Fyxt RPG Character Sheet


Sir Jackitup McBadass
Sir Jackitup McBadass is a Combatant Protector who is Focused
Character
Level
2
Tier
1
Range
Close
Body
8
Mind
3
Spirit
2
Durability
96%
Mobility
Reaction
8
Speed
4
Max Move
900
Weight Limit
360
Carried
105
Health
Hit Points
54
Death Limit
-18
Dying Rate
4
Revived HP
13
Defenses
Body
20
Mind
15
Spirit
14
Healing
Mystic
3
Generalist
2
Attacks
Body
9
Mind
4
Spirit
3
Damage
Combatant
10
Mystic
3
Sir Jackitup McBadass's Skills
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 8 2 4 3 3 4 2
Sir Jackitup McBadass's Advanced Fyxt RPG Options
Sir Jackitup McBadass's Active Abilities
Uses
Name and Description
Minor Tactical Combat
Add 1 bonus to Tactical Advantage Attacks.
At Will Powers | Offensive Combatant
d20 +9 to Attack Body Defense | +10 to Damage
Basic Attack
This is Sir Jackitup McBadass's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Sir Jackitup McBadass's Combat Maneuvers.
Jab Enemy
Whipping your blade around your shield you quickly jab at your enemy.
  • 2d4 Damage (5) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Primary Discipline Powers | Offensive Combatant
d20 +9 to Attack Body Defense | +10 to Damage
Back Off!
With a shove you push your enemy away.
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Hilt Slam
With an unexpected direction change of your weapon you smack your for with the hilt.
  • Damage +6 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage (7) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Shield Slam
Throwing your weight behind a nasty shield slam you bash into your enemy disheveling their armor for a short time making it less effective.
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Secondary Discipline Powers | Defensive Mystic
d20 +4 to Attack Mind Defense | +3 to Damage | +3 to Healing
Create Water
This Power generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
  • Create Water Target: Space (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 4
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Rally Allies
With a bolstering cry "For valor! For Honor!" those allies near you are bolstered and healed.
  • 1d4 Healing (3) Target: AOE (2x2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Tertiary Discipline Powers | Defensive Combatant
d20 +9 to Attack Body Defense | +10 to Damage
Demonstrate Defense
You strike a well trained and effective defensive pose. Allies sees this and adjusts their stance to match granting them increased Defenses for a short time.
  • Defenses +1 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 8
Grim Encouragement
With a nod of grim encouragement you increase an allies Attack for a short time.
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Roleplay Details for Sir Jackitup McBadass
Physical
Age
16
Body Type
Lean and Toned
Cleanliness
Keeps very clean.
Eye Color
Brown
Hair Style
Short and Curly
Hair Color
Brown
Height
5'8"
Weight
155
Personality
Affinity
Really looks up to commanders.
Boldness
Takes chances to prove themselves.
Enjoyments
Fair Fight
Social Attitude
Loves large gatherings.
Voice Pitch
High and a bit raspy.
Historical
Birth Place
Unknown
Birthday
Summertime
Career
Soldier
Joined Group
Entered orphanage at young age.
Languages
Common
Sir Jackitup McBadass's Character Notes
Fuzzy Past
There is not a lot that he knows about his early life. He entered an orphanage at an early age. He only remembers vague images before then. He lived in the orphanage for a few years. When he was 9 he moved into the knights training hall as a servant. He was a servant for years until one day he was forced to beat up and chase off the three older boys. Sir Richards saw the fight and decided to take him on as a squire. He did not remain a squire long though as his talents quickly grew.
Created: 2014-10-05 18:24:31 | Updated: 2014-10-05 15:24:31
Sir Jackitup McBadass's Wealth
Cash
Items
Assets
Total
Sir Jackitup McBadass's Assets

Sir Jackitup McBadass's Equipped Items

Shield of Slamming
Shields are great for defense but they can also be used for offense. This shield has a special grip on the back to help deliver quick shield slams.
Availability: Common | Item Type: Basic | Category: Shield |
Level to Use: 1st | Weight: 8 | Cost: 2,000
Effects
Attack +1
This effect grants Attack +1.
Shining Full Plate +1
This shiny full plate armor is polished to a high sheen. The reflections grant the wearer a bit of extra protection.
Availability: Uncommon | Item Type: Basic | Category: Armor |
Level to Use: 1st | Weight: 80 Carried | Cost: 2,000
Effects
Defenses +1
This effect grants Defenses +1.

Sir Jackitup McBadass's Unequipped Items

Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Sir Jackitup McBadass's Power Pools
At Will Powers
Offensive Combatant
Power Cap
10
Points Left
1
Primary Discipline Powers
Offensive Combatant
Total Points
41
Power Cap
20
Points Left
0
Secondary Discipline Powers
Defensive Mystic
Total Points
25
Power Cap
12
Points Left
6
Tertiary Discipline Powers
Defensive Combatant
Total Points
16
Power Cap
8
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Sir Jackitup McBadass's At Will Powers
Jab Enemy
Whipping your blade around your shield you quickly jab at your enemy.
  • 2d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Sir Jackitup McBadass's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Sir Jackitup McBadass's Primary Discipline Powers
Back Off!
With a shove you push your enemy away.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Hilt Slam
With an unexpected direction change of your weapon you smack your for with the hilt.
  • Damage +6 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Shield Slam
Throwing your weight behind a nasty shield slam you bash into your enemy disheveling their armor for a short time making it less effective.
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Sir Jackitup McBadass's Secondary Discipline Powers
Create Water
This Power generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
  • Create Water Target: Space (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 4
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Rally Allies
With a bolstering cry "For valor! For Honor!" those allies near you are bolstered and healed.
  • 1d4 Healing Target: AOE (2x2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Sir Jackitup McBadass's Tertiary Discipline Powers
Demonstrate Defense
You strike a well trained and effective defensive pose. Allies sees this and adjusts their stance to match granting them increased Defenses for a short time.
  • Defenses +1 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 8
Grim Encouragement
With a nod of grim encouragement you increase an allies Attack for a short time.
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Sir Jackitup McBadass's Level One Choices
Traits
Body
8
Mind
3
Spirit
2
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Social
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Mystic
Tertiary
Defensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
This is a front line defensive paladin character who wants to protect his allies and earn valor in battle. He has good defenses and is able to aid allies in battle. Once he has found his place in battle he goes on the offensive with a variety of attacks meant to keep his enemy off balance and guessing.
Tags
Close Range, Combatant, Focused, Hit Points, Medieval, Protector, Tactical Combat
Sir Jackitup McBadass's Skill Point Distribution
Athletics

0

Crafting

0

Nature

0

Perception

2

Religion

0

Scholar

0

Social

2

Subterfuge

0

Sir Jackitup McBadass's Specialty Choices
Level Gained
Specialty and Description
1
Minor Tactical Combat
'Add 1 bonus to Tactical Advantage Attacks.
2
Minor Hit Points
'Add 10 Hit Points.
Sir Jackitup McBadass's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Perception
Social
After defeating the small orc tribe we were able to level up!

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Sir Jackitup McBadass's Cheater Stuff
Name and Description
Modification
Amount

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