Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
1 | 5 | 5 | 5 | 3 | 3 | 32 | 27 |
- Superior Assault Leader
- Add +5 to Attack to an ally next to you.
- Superior Defense Leader
- Add +5 to Defenses to an ally next to you.
d20 +34 to Attack Spirit Defense | +47 to Healing
- Basic Attack
- This is Prison Interrogator's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Prison Interrogator's Combat Maneuvers.
- Crippling Pain Dart
- Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
- Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
- Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
d20 +34 to Attack Spirit Defense | +47 to Healing
- Cruel Tool
- The Interrogator pulls a highly polished twisted piece of surgical steel from his apron pocket with a grin. With a sudden and expert thrusts he drives it into his target causing horrible pain. With each twist and turn the pain continues.
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Speed -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Feed on Pain
- Feeding of the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
- 1d16 Healing (9) Target: Creature (1) Range: Self Duration: 5 Rounds
- Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
- Tranquilizer Dart
- Casually raising a small Co2 powered gun the Interrogator fires a dart at his target. The small drat barely stings but it delivers a potent dose of poison. This powerful poison leaves the recipient very vulnerable for a short time.
- Attack -8 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Defenses -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Speed -4 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Madman
- This person is completely insane. Some unknown horrors has broken the mind of this prison interrogator. It has turned this crazed mind into the perfect tool to torture and extract information.
- Reputation of Fear
- This evil Russian Interrogator has been doing his for many many years. He has developed a reputation for cruelty. This reputation drives allies around him to fight harder when he is around.
NPC Auto Assigned Bonuses
Prison Interrogator's Equipped Items
Prison Interrogator's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Crippling Pain Dart
- Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
- Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
- Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Cruel Tool
- The Interrogator pulls a highly polished twisted piece of surgical steel from his apron pocket with a grin. With a sudden and expert thrusts he drives it into his target causing horrible pain. With each twist and turn the pain continues.
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Speed -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
- Feed on Pain
- Feeding of the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
- 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
- Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
- Tranquilizer Dart
- Casually raising a small Co2 powered gun the Interrogator fires a dart at his target. The small drat barely stings but it delivers a potent dose of poison. This powerful poison leaves the recipient very vulnerable for a short time.
- Attack -8 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Defenses -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Speed -4 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Assault Leader
- 'Add +5 to Attack to an ally next to you.
- Superior Defense Leader
- 'Add +5 to Defenses to an ally next to you.
- Superior Expand Leadership
- 'Grant allies your Leader Specialties Bonuses within 10 spaces of you instead of 1. Used to enhance other Leadership Specialties.
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