin Ambusher's Selected Skill Increases
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
10100000
Goblin Ambusher's Specialty Choices
Level Specialty and Description
Level 1
Minor Speed
Increase Speed by 1.
Goblin Ambusher's Cheater Stuff
Name Description Modification Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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