Fyxt RPG Character Sheet

 
Pead Dool
Pead Dool is a Combatant Aggressor who is Devoted
Character
Level
3
Tier
1
Range
Close
Body
11
Mind
2
Spirit
1
Durability
89%
Mobility
Reaction
11
Speed
4
Max Move
1,350
Weight Limit
540
Carried
11
Health
Hit Points
55
Death Limit
-18
Dying Rate
5
Revived HP
13
Defenses
Body
24
Mind
15
Spirit
14
Healing
Mystic
2
Generalist
1
Attacks
Body
14
Mind
5
Spirit
4
Damage
Combatant
19
Mystic
7
Min Roll
2
Add Dice
1
Pead Dool's Skills : 9 / 19 / 29
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
17 3 0 0 0 0 0 9
Pead Dool's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +19 to Damage
Basic Attack
This is Pead Dool's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Pead Dool's Combat Maneuvers.
Katana Strike!
Pulls two katanas from the back and attacks!
  • 3d4 Damage (8) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Primary Discipline Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +19 to Damage
Kung Fu
Crazy kung fu to beat up your enemies! Also you kick them out of the way.
  • 4d4 Damage (10) Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Let's count them down!
Pulls out two side arms and counts the shots!
  • 3d6 Damage (11) Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Secondary Discipline Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +19 to Damage
Funny Man
Start making jokes to distract your enemies. They drop their defenses!
  • Defenses -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Take It Out
Starts talking to the point that their enemies have no idea why they are fighting and they let down their guard.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Other Powers Available From Items
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Roleplay Details for Pead Dool
Physical
Sex
Male
Clothing
Red Suit
Weight
190 LBS
Hair Length
None
Missing Body Part
Sometimes
Personality
Enjoyments
Joking
Libido
High
Moral Standing
Questionable
Temper
Easily agitated
Historical
Alliances
X-Men
Ally
Other Super Heros
Enemy
Evil Doers and Others that Annoy Him
Languages
English
Pead Dool's Character Notes
Battle Tactics
Fights ruthlessly and recklessly. Other heroes can find it difficult to work with Pead Dool as he often does think before he acts.
Created: 2020-09-21 22:30:04 | Updated: 2020-09-21 22:30:04
Pead Dool's Wealth
Cash
Items
Assets
Total
Pead Dool's Assets

Pead Dool's Equipped Items

Ammo Bag
It's a bag full of guns and ammo. What's better then that?
Availability: Common | Item Type: Basic | Category: Standard Items |
Level to Use: 1st | Weight: 4 | Cost: 4,000
Effects
Damage +3
This effect grants Damage +3.
Automatic Pistol
Machine pistol, a handgun-style, magazine-fed and self-loading firearm, capable of fully automatic or burst fire, and chambered for pistol cartridges.
Availability: Rare | Item Type: Mundane | Category: Weapon |
Level to Use: 1st | Weight: 3 Carried | Cost: 10
Katana
Katana
Availability: Rare | Item Type: Basic | Category: Standard Items |
Level to Use: 1st | Weight: 2 Carried | Cost: 4,000
Effects
Attack +2
This effect grants Attack +2.
Red Suit
So bad guys can't see I bleed.
Availability: Very Rare | Item Type: Basic | Category: Standard Items |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Defenses +3
This effect grants Defenses +3.

Pead Dool's Unequipped Items

Automatic Pistol
Machine pistol, a handgun-style, magazine-fed and self-loading firearm, capable of fully automatic or burst fire, and chambered for pistol cartridges.
Availability: Rare | Item Type: Mundane | Category: Weapon |
Level to Use: 1st | Weight: 3 Carried | Cost: 10
Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Pead Dool's Power Pools
At Will Powers
Offensive Combatant
Power Cap
13
Points Left
0
Primary Discipline Powers
Offensive Combatant
Total Points
53
Power Cap
26
Points Left
3
Secondary Discipline Powers
Offensive Combatant
Total Points
28
Power Cap
14
Points Left
2

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Pead Dool's At Will Powers
Katana Strike!
Pulls two katanas from the back and attacks!
  • 2d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Pead Dool's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Pead Dool's Primary Discipline Powers
Kung Fu
Crazy kung fu to beat up your enemies! Also you kick them out of the way.
  • 3d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Let's count them down!
Pulls out two side arms and counts the shots!
  • 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Pead Dool's Secondary Discipline Powers
Funny Man
Start making jokes to distract your enemies. They drop their defenses!
  • Defenses -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Take It Out
Starts talking to the point that their enemies have no idea why they are fighting and they let down their guard.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Pead Dool's Level One Choices
Traits
Body
11
Mind
2
Spirit
1
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
A man of considerable talents. Trained in the military Pead Dool uses a pair of katana blades and two side arms to subdue his enemies. Sometimes his methods can be questionable.
Tags
Aggressor, Close Range, Combatant, Devoted, Enhanced Damage, Stone Age
Pead Dool's Skill Point Distribution
Athletics
3
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
3
Pead Dool's Specialty Choices
Level Gained
Specialty and Description
1
Minor Enhanced Damage
'Add 1 die to all powers that damage Hit Points.
2
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
3
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
Pead Dool's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Subterfuge
3
Body
Athletics
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Pead Dool's Cheater Stuff
Name and Description
Modification
Amount

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