Fyxt RPG Character Sheet


Daryl the Security Guard
Daryl the Security Guard is a Combatant Protector who is Focused
Character
Level
5
Tier
2
Range
Close
Target
Single
Body
10
Mind
2
Spirit
4
Durability
96%
Mobility
Reaction
10
Speed
4
Max Move
1,250
Weight Limit
500
Carried
0
Health
Hit Points
106
Death Limit
-35
Dying Rate
9
Revived HP
26
Defenses
Body
26
Mind
18
Spirit
20
Healing
Mystic
2
Generalist
4
Attacks
Body
13
Mind
5
Spirit
7
Damage
Combatant
18
Mystic
5
Daryl the Security Guard's Skills : 12 / 22 / 32
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
15 10 4 11 2 2 4 4
Daryl the Security Guard's Advanced Fyxt RPG Options
At Will Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +18 to Damage
Basic Attack
This is Daryl the Security Guard's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Daryl the Security Guard's Combat Maneuvers.
Respect Authority
If they don't respect authority you need to teach them to. Smack them with a stick until they learn respect.
  • Damage +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d8 Damage (9) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 16
Primary Discipline Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +18 to Damage
Knee Cracker
With a quick swing of your nightstick you smash your opponents knee in an attempt to hobble them.
  • 1d8 Damage (5) Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -3 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 36
Traumatize the Troublemaker
Some are bigger troublemakers then others. So they need to be handled a bit rougher than normal. Traumatize the troublemaker with a vicious strike to the head.
  • Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d8 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
Secondary Discipline Powers | Defensive Combatant
d20 +13 to Attack Body Defense | +18 to Damage
Adrenaline Rush
When things get crazy you get pumped up. Adrenaline courses through your veins giving you more Hit Points for a few rounds.
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 18
No Escape
For a couple rounds you can boost your speed so you can catch anyone who might try to escape.
  • Speed +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Show Them Who's Boss
With a bit of encouragement you give someone the confidence to be a little more effective with their Attacks for a few rounds.
  • Attack +1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10
Tertiary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +4 to Healing
Wrist Twist
Using a move you have perfected you twist the wrist of an opponent back in onto itself making your opponent vulnerable to attacks.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
You Just Calm Down Now
Using your authority you attempt to calm everyone down. Using this Power on nearby enemy will lower their resistance to a Combat Maneuver. This Power's description assumes the use of Parley, but it can be used to penalize any Combat Maneuver.
  • Combat Maneuvers -2 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Roleplay Details for Daryl the Security Guard
Physical
Age
24
Eye Color
Green
Hair Color
Brown
Hair Style
Buzz Cut
Weight
190
Personality
Authority Attitude
Respects Authority
Emotional Disposition
Pretty Mellow
Family Attitude
Loves his brother who works with him.
Speech Impediment
Mumbles whatever he says.
Historical
Career
Security Guard
Brother's Name
Daryl
Education
Dropped out in middle school.
Languages
English
Daryl the Security Guard's Character Notes
Daryl's Roots
Daryl and his other brother Daryl were forced to drop out of school in middle school. They have done odd jobs together their whole life. Now, they are working together as security guards and it is the best they have ever done.
Created: 2014-08-19 16:11:59 | Updated: 2014-08-19 13:11:59
Daryl the Security Guard's Wealth
Cash
Items
Assets
Total
Daryl the Security Guard's Assets

Daryl the Security Guard's Equipped Items

Coveralls +2 Defense
These standard coveralls are basic working uniforms.
Availability: Common | Item Type: Basic | Category: Clothing |
Level to Use: 1st | Weight: 3 | Cost: 4,000
Effects
Defenses +2
This effect grants Defenses +2.
ID Badge +2
This is a normal ID Badge for the location. This ID Badge gives confidence to those wearing them increasing their Attack.
Availability: Common | Item Type: Basic | Category: Jewelry |
Level to Use: 1st | Weight: 1 | Cost: 4,000
Effects
Attack +2
This effect grants Attack +2.
Nightstick
This nightstick increases the damage done with attacks.
Availability: Uncommon | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 3 | Cost: 4,000
Effects
Damage +3
This effect grants Damage +3.

Daryl the Security Guard's Unequipped Items

Daryl the Security Guard's Power Pools
At Will Powers
Offensive Combatant
Power Cap
17
Points Left
1
Primary Discipline Powers
Offensive Combatant
Total Points
69
Power Cap
34
Points Left
3
Secondary Discipline Powers
Defensive Combatant
Total Points
41
Power Cap
20
Points Left
1
Tertiary Discipline Powers
Offensive Generalist
Total Points
28
Power Cap
14
Points Left
2

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Daryl the Security Guard's At Will Powers
Respect Authority
If they don't respect authority you need to teach them to. Smack them with a stick until they learn respect.
  • Damage +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 16
Daryl the Security Guard's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Daryl the Security Guard's Primary Discipline Powers
Knee Cracker
With a quick swing of your nightstick you smash your opponents knee in an attempt to hobble them.
  • 1d8 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -3 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 36
Traumatize the Troublemaker
Some are bigger troublemakers then others. So they need to be handled a bit rougher than normal. Traumatize the troublemaker with a vicious strike to the head.
  • Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
Daryl the Security Guard's Secondary Discipline Powers
Adrenaline Rush
When things get crazy you get pumped up. Adrenaline courses through your veins giving you more Hit Points for a few rounds.
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 18
No Escape
For a couple rounds you can boost your speed so you can catch anyone who might try to escape.
  • Speed +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Show Them Who's Boss
With a bit of encouragement you give someone the confidence to be a little more effective with their Attacks for a few rounds.
  • Attack +1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10
Daryl the Security Guard's Tertiary Discipline Powers
Wrist Twist
Using a move you have perfected you twist the wrist of an opponent back in onto itself making your opponent vulnerable to attacks.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
You Just Calm Down Now
Using your authority you attempt to calm everyone down. Using this Power on nearby enemy will lower their resistance to a Combat Maneuver. This Power's description assumes the use of Parley, but it can be used to penalize any Combat Maneuver.
  • Combat Maneuvers -2 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Daryl the Security Guard's Level One Choices
Traits
Body
10
Mind
2
Spirit
4
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Combatant
Tertiary
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
Daryl is a Body based Combatant with a touch of Generalist tossed in to help subdue and weaken his opponents. He is a bit brutish and not very bright. Daryl loves being a security guard, especially when he gets to be on shift with his other brother, Daryl. Daryl likes to get in close to fight. Most of his Powers are close. He has a few Powers he can use to charge in close if he needs to.
Tags
Attack Accuracy, Close Range, Combatant, Defenses, Defenses, Focused, Hit Points, Modern, Perception Skill Focus, Protector, Single Target
Daryl the Security Guard's Skill Point Distribution
Athletics

5

Crafting

0

Nature

0

Perception

5

Religion

0

Scholar

0

Social

0

Subterfuge

0

Daryl the Security Guard's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Perception Skill Focus
'Increase Perception Skill by 2.
4
Minor Hit Points
'Add 10 Hit Points.
5
Lesser Defenses
'Add 2 to all Defenses.
Daryl the Security Guard's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Perception
3
Body
Athletics
Perception
4
Body
Athletics
Perception
5
Body
Athletics
Perception

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Daryl the Security Guard's Cheater Stuff
Name and Description
Modification
Amount

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