Fyxt RPG Character Sheet

 
Prison Interrogator
Prison Interrogator is a Generalist Aggressor who is Focused
Character
Level
18
Tier
5
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
17
Group Size
3 - 5
Body
5
Mind
11
Spirit
16
Durability
107%
Mobility
Reaction
16
Speed
9
Max Move
550
Health
Hit Points
1,276
Defenses
Body
33
Mind
39
Spirit
44
Defense Bonus
5
Healing
Mystic
24
Generalist
47
Attacks
Body
23
Mind
29
Spirit
34
Damage
Combatant
18
Mystic
24
Prison Interrogator's Skills : 28 / 38 / 48
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 5 5 5 3 3 32 27
Prison Interrogator's Active Abilities
Uses
Name and Description
Superior Assault Leader
Add +5 to Attack to an ally next to you.
Superior Defense Leader
Add +5 to Defenses to an ally next to you.
At Will Powers | Offensive Generalist
d20 +34 to Attack Spirit Defense | +47 to Healing
Basic Attack
This is Prison Interrogator's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Prison Interrogator's Combat Maneuvers.
Crippling Pain Dart
Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
  • Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 111
Signature Powers | Offensive Generalist
d20 +34 to Attack Spirit Defense | +47 to Healing
Cruel Tool
The Interrogator pulls a highly polished twisted piece of surgical steel from his apron pocket with a grin. With a sudden and expert thrusts he drives it into his target causing horrible pain. With each twist and turn the pain continues.
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
  • Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
  • Speed -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 226
Feed on Pain
Feeding of the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
  • 1d16 Healing (9) Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 215
Tranquilizer Dart
Casually raising a small Co2 powered gun the Interrogator fires a dart at his target. The small drat barely stings but it delivers a potent dose of poison. This powerful poison leaves the recipient very vulnerable for a short time.
  • Attack -8 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Defenses -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 228
Roleplay Details for Prison Interrogator
Physical
Height
5'11"
Wounds
127
Age
66
Hair Color
White
Hair Style
Unkempt
Body Type
Scrawny
Personality
Emotional Disposition
Calm and Collected
Collector
Body Parts
Primary Motivation
To Cause Pain
Moral Standing
Nonexistant
Historical
Profession
Interrogator
Languages
English
Prison Interrogator's Character Notes
Madman
This person is completely insane. Some unknown horrors has broken the mind of this prison interrogator. It has turned this crazed mind into the perfect tool to torture and extract information.
Created: 2015-06-21 18:57:47 | Updated: 2015-06-21 15:57:47
Reputation of Fear
This evil Russian Interrogator has been doing his for many many years. He has developed a reputation for cruelty. This reputation drives allies around him to fight harder when he is around.
Created: 2015-06-21 19:02:58 | Updated: 2015-06-21 16:02:58
Prison Interrogator's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Fyxt RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Prison Interrogator's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
13
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Prison Interrogator's Assets

Prison Interrogator's Equipped Items

Prison Interrogator's Unequipped Items

Prison Interrogator's Power Pools
At Will Powers
Offensive Generalist
Power Cap
115
Points Left
4
Signature Powers
Offensive Generalist
Total Points
738
Power Cap
230
Points Left
69

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Prison Interrogator's At Will Powers
Crippling Pain Dart
Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
  • Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 111
Prison Interrogator's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Prison Interrogator's Signature Powers
Cruel Tool
The Interrogator pulls a highly polished twisted piece of surgical steel from his apron pocket with a grin. With a sudden and expert thrusts he drives it into his target causing horrible pain. With each twist and turn the pain continues.
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
  • Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
  • Speed -5 Target: Creature (1) Range: 2 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 226
Feed on Pain
Feeding of the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 215
Tranquilizer Dart
Casually raising a small Co2 powered gun the Interrogator fires a dart at his target. The small drat barely stings but it delivers a potent dose of poison. This powerful poison leaves the recipient very vulnerable for a short time.
  • Attack -8 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Defenses -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 228

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Prison Interrogator's Level One Choices
Traits
Body
5
Mind
11
Spirit
16
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
13
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Social
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This gaunt and haunted old man has seen, and delivered, horrors that few could ever dream up. Reveling in torture and the deconstruction of people, both physically and mentally, he is a force to be reckoned with. His ways are subtle, underhanded, and terribly effective.
Tags
Aggressor, Assault Leader, Champion, Close Range, Defense Leader, Expand Leadership, Focused, Generalist, Single Target, Stone Age
Prison Interrogator's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
12
Subterfuge
12
Prison Interrogator's Specialty Choices
Level Gained
Specialty and Description
18
Superior Assault Leader
'Add +5 to Attack to an ally next to you.
18
Superior Defense Leader
'Add +5 to Defenses to an ally next to you.
18
Superior Expand Leadership
'Grant allies your Leader Specialties Bonuses within 10 spaces of you instead of 1. Used to enhance other Leadership Specialties.
Prison Interrogator's Cheater Stuff
Name and Description
Modification
Amount

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